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Showing content with the highest reputation on 09/28/08 in all areas

  1. Привет! Можно разузнать, Плисс? Почему нету управляемых (F-18, F-16,) F-4, F-5, (F-14, B-52, Миража-2000, Торнадо,) (МиГ-23, МиГ-27, Су-24, Ту-160) и т,п… в скобках обязательно! В следующем дополнение, было бы не плохо сделать кабины до них... :music_whistling: Вообще было бы неплохо всё сделать управляемым и Чёрную Акулу Ка-50 Могли всунуть в Лок-Он как дополнение до версии 1.12, пусть будет версия Лок-Он Горячие скалы и Чёрная Акула Ка-50 улучшелася графика и было супер на Ф-15 погонятся за Ка-50, та и Ка-50 глупа делать токо один. Надо ещё и КОБРУ или АПАЧЬ в противовес сделать, с ботами шпилить бред надоело, не дети уже!!!.... :pilotfly:
    2 points
  2. On this saturday and sunday, i had the pleasure to spectate the 6-ship formation display of the Japanese team, Katana. Even thought, the server and the team live far away, the ping was good, stable and i had no lag. Here are some pictures, i took on the saturday display.
    1 point
  3. Although still being tuned a bit, attached are some of the GUI screens for DCS: Black Shark. Part 1
    1 point
  4. Штурмы и все любители штурмовой авиации.Приглашаем вас на участие в вылете в рамках Игр всерьез вылет, посвященный тем, кто не вернулся из боевых вылетов в жарком августе 2008 года... По миссии: Обстановка: В связи с острой военной угрозой, принято решение о нанесении БШУ в район аэродрома Н-ска. Задача: 1. Уничтожить скопление авиационной техники на Н-ском аэродроме и АРЗ, 2. Уничтожить позиции РСЗО в районе нп М, 3. Уничтожить колонну бронетехники, движущуюся из района нп К. в район Н-ска. Предпологаемые средства ПВО противника: ЗРК Бук,ЗРК Оса, ЗРК Стрела, ЗСУ шилка, различные типы ПЗРК. По данным разведки, место расположения ЗРК Бук - район аэродрома. Возможны засады и использование средств РЭБ. 2 самолета Су25Т выделены в качестве подавления ПВО(имитация Су24) Вылет производится группой из 8 самолетов в составе пар Су-25Т(имитация Су25СМ) и Су-25. По данным метеоразведки облачности нет, видимость 80 км до высоты 200м, ветер 1-2 м/с. Ограничения по миссии 1. Су-25Т выступают в роли самолетов ПР Су-24. На ПР Су-25Т нельзя использовать Х58. 2. Восьмерка работает парами: Су25Т и су25 На Су-25Т нельзя использовать Вихрь и Х-29Т Аэродром базирования - Сочи-Адлер Общее количество самолетов - 10. Скопление авиационной техники на Н-ском аэродроме Н-ский АРЗ: Предполагаемые позиции РСЗО в районе нп М Предположительный маршрут колонны бронетехники, движущуюся из района нп К. в район Н-ска. Вылет будет произведен в субботу, 4 октября 2008 года на сервере Авиасибирь в 23 00 по МСК. Желающим просим записываться. Пилоты: 1.Geier 2.Mimino 3.Tim_k 4.AGM 5.DruiD 6.=300=Ruff 7.23021s 8.WildCat 9.=RF=Ammafrion 10.Andron Дублеры ace.man Snake =RF=Maks =RF=Eagle rosomach Dr.Lex =RF=Bacteroid IDOL Первое звено 1. Mimino - Tim_k 2. DruiD - =RF=Ammafrion (=RF=Maks - IDOL) Второе звено 3. AGM - 23021s 4. WildCat - Geier Пара подавления ПВО 1. Andron - =300=Ruff (Snake)
    1 point
  5. Damn :mad::mad: I told her 34 not 24 arrggg :doh: Sorry Kuky, next time I'll hire smarter bimbos :smartass: :D:D. Happy birthday ..!!
