Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/18/06 in all areas

  1. Ok Here is a quick draft of todays. My main concerne is the side profile. Canopy and wings are just for you to feel an airplane. I know , there are missing parts at tail base and tip. ;)
    3 points
  2. Excuse for bad English language. I wish to hear opinion of an English-speaking forum under these schemes of painting. These and other my schemes it will be possible free download with http: // http://www.virtual-jabog32.de/ Scheme A-10A soon. Tell that think.
    1 point
  3. For Lock On to install these skins do the following Copy and paste the "Su-33-IcePak-01.cdds" into "..\Lock On\Bazar\World" Open your graphics.cfg Folder in "..Lock On\Config" Scroll down about halfway to " common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";" Insert on the next line " common = ".\\Bazar\\World\\Su-33-IcePak-01.cdds"; (or whichever one you download) That's It! Enjoy Skin 01 Su-33 Mustard Skin 02 Su-33 Dark Blue Skin 03 Su-33 Original Blue all skins updated with Authentic engine cowling. example image below
    1 point
  4. This is how I do it with the classic control panel: (I think you have to download and enable the coolbits tool first) Control Panel-> Display Hit the Settings tab Click Advanced Hit the "your video card" tab Select Performance & Quality Settings Scroll down until you see triple buffering By the way, I am using the 92.91 driver. Hope this helps. Cheers, Nowi
    1 point
  5. Might i suggest downloading a little more realistic nigh pilot, the HUD doesn't glow that much IRL. I found the mod on this site http://f17.aaa.livedoor.jp/~aonei/ You can directly download here
    1 point
  6. Good timing, im about to release a new package. :D Anyways, this time i will release a torrent, to conserve bandwidth. Because 40mb file sucks it quite a bit :) http://www.ofp-sgc.com/LOFiles/F15_Setup.exe.torrent If you dont know how to download, use this program http://download.utorrent.com/1.6/utorrent.exe Oh, and seed please ;) Don`t forget to uninstall previous f-15 install first.
    1 point
  7. GG, dude, there are 3 lods in my model. LOD1@ < 0.3km , LOD2@ < 0.8Km & LOD3@ < 10KM
    1 point
  8. Lets number the LODs (disclaimer: I do not know how many there are, nor all the ranges they switch at and - they switch not according to range, but also according to your zoom, ie. FoV) LOD 1: The stuff you see up close, and the LOD that Walmis' F-15 has available LOD 2: A lower polygon model of the aircraft you're looking at, untextured (plain white) ... This transition occurs at 2nm and is the reason for losing sight. The fact that this aircraft is untextured cannot help. LOD 3: Transition from LOD 2 into a 'triangle' shape for far-away 'dot' effect. Walmis' F-15 is missing LOD 2 and 3, and I think if he just adds LOD 3, we get the best of both worlds, since we will skip the LOD 3 -> 2 -> 1 transition as we close in, and we get LOD 3 -> 1. This may or may not have an impact on FPS - you've been warned :D ED, can you guys offer some input? Perhaps this '2nm problem' can also be corrected for other aircraft, maybe for BS?
    1 point
  9. This LOD thing, I know not much about. I installed Walmis's F-15 (which is fantastic by the way), and did some comparisons. A big issue for me in Lockon is visiblility of other aircraft. The original F-15 comes into view as a dot at around 14 nm. Between 12 and 3 or 4 nm, the dot steadily gets a little larger and is easy to keep in sight without zooming in. At two nm, nearly disappears altogether, must be zoomed way in and "padlocked' in order to keep view. Inside two miles .. pretty easy to keep in sight and can make out most details. Walmis F-15 will come into view at 14nm, but only if zoomed all the way in and padlocked. You would never "accidentally" see it at those distances. The aircraft becomes easier to spot around 6 nm. It is not difficult to keep the aircraft in view and doesn't dissappear at 2 nm like the original. Inside of 2 miles, extremely visible with all details, great for BFM. I mainly just want to start a discussion about this, is there any way to take the best of both and have an F-15 visiible at distance, at 2 nm, and up close ?
    1 point
  10. Experimenting with possibilities is what delays me. Today , After the Mig-21 "75" first draft( http://forum.lockon.ru/showthread.php?t=19640&page=13 ), I experimented with some effects and tested them in the viewer. for ex: Still experimenting ;)
    1 point
  11. Indeed, I second that. It is is very important to first get the physics right, so that your missiles behave in a natural way, and only then work on the pursuit algorithms. What happened now is that we have incomplete modelling coupled with algorithmic oversophistication. This gives mixed results, and a sometimes very weird missile flightpath, as you can see with Tacview. E.g. programming loft without gravity modelling (in fact, correct me but I think what we need is energy modelling taking gravity into account) was maybe not a good choice. WAFM is the way to go. Remember that you need to program the velocity vector of the launching aircraft into the equation, certainly with free-fall bombs, rockets and bullets, and apply some wind influence also. I would prefer getting these basics straight before implementing advanced pursuit/midcourse correction logic on the missiles.
    1 point
  12. The afterburner is a difficult, but not a mystical thing. The colour of the flame, lenght of the flame, the width of the flame, the number of the shockwave rings, are came from the main parameters of the engines, and the atmospherical conditions. Look the differences of F-15C - F-15E. Basicly the F-100PW100/200/220 and the PW229 is same, but the PW229 has an improved afterburner, more specific fuel consumption, higher fuel eater system, so the flame lenght, ring numbers is different. Check every pic from Lakenheath. The numbers of the rings at the F-15C are six or seven, but at the Strike Eagle are nine to ten. Or look the MiG-29. In daytime the flame is almost invisible, or we can see 3-4 rings. In low level at slow speed, but darker background we can see 4-5 rings, but if we check the high altitude pictures, we find a longer 6-7 rings more blue tone flame. Why? Because, the plane fiy at high altitude, lower pressure atmosphere, and the nozzle pressure ratio is higher than the see level. Check the Su-27 family. The flame lenght is almost long like the famous afterburner of the MiG-23, the ring number is higher than 9, the sound is a nice mixture of the deep earthquake like Viggen, because this engines use a big airflow compressor, 115 kg/sec air, but the thin and long flame produce the very special, high frequency noise. Yes, my absolute amateur opinion, the sound of the flame is build by next parameters. The higher ring numbers produce the higher frequencies, SR-71 was the winner. The wider flame came from higher fuel consumption, and higher airflow, the higher width produce the deeper sound. Viggen is the winner, but the absolute winner is the Tu-160. The amplitude of the noise and the distance between the rings have some connection. If the nozzle pressure ratio (high altitude-low air pressure, or low altitude high speed pass-nor,al air pressure) goes higher, the distance of the rings, and the whole flame lenght are goes longer. Bye
    1 point
  13. 1 point
  14. And would that be accuratley portrayed in the LOMAC simulation for you ? :D Mizzy ! PS.. I am being unfair, just having a laugh late at nite before bed (which is the main time I have to get on the internet these days).
    1 point
  15. New MiG-29 variants including the MiG-29SMT have RAM coating to reduce radar signature...not "plasma stealth". I removed your second link as it violated forum rules - I suggest you choose your links more carefully. - JJ.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...