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Showing content with the highest reputation on 03/17/08 in all areas
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Flying CAP over Lockon.ru Forums in my F-22 loaded up with BANRAAMS. Joke! Im mostly with klecko ;)2 points
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Practising Vikhr - enemy plane hitting on AA servers :D2 points
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oh yeah guys, yes... you just wait for the new videos, listen to comments and wait :) "Maybe some day we will see DCS like FS structure with amazing graphics and super perfrmance" yes, and build up the first time machine... "but I know they are making what they can" yes, like the last 3 years :) bugsbugsbugs, promisespromisespromises :) i hope some competitor comes out some kind of useable sim soonest and we can forget this home made "superspecialveryhardcorenewenginedirectx11simulator. so, btw i dont want to discouss about this fantastic, best graphic ever seen demo maker company like this one. see ya guys at the lobby. i just told my opinion, apologize its hurts. ps: i won't come back guys, dont waste time to respond to me. good fly to all of you! and nightmare to all ed's emloyee :)2 points
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Finally, after 8 month of work my Ka-50 Simpit is done !! My first flight into it was thursday evening. I will put all the pictures on picassa and send you the adress soon. For info, I have installed a dolby surround system into the simpit and the sound is really great !! I have still to fligh with my SU-25T but my collective lever is ready for the release of BS (soooooon ?????? :D) Have a nice flight of keep going with your simpit... Raz2 points
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Товарищи вирпилы по всему миру! Виртуальный авиа-полк 51й ПВО, “Bisons” с гордостью объявляет что наш собственный (ГС v1.12) сервер в настоящее время готов к полной експлуатации на ГЛ! Мы хотели бы пригласить всех товарищей и виртуальных пилотов прокатиться! :) Сервер находится в Сан-Диего, с системой аналогичой 3sqn_Dedicated, которая доказала себя больше чем способной по обработке огромных нагрузок в течение последних LOCERF миссий! Мы в настоящее время крутим пять миссий, (A2A+A2G) с авто-ротатором (3ч/mission). Правила серера, вопросы, и тд. размещаются на наших форумах, на forum.51st.org Технические характеристики сервера: Процессор: Intel C2D E6750 GPU: Гефорсе 8600GT Оперативная память: 4 Гб DDR2 Connetion: 100 Мбит Сервер IP: 71.6.210.91 Team Speak: 71.6.210.91:8767 Вот некоторые скриншоты из наших миссий, для вашего удовольствие! Увидимся в небе!! S!1 point
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:pilotfly:Some Documentary about... "Fighter Pilot" http://de.youtube.com/watch?v=rxqTMVkfJkA&feature=PlayList&p=B94958FC98C80321&index=4 http://de.youtube.com/watch?v=p9vaibmyDHA&feature=PlayList&p=B94958FC98C80321&index=0 http://de.youtube.com/watch?v=OgxHFFAv0ug&feature=PlayList&p=B94958FC98C80321&index=1 http://de.youtube.com/watch?v=akgTmskfQys&feature=PlayList&p=B94958FC98C80321&index=2 http://de.youtube.com/watch?v=cfeGPyQKaL0&feature=PlayList&p=B94958FC98C80321&index=3 Enjoy!1 point
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А вот наша тренировка :) напомню что дозапрявлялись 3 раза, 1-вый от заправщика, второй в Кировксом, 3-тий в Раздольном. потом посадка на Кузнецов. Миг-29 "Стрижи" =raf=StellaMala F-14A =426=Горностай Су-33 =424=Drawmen Су-33 =405=STATIKUS1 point
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Мда? А ты проверял? ;) Вот трек: http://forums.eagle.ru/showpost.php?p=394844&postcount=79 Ну и собсна тема: http://forums.eagle.ru/showthread.php?t=21154&highlight=%CF%EE%EA%EE%F0%E5%ED%E8%E5+%ED%EE%E2%FB%F5+%E2%FB%F1%EE%F2&page=21 point
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The question is flawed. I'm not getting ready for LOBS. But I guess the best answer would be: I'm preparing the next LOCERF mission.1 point
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Да полно те, какая разница? В той что надо ветке от этого поста не было никакого проку (хотя там и нет про полное непопадание в чертежи-подразумевался диалог) - так и красуется это изделие, сделанное по миотивам ИЛС, на крайних шотах в сети :lol::thumbup: насмешил отдуши. И все же, оставлять ИЛС-31 в нынешнем виде как то не очень - сильно ударяет по аргументации отказа в принятии модели. Напимер, так грамотно в терминалогиях завернутый разработчику обратно корабль Кузнецов, в разы ближе к с воим чертежам, чем ИЛС-31 в DCS1 point
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Correct me if I'm wrong, but AFAIK Whirlwind over Vietnam used SpeedTree and it was neither smooth nor good looking. When ED get their new engine running it's going to be interesting to see what they can come up with, they're going to have a lot of extra computing power available in the form of multi-CPU support. If you want examples of collision detection and trees I think FSX would be a better candidate for comparison than ArmA, it has trees and objects in comparable quantity and quality. By adjusting the number of visible objects it's possible to sort of determine how much of a performance hit they have (use low resolutions so that the video card isn't the bottleneck). I'm too lazy to run the comparison myself, but if someone goes through the trouble it would be interesting to see the results. ____________________________________________________________________ Lock on MUST have toe-brakes on an axis AND a dynamic campaign engine AND proper radio traffic1 point
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:lol: ....А ничего что статей тобой было написано много, о том как правильно сделать модельку для ЛО и не только, однако такое бревно в глазу, как ИЛС-31 у Ка-50 в DCS, осталось не замеченным? Может от того что в статьях никак не описано что делать с чертежами? ...или описано? ...или не было чертежей?:D1 point
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Flying Mig29 online, participating in Locerf, CA etc. And Su25 offline of course1 point
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Play a lot other games like rFactor, GTR2, PES2008, Medieval II: Total War, ArmA and LockOn online ofcourse.1 point
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Если хочется как в реале, чтоб приборы быстро взглядом окидывать, то вам нужен TrackIR. ПС. Березу сейчас вообще нет возможности смоделировать через lua, если конечно разрабы не поделятся дополнительной информацией об алгоритмах ее индикации.1 point
