Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/08/08 in all areas

  1. I just can't wait to see everyone on the server go rambo-barrel-rolling. All missiles will become totally useless and finally we will go gunzo 99% of time... but this is never going to happen. Truth is, these kinds of maneuvers are totally unpractical, will get you killed more often. This is last resort only.. You should never get into a situation like this. In most cases you'll blackout, loose SA, or both. Try to sort your targets while you are doing this. This makes you an easy target for any organized flight of two. You can counter everything in this game, just think twice. It is not an exploit - like finding out how to get an extra missile by quickly combining few odd keystrokes together or whatever. This is a stupid rambo maneuver that always is fun and safe to do in laboratory environment. I wouldn't go for it in multi player environment, unless your opponent is a total and complete straight flying nub, who's just received an in-game message how to turn his engines on, or this is last resort action to save your ass (no other option for you available) :) That is why A2A in this game is still competitive. Poko, there's no shame in this :) I still love you :P http://www.moviesoundclips.net/movies1/serenity/gooddeath.wav
    2 points
  2. I took the time to wright up a start up procedure for the DCS BS. copy and paste to your note book or Word to print out for latter use. If you find any problems feal free to tell me so I can make adjustments to it. Enjoy Start up procedures For the KA-50 Black Shark DCS game Written out by CAT_101 Using the producer’s note 1 WMP movie, I have written out step-by-step instructions to start up the KA-50 Black Shark. Turn on external power AC and DC. Turn on forward and rear fuel pumps. Enable the fuel gauge and test it. Enable the APU fuel shut off valve. Turn on anti collision light. Turn on standby attitude indicator power. That will start to spin up the gyro. On the back wall turn on the INU power. Put the engine selector switch to the left to select the APU. Hit the Start-up selected engine ignition button. Watch the APU gauge. When the 3rd light comes on you have enough power to start up the main engines. Back to the engine panel. Enable the left and right engine fuel shutoff valves. Enable the left and right Electric Engine Governor’s. Place the engine select switch to the bottom left (left engine) Disable rotor brake. (black lever on left side of seat) Hit the Start-up selected engine ignition button. Watch the engine RPM gauge. When it gets to 18% RPM bring up (open) the left engine cutoff valve. (Red levers above the rotor brake). While waiting for the engine to reach 70% RPM you can test some of the gauges. Now that the left engine is at 70% RPM select the right engine. (lower right position) Hit the Start-up selected engine ignition button. When it gets to 18% RPM bring up (open) the right engine cutoff valve. (Red levers above the rotor brake). While waiting for the engine to reach 70% RPM you can test the lamp indicators. Once both engines are at idle power (70% RPM). you can now increase the engine power up two (2) clicks to automatic setting. (the yellow levers on back left panel) Watch the rotor RPM. It must be between 80% to 100% RPM (between the red marks). Now that the engines are turning the on-board generator, Turn on the AC left and right generators. (batteries) Disable the external power. (AC and DC) Turn on the ABRIS power. Turn on the intercom system. Turn on VHF-1 and 2. Turn on the Radio equipment datalinks (3 switches next to comms). Arm the ejection seat. Turn on the weapons control power. Disengage the APU. Turn on master HDY (hydraulics). Turn on the IFF Turn on Target and Navigation Turn on lights as needed. Adjust dials for lights as needed. Arm the countermeasure dispenser. Turn on the laser warning system. Tune the VHF-1 Radio (R-829) Set the ADF radio Set the Shkval scan speed rate. (recommend setting to one (1)) Turn on the AP (autopilot) stability control. Set to radar. Set NAV master switch to "Route". Select a WP (waypoint) in the INS system. Make sure HSI is in automatic mode. Check the ABRIS has good sat (Satellite) tracking. Uncage the standby indicator and adjust. Adjust the ADI and test Set the warning altitude and test. Do a BIT test ton VHF-2 radio. Enable the Shkval targeting-navigation system. Set laser standby to "ON". Turn master arm "ON". Adjust the Shkval brightness and contrast. Adjust the HUD brightness You are now ready to go out and accomplish a mission.
