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Showing content with the highest reputation on 02/17/07 in all areas

  1. the biggest update is the avionics bay
    2 points
  2. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
    1 point
  3. A nice little movie i saw over at patricks made by nellenmellen, you can watch the streaming version there http://www.patricksaviation.com/videos/nellenmellen/1691/ or better yet just download the better quality video by going to the link posted by nellenmellen http://putstuff.putfile.com/47199/5231988 It was made through Microsoft flight simulator, kinda interesting to see the effects and such.
    1 point
  4. Hi, I thought i would post the final results of our discussion on WS vs normal aspect. http://forum.lockon.ru/showthread.php?t=13204&page=2 Above is the link to the thread. Basically, when running in widescreen say 1920*1200, most knew to change the aspect ratio to 1.6 in the graphics config file. This just changes the image so it is not streched. It doesn't however increase the Feild of view (FOV), so you just get a cropped top and bottom image. To change the FOV open the config\view\view.lua -- Camera view angle limits {view angle min, view angle max}. CameraViewAngleLimits = {} CameraViewAngleLimits[PlaneIndex.iSu_27] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {20.0, 145.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {20.0, 145.0} Here you can see the view angle max has been changed to 145 for all aircraft, any more and the graphics engine starts to struggle. And as caretaker pointed out, at 145 we get the same vertical picture, but a wider view horizontally, compared to a 4:3. A big thanks to Caretaker and Slatr for helping in working this issue out. Below is a shot of the A-10 in WS cheers EDIT: People are complaining that the view changes dont help, but it changes the MAX fov. Thus the default view will be still too close. Simply zoom out with the keyboard, or lean forward and then re-centre if you have a trackIR. This will fix the problem, but needs to be done every flight.
    1 point
  5. I know the amraam is supposed to have a clean burning fuel (smokeless - which I have no argument with & know has been discussed on this forum before) that makes it harder to see, but I was just watching a video on u-tube of Su-27's launching at drones & I noticed that the missiles had considerably more visible trails when they were launched at altitudes high enough to give the planes con trails & I wondered if this was the case in LO - it's not - R-27 series & R-73 both have the same trail at altitude as at sea level. Not such a big deal as they have a pretty chunky trail anyway :-) - but the amraam should leave one too - unless they have no hydrogen in their fuel at all (no organic chemicals & nothing inorganic with hydrogen) & nothing else that would condense at those temperatures and pressures they should leave a con trail when planes are leaving one (burn anything with Hydrogen - any organic compound - in it & you get water vapour) - but they don't. I had a quick look on the web - the astra BVRAAM intended as an indidgenous R-77 replacement is said to have a smokeless fuel (also see any hobby rocket site). It uses HTPB as a binder/fuel. HTPB is hydroxyl terminated polybutadene & is full of hydrogen -there should be con trails on the AMRAAM at altitude. The simplest thing to do would be to give all missile con trails while at the propper altitude & while their motor is running.
    1 point
  6. Он на светосигнальном табло, только его ОЧЕНЬ плохо видно, сделай мах зум на табло, поиграйся тормозом и увидишь индикацию.
    1 point
  7. Hello! Frequent lurker...infrequent poster (at least here!)...but thought some folks here might enjoy reading the Su-25T training reports I've been writing as I learn this sim. I'm up to 12 missions thus far...each is downloadable and flyable (although they are pretty crudely cobbled together). Training Mission #01 Training Mission #02 Training Mission #03 Training Mission #04 Training Mission #05 Training Mission #06 Training Mission #07 Training Mission #08 Training Mission #09 Training Mission #10 Training Mission #11 Training Mission #12 Hope you guys enjoy them...I've been having a blast getting to know the "-T" and have a lot more to learn... :book: BeachAV8R
    1 point
  8. Гопода, рад сообщить, что статистика на новом сервере заработала. http://89.108.86.119/stats/
    1 point
  9. Well said, so it's OK that here I can post my own point of view, right ? You just did, right ?
    1 point
  10. Sure are, always got better curves :thumbsup:
    1 point
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