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Showing content with the highest reputation on 04/19/09 in all areas
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Представляю вашему вниманию новую кампанию «Республика». Для версии 1.0.2: http://www.digitalcombatsimulator.com/ru/files/155/ Англоязычный вариант. Немецкий вариант. Выражаю огромную благодарность товарищам Рустаму, Albacore, DS, dragony, Беркуту и DarkWandererу за помощь в озвучке. Кампания построена так, что её можно проиграть откатываясь назад по стадиям. Но с определённой (положительной) стадии откат уже невозможен по соображениям целостности сюжета. Кампания не является учебником по тактике, поэтому претензии что «вертолёты так не летают а танки так не плавают» не принимаются. Предупреждение! Все события, персонажи, границы государств и сами государства выдуманы. Территория выбиралась только исключительно из соображений максимальной пригодности к условиям миссий. Желающие поспорить о политике могут спорить в другом месте. Замечание по поводу контроля успеха миссий. Почти во всех миссиях для успеха обязательно приземлиться на указанной площадке. Но есть пару миссий, где очки начисляются по количеству и качеству уничтоженной техники, контролировать прогресс можно волшебной кнопкой «Э». Приятных полётов!1 point
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Hey guys, here's a link to my AVSIM review of DCS Black Shark. http://www.avsim.com/pages/0409/DCS/Blackshark.htm If you guys find any inaccuracies in the information in this review, please tell me so I can fix them...1 point
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"non FFB Rudder patch" Hello - I was also searching long for a solution to unchain the rudders and the Trim of the cyclic. I finally found it more or less by accident: I haven't connected my Saitek Rudder pedals correctly before flight and I tried to control the rudders with the keyboard while controlling the rest with my Cougar. While doing this I realised that after hitting only short "x" or "y" (Default keys for rudder control) it instantly overrides the trimmed position of the Rudders and it will be in a neutral position again wile the cyclic remains in trimmed position. So I programmed a little script for my Cougar: USE ALL_DIRECTX_BUTTONS USE MICROSTICK AS MOUSE (11, 3, 1) REM This resets the Trim of the rudders immediately to a neutral REM position after trimming the Ka-50, so you REM have full control over the rudders and your rudder input will stay the REM same while the Stick is trimmed to a new position. BTN H4U /H t BTN H4M {y x}BTN H4 is the four way switch at the left side of the handel that you controll with your thumb. And the script works as follows: While I hold the button forward it sends "t" for Trim. When I release the button to the Middle position (BTN H4M) it sets a new trim to the cyclic (because "t" isn't pressed any more) and also sends to very short keystrokes of "x" and "y" simultaneously and resets the rudder to its neutral position again instead of adding the Trim to your current position. That leads to the nice effect that You will not have a misalignment of your real and virtual position. I mean when I look into the cockpit than I don't see full rudder left while I'm holding my legs neutral after trimming. It will always reflect my real position and I don't have to "Look down" any more to know where my rudders are. So I don't have to readjust my feet every time when trimming (...and I trim very often...) . I can now fly very stable in crosswind and while flying hard turns. I think this script should also be very easy to adapt to a X52 or other programmable device. And it's absolutely irrelevant witch rudder input you use. This is how the script should work for your Trim button (button X): when "button X" is pressed = permanent keystroke "t" until release the button -for Trim if "button X" is released = sending short keystroke of "x"+"y" -for recentre the rudders to the actual real position And you can easily try it yourself before programming: press once short "x" or "y" after you trimmed your rudders - and watch what will happen - :) I hope you enjoy this "non FFB Rudder patch" until the patch comes out (or someone offers working FFB rudders) - and have also the same "boost" of your flying skills like I had.1 point
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Impressive video shot, albatross piloting skills. http://www.youtube.com/watch?v=b43lAoovqd8&feature=PlayList&p=B5D52D6EDBC09FEE&index=21 point
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I have patch fever so I would like to see it NOW, but I want to see it done to ED's standards so I'll put a wet wash cloth over my forehead and wait. :D1 point
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Hello Poko24, for me Helps...bad try the Ram riegels set manual in Bios not AUTO.... like my (DDR2 800mhz - 4-4-4-12 latenz - 1,9 v)... Gut luck1 point
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I have yet to see any PC game/sim that was not modded to a higher standard by the fans. The modding community, being the PC hardware enthusiasