Hi,
I thought i would post the final results of our discussion on WS vs normal aspect.
http://forum.lockon.ru/showthread.php?t=13204&page=2
Above is the link to the thread.
Basically, when running in widescreen say 1920*1200, most knew to change the aspect ratio to 1.6 in the graphics config file. This just changes the image so it is not streched. It doesn't however increase the Feild of view (FOV), so you just get a cropped top and bottom image. To change the FOV open the config\view\view.lua
-- Camera view angle limits {view angle min, view angle max}.
CameraViewAngleLimits = {}
CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 145.0}
CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 145.0}
Here you can see the view angle max has been changed to 145 for all aircraft, any more and the graphics engine starts to struggle. And as caretaker pointed out, at 145 we get the same vertical picture, but a wider view horizontally, compared to a 4:3.
A big thanks to Caretaker and Slatr for helping in working this issue out.
Below is a shot of the A-10 in WS
cheers
EDIT: People are complaining that the view changes dont help, but it changes the MAX fov. Thus the default view will be still too close. Simply zoom out with the keyboard, or lean forward and then re-centre if you have a trackIR. This will fix the problem, but needs to be done every flight.