    1 point
  3. I didn't know your so smarta$$. "QUIEN OSE PAGA" :D
    1 point
  4. So you've got a bad luck. You need kick-off your whole HD.
    1 point
  5. Макс ты стал слишком не доверчивым.
    1 point
  6. Back from vacation and catching up on some updates that have gone up over the holidays: DCS New Year's Wallpapers: http://www.digitalcombatsimulator.com/index.php?scr=news&news_sid=643&lang=en&end_pos=3 New screenshots, showcasing new helicopter models and 3rd party terrain work: http://www.digitalcombatsimulator.com/index.php?end_pos=982&scr=products&lang=en The Radio Navigation and Physics Modeling write-up has been posted on the website and is now available in Russian: http://www.digitalcombatsimulator.com/index.php?end_pos=950&scr=default&lang=en#p7
    1 point
  7. Good post. I think barrel rolling, orthogonal roll and the 10m exploit are being a bit overrated here. the 10m exploit can be easely countered if you have a bit of imagination. I have devised one I ilustrated on a previous page in this thread. Once the whole ECM/maddog and Chaff resitence bugs are tuned in an eventual patch, doing these things will get anyone killed instead. I hate to barrel roll for the precise reasons you mention above. I preffer the orthogonal roll even if its harder to perform correctly in a caotic enviroment such as an online match, but this manuever is even realistic, just not that close inside the NEZ. An orthogonal roll allows better escape window than a barrel roll since in this last manuever you still keep flying in the same overall direction. Eventualy you have to come out of it only to find out your 6 to be compromised and cant turn without blacking out.
    1 point
  8. Тез, не нервничай. Все будет хорошо!!!! Улыбайся чаще!!! Это всех раздражает!!!
    1 point
  9. It was DI (Digital Integration) who made the Tornado sim, not DID (Digital Image Design). Both were great british sim makers. DID made TFX, EF2000 and the Total Air War. DI went on to make helicopter sims of the Apache and Hind and a F-16 sim. After DI disbanded some of the guys formed Razorworks which made the Enemy Engaged helicopter sims (but not EE2). So some of the spirit of Tornado lives on in those :)
    1 point
  10. Yes, I am a no0bie. Should I be sorry for that?
    1 point
  11. Oh yes!! Ala 15 is based in Zaragoza, north-east Spain. They have now more of 100 thousand hours on Hornets! See this video: http://video.google.es/videoplay?docid=7037577349295215337 A lot of avionic stuff is shown in the video too :D. I was able to sit in a Ala 12 F/A-18 MLU Cockpit based in Torrejon (Madrid) some time ago, it's a great plane! Regards!! P.D-> in the patch, you should be able to read "Quien ose paga". This means something like "If somebody dare to pick on me, he will pay for that" :lol:
    1 point
  12. In summer 15 ALA (from Saragossa?) was in Poland on unfamous airshow. I bought a patch from a pilot directly and I wear it now on my fliers jacket :D
    1 point
  13. Skin slot 4 and 5 on the Su27 gets their numbers from the Nomera- Red file not from Nomera so just throw a blank Nomera-Red file in and give your daddy a little rep:D
    1 point
  14. Nope, that's the one. There's a lot of blahblah and I'm sure the -numbers- are real, but there's zero circumstances mentioned. Some people mention that maintenance was poor, or the opposition was too well trained, but then - why didn't the R-73's go stupid too? :D Though IIRC the R-73's in that one had a 0.3pk or so ... In any case. Iffy! It just throws out some numbers with no explanation. Regardless, this is the class of weapon that you'd be facing, and well-maintained ones apparently were entirely capable of doing the vietnam dumb-drop. I'll uh .. claim I just made that up though :)
    1 point
  15. Regarding that 15 G maneuver, the idea of flying a plane with no FLCS to limit Gs has always spooked me. The idea that there's nothing stopping you from going at a high mach and just ripping the plane apart or killing yourself, short of the pain of pulling so many Gs. Then again, that ability saved that guys life!
    1 point
  16. Ну видимо таки да.
    1 point
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...