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This small mod will extend the bomb holes visible distance. DOWNLOAD 2 versions, one for LockOn 1.1x and another for 1.02 Use LoMan 2.1 or ModMan to install. Somehow, the larger holes have less visible distances. It seems the effect is hard coded and can not be corrected. Still you can see them from further away than before by this mod.1 point
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В данном случае нет ибо в доке про обновления написано что и зачем. Кроме фикса теней что даёт переход на DX9, производительность повысилась? Может ресурсов меньше надо? Так в ГС так парням через бордюры и прыгать?1 point
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McLaren Mercedes but i stopped watching F1 couple of years ago, it started to be boring. Im glad a Pole finally made it into F1 though!1 point
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You're kidding me, right? I'm no EE, I'm just a pilot, but that statement shows that you haven't considered the differences in design, architecture, and operational capability: PESA - Passive Electronically Steered Array or passive phased array radar PRO's: Agile electronically steered beam Multiple antenna elements, as with conventional planar array Low weight compared to MSA (mechanically steered array) High power beam - since it has a single beam usually using a TWT (travelling wave tube) Beam width, shape, and obviously direction can be finely controlled Much smaller radar signature with smaller side lobes - less apt to be jammed Modes (A/A & A/G) can be interleaved and other modes can be time shared CON's: High power beam using a TWT - can only produce one beam at any given time and if the TWT is jammed, so long radar. TWTs degrade with time and need to be replaced sooner than T/R moduels in AESA Single frequency beam, as opposed to multiple simultaneous frequencies. Not as expensive as AESA Not as many problems with heat dissipation AESA - Active Electronically Scanned Array PRO's: Same as above but because it doesn't use a/multiple TWTs but a T/R module: Each antenna (receiver) has a transmitter behind it (low power) - A T/R module, & each AESA radar is made up of thousands of T/R units. This allows AESA radars the following benefits: Each T/R or group of T/R units can function at different frequencies = multiple beams, more jam resistance, can sustain multiple T/R unit failures without significantly affecting radar performance, higher MTBF over previous radar types. These multiple beams can have different functions: X-band tracking, L-band scanning, IFF, EW, and NCTR all simultaneously (good luck trying that PESA!) Did I mention LPI? Well what's the use of putting a PESA on a stealth aircraft? Each T/R module can transmit at varying frequencies, strength just below Bandit RWR detection levels, PRFs, pulse forms, and all this variation made rapidly will confuse RWR sets at higher outputs, or be undetectable since they last a brief moment (shows up as noise and is not displayed, a false alarm, or doesn't show up at all). This is in contrast with a PESA scanning at kilowatt level power in a single frequency pulse. Better NCTR based on 3D synthetic aircraft signature rather than fan blades in an engine - thus allowing more rapid and all-aspect NCTR ID of targets. Small side lobes as well, but with less power per T/R group transmitting, it has even smaller side lobes with attendant jam resistance. Let's not even mention that the AESA radar makes more than half of what the Raptor does operationally a secret. Can you say Electronic Attack and soft killing airborne sensor systems such as A/A missiles or search and fire control radars to name a few unclassified functions coming out of recent publications. CON's: Lower power beam can theoretically decrease fire control ranges over higher power beam forms (but in reality, this is not significant to operational ability) EXPENSIVE T/R units (or MMICs - microwave monolithic integrated circuits), very complex to mass produce. Considering that each aircraft needs hundreds - to several thousand T/R units - an inexpensive mass-production capability needs development = for which the Russians (and until recently Europe) do not have. Until anyone can reliably turn out T/R units in mass quantity - AESA radars are superfluous. Consider that the Raptor program requires 3/4 million T/R units if the Raptor is ordered in numbers that the USAF wants. HEAT - MMICs are like any IC and want to operate cold. Requires active cooling - usually fluid like your CPU or video card :smilewink: Dubious savings of maintenance functions - while it's easy and quick to replace a T/R unit as opposed to a magnetron or TWT, the liquid cooling system needs to have excess capability to deal with longer active cycles (search and fire control functions, and obviously EA). Read above. You still fail to see that this is possible, I guess. So, don't believe me or other reputable sources... just go with your first instinct, man!:smartass: After all, we can't all be right like you, right? True, the Raptor has excess processing power with enough system redundancy as well. Even at peak, the processor array works only at less than 3/4 of its max (like it's underclocked) potential. The thing that makes AESA work is processing power and software. Without that, there's no AESA. No, not a thousand, but definitely more than one!:megalol: Sorry Alfa for continuing to take this thread OT!:blush:1 point
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:poster_oops: Yo! Wanted to apologize for yesterdays TK's on Your server! First time on line (real noob), had really hard time to understand who is who...and the rest You know. I think, I've finally understood how to ID friend from foe. Thanks for patience and I'll see You soon If You don't mind. Respectfully Peyomon :pilotfly: P.S. (yeehaa):tomato:and sorry for :poster_offtopic: didn't wanted to start a separate thread for such a ... ehh1 point
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Teka Teka as i said you are the man! My favorite mods is yours :thumbup::thumbup:1 point
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It will still be there. The screen will flash 'Level 4 Complete!' Please tell me that's not glory?1 point
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I had to notice i have the same issue. Lowering water resolution i don't suffer of any more CTD. Thanks for the heads up. Cheers1 point
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