    1 point
  6. thanks God, not yet ... Get a CD copy No can do (confidential)
    1 point
  7. ЦБП и ПЛС = Центр боевой подготовки и переучивания летного состава The centre of combat training and (type) conversion for crews
    1 point
  8. Я вот обновил тут железо (см.подпись), включил ЛО... и упал под стол от щастя ;) Загрузил я редактор, поставил Су-25Т на полосу и ага. Получил 64 ФПС (хотя ограничение на 30 стоит....) Как не вертел головой и камерой на внешних видах - даже не дернулось - 64 и все. А на прошлой конфе (Р4 3Ггц, АТИ 3850 512Мб, 2 Гб ОЗУ) в этой же ситуации было 25-28 ФПС. (Все высоко, кроме воды,дальности видимости, и теней - замозатенение-то не товось, 1280х1024, АА2х АФ4х, зеркал нет). Включил зеркала - стало 62-63 ФПС. При включение шквала проседает до 50-53. Доволен жизнью ;)
    1 point
  9. Back to groundschool and basics Angle Off Angle-Off is the difference, measured in degrees, between your heading and the bandit's. This angle provides information about the relative fuselage alignment between the pilot's jet and the bandit's. For example, if the Angle-Off between you and a bandit were 0°, you would be on a parallel heading with the bandit, and the two fuselages would be aligned. If the angle-off were 90°, your fuselage would be perpendicular to the bandit. Aspect Angle Aspect angle is the number of degrees measured from the tail of a target to your aircraft. Aspect angle is important because it indicates how far away your aircraft is from the target's 6 o'clock position. Aspect angle has nothing to do with your heading. Note that the aspect angle stays the same, regardless of which way your aircraft is heading. Along with a measure in degrees from the target's tail. In order to determine if the angle is left or right aspect, start at the target's 6 o'clock facing the target. If your aircraft is in the right hemisphere, you have right aspect; in the left hemisphere, you have left target aspect. Aspect angle is important because, if you know the aspect angle and range to the target, you then know his lateral displacement or turning room from the target-and lateral displacement is very important in BFM. just a reminder cuz it causes often confusion :book: THAT 13 L / 13 R THING :huh: ?? The Intercept Now we have to complete the intercept, get a VID and shoot this guy. Since we need to get a VID to shoot these bandits, the best intercept to fly is a stern conversion. By rolling out the bandit's 6 o'clock, we will have time to pick up a tally on the bandit and get a shot. If we go in at high aspect, we may not see the bandit until we are inside Rmin for a missile shot. What is a stern conversion, you ask? A stern conversion is shown in the next image There are several steps to flying a stern conversion intercept. 1. Switch to SAM (Situation Awareness Mode) or STT (Single Target Track) radar mode to get the aspect angle of the bandit formation. The next image shows a radar display with the aspect angle of the target marked. 2. Turn opposite the aspect angle to get turning room on the targets. ( personal quick note from me (AS) here: there are reasons why you dont go the shortest way - headon- to target. either gun nor missiles...cuz you want to survive by keeping options open... may it be a 50/50 gunshot or the ability to dodge misisles ...thx Yoda for LRM hihi..) In other words, if the aspect is 160° left aspect, then you need to turn right to move the targets to the left side of the scope. Do not turn so far that you take them off the scope. Just turn far enough to put them about 40° on the scope. The below image shows how you make this turn. Notice the figure has a god's-eye view and a radar view. All you are going to get in the jet is a radar view. It is up to you to use your gray matter to convert a radar display to a god's-eye view of the intercept. Now is a good time to show what happens if you don't analyze the aspect properly and turn the wrong way for offset. Let's say the aspect was 160° left and you turned left for offset. Would this work? The answer is no, and below shows why. If you turn the wrong way, you will actually be taking away your turning room rather than increasing it. This will not be obvious by just looking at the target's position on the radar scope. 3. The next step is to hold the targets at 40° on the scope and drive in. In order to hold the targets at 40°, you may have to check turn into them occasionally. The explanation for this is a little outside the scope of this book, but put simply, a target that is not on a collision course will always drift away from you. Think about this statement in driving terms. If you are driving on a two lane highway, you will notice that the oncoming traffic moves across your windshield and then suddenly flashes by. The oncoming traffic never just stays in the exact same spot on the windshield unless you are about to end up with chrome between your teeth. The same thing applies in air combat. During an intercept, you are driving the target away from a collision angle in order to get turning room. That means that the target will keep drifting farther away from you unless you turn to hold it at a particular angle
    1 point
  10. I dont think even he knew what he was asking, just a rough idea.
    1 point
  11. The original unweathered Euro3 skin used the colors in your picture. this current picture Euro 1 has an older dark gray in it 26231 instead of the Euro three gray 36081 and as listed in the T.O and taken from the FS color page Sorry fore any confusion. I made the Euro skin in several versions so there is a bit of choice so everyone is not flying the exact aircraft if they don't want to. Decas? do you mean decals? I am not sure what you mean by tweaked? Could you explain? Not sure how i would get Ruggs colors but i could ask. All the colors I have used are listed as the real color used in painting the real aircraft thanks for the input :thumbup:
    1 point
  12. TsBP - ЦБП Military application center - Центр боевого применения
    1 point
  13. yes :cry: j/k Thank you all for the birthday wishes :joystick:
    1 point
  14. Пункт о запрете ПМВ поддержало только 27% голосовавших. 73% были против... и тут те на - теперь вы ЛОХи!! Хороши "хозяева", радушный прием! П.С. Если уж "сервер созданый в первую очередь для обучения и полётов групп РАФа ... и остальным разрешают порезвиться" ((с)23021s), то не стоило создавать подобных опросов.
    1 point
  15. Hey guys! Goon, from these very forums, had a cool gunzo dogfight with his SU-27 vs 3 F-15's, and after viewing it, i thought it would be cool to turn the whole thing into a movie. This is the result! Download link: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=906&lang=en Youtube link: http://uk.youtube.com/watch?v=Kvc_oYyUFTs Enjoy! :)
    1 point
  16. A picture I did few years ago + a photoshop insert of a SR-71 for your desktop wallpaper. Enjoy
    1 point
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