The best thing is they can't answer back :cool:
Here's the link: http://www.dwvac.com/
The program, which was created by an IL2 community member, costs ten bucks and is very easy to setup. Basically, if you have a microphone, you're in.
You will first need to let the software learn your voice by following a series of automated exercises.
Once it's got the hang of your voice - it took me less than an hour - you proceed to build a profile be typing in your series of commands one at a time, say, "Tower, Enfield One One, request takeoff permission" etc.
Once that's done you'll go back and record the vocal equivalent for each command.
Finally, you'll associate the appropriate key stroke sequence with each command. (I created a list of commands and keystrokes in a Word document to make the process easier).
In the end, you'll wind up with a profile that consists of a list of commands, a vocal 'test' will have been recorded for each, and each will have a matching keystroke set.
Before firing up LOMAC, you'll plug in your microphone, load the VAC software and activate your profile.
Once in the 'pit you speak your command and voila - the game responds to your every wish.
It's very cool.
To increase the immersion factor, I dug around in the Sounds folder and figured out how to disable the audible repeat of my own commands and the on-screen text confirmation. That makes it even cooler.
The only thing we can't turn off - which is a shame - is the menu that appears as the more complex commands are spoken. Maybe this can be toggled in a future patch. I keep meaning to suggest it.
I think VAC is a vastly over-looked flight simming utility. Once you realize you can issue 150 odd commands just be speaking, you gain real control over your mission.
The whole process from downloading the program to finishing my profile was about three hours work.
You'll find the odd time VAC won't hear you , but I've discovered that if I enunciate clearly this virtually never happens.
Then again, we sometimes need to repeat ourselves in real life, don't we?