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Showing content with the highest reputation on 04/23/07 in all areas

  1. hello little screenshot ;) it show you Meinit.xml explorer window included in upcoming ModMan 6.0 utility actually you can already change value (not adding or removing) when my XML management engine will be totally finished, it will be integrated to ModMan (7.x) in order to manage MEinit.xml changes during mod installation process. ModMan 7.x release date is not planned but UPCOMING ModMan 6.0 will include this XML explorer window. ModMan 6.0 will be released very soon (read below) example of built-in feature included in ModMan 6.0 - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) Black Shark will be totally supported by ModMan utility All changes are listed below ModMan 6.0.0.6 (Public Release) ------------------------ - Added an XML explorer utility to do easy change to lockon XML files. - (LockOn series) Now checking DDS format before inserting texture in CDDS, bad texture format will be installed in bazar\temptextures folder - Fixed an obvious bug, ModMan don't use any more local time(Daylight settings) for installing/removing/checking addons - Disabled the 'Warning beta stuff window' to be sure to not forget it for final release ;) - fixed a bug where graphics.cfg was not backup properly - Advanced mode for settings graphics is now always on (graphics settings widnow) - Advanced mode check box has been removed - fixed bug on 'Support service' button in main menu - fixed background logo size for basic windows - added small text at the bottom of main menu if user don't use latest version - Added GTR2 profile in modman.ini - recompiled with dev env 10.5 - Added install information in install setup - changed check update URL to http://www.checksix-fr.com domain - Now ModMan check for new version update - Full screen view is now scrollable - When an addon install or remove a catalog file (.CDDS, .GTR), catalog index file is regenerated just after. you don't need to exit and reenter modman anymore to regenerate index file. - Fixed an obvious bug where a debug windows was displayed erreur #122 - Modman 6.0 is 100% working with: all mods/addons made with older modman version all mods/addons made with loman utility all mods/addons made with GTRManager utility - Windows VISTA ©Microsoft is now supported - Main window has changed, only a basic 'look' is available in this beta - modman.ini structure has changed so don't use older modman.ini files - Drastically optimised addon checking engine - .CDDS insertion/extraction engine has been entirely recoded and replace old CDDSBrowser engine Modman built-in engine now support all DXT format from DXT1 to DXT5 used by .CDDS catalog files Performance for inserting/extracting has been drastically improved. - CDDS Browser has been replaced by CDDS Explorer which is a Modman component. CDSS Explorer allow to explore/extract/insert to/from .CDDS Files - Now .cdds index files are also regenerated when Modman version change - Now .gtr index files are also regenerated when Modman version change - Added ADDON MANAGER light window to install / uninstall addons with basic options You can easily switch between LIGHT and ADVANCED mode, your prefered mode is saved automatically. - Fixed CDDS catalog index management (Lockon specific) Now, CDDS (CID_xxx.txt) file index only list textures which can be installed in CDDS files others files not supported will be installed in temptexture folder now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Optimized some code. - Fixed CDDS catalog index management Now CDDS index management is generated and sorted like specified in config\graphics.cfg file from ED it means that NOW latest textures from latest patch will go to the GOOD PLACE ! (ie: F-15 texture bug) now you can check always CDDS checkbox in ADDON MANAGER, it will work fine. - Fixed an obvious bug about texture Some FC textures were not installed correctly in temptextures folder (lockon series) - Added a 'CFG' flag in ADDON MANAGER WINDOW White mean: no CFG/LUA modifications included in ZIP file Green mean: CFG/LUA modifications installed Red mean: CFG/LUA modifications not installed Yellow mean: CFG/LUA modifications not installed entirely - Added in ADDON MAKER, a CFG/LUA management windows, ENJOY ! it allow to ADD/REPLACE/DELETE KEY from SECTION/SUBSECTION in .cfg or .lua files useful when you need to add a new CDDS entry in \config\graphics.cfg During Mod installation with ADDON MANAGER, these key will be added automatically (or removed) best regards Skypat
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  2. You deserved your name spelled wrong :P ANyway I fixed it (actualy I get you both confused all the time after similar sense of humour)
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  3. Didn't know breath could be that bad
    1 point
  4. Теперь будем записывать ролики как "наземка" работает по штурмовикам:D
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  5. as in..when hell freezes over? :D Flip
    1 point
  6. В компанию к "Леопарду" скоро прибавится "Мардер-1А3"...
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  7. everything christopher m said was true about how the zmodeler program wants to open everything up, including textures. So it can't exactly pinpoint all of that with just the F-15.lom file. So i asked him to set "dummy" textures for now and see if i can be imported. In the meantime @walmis, do you think you can create a small package that contains the f-15 model along with textures in their designated folders and see if that would work. If you upload that, i can ask Oleg and anyone on this forum with the program to see if i can work
    1 point
  8. yeah, eventually I'll have to switch also no matter how much I dislike it now :noexpression:
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  9. I had the exact same problem before. Let me give you some background no the networking side. I If the two computers can browse the Internet, they have separate IP addresses (these are addresses like 10.x.x.x or 192.x.x.x etc, and are NOT publicly addressable, meaning a computer across the internet cannot ping that address directly - only systems on your local LAN can). You have one router. That router has an external IP address (external is publicly addressable, meaning it can - firewall permitting, be pinged from another system via the Iternet) and it also has an internal IP address. When any of the two systems sends packets (IP data) through the router (your default gateway), the router performs network address translation (NAT) such that the source IP address is changed to that of the routers external IP address. This ensures that packets coming back from the internet know how to get back to the source. When a packet returns from the internet to your router, the router checks its NAT table, modifies the destination IP address and then forwards the packet to that destination inside your network. I had the exact same problem, and to resolve it, you would need to perform some tricky NAT tasks, which could possibly break other connections and more importantly, almost NO consumer gateways provide for powerful NAT configuration. So, THE solution is to use LAN mode.
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  10. Cколько людей, столько и мнений. Бесспорно, сим никогда не заменит реальных ощучений. Но из любой игрухи можна выжать реалистичности столько, сколько сам того пожелаеш, даже из тогоже карбона. А в АФМ можно настолько проникаться, и незадумываться насколько он преближен к реалу. Для меня ЛО подробный, сложный симулятор, вкотором можна летать и добиваться совершенства днями напролет! А совершенству, как извесно, нету пределов!
    1 point
  11. Эти Вэ-шки летали, летают и будут летать, так что все ок. Кстати, воздухозаборник "атмосферного кондиционера" есть между кабинами, просто закрыт ;) Отличная моделька.
    1 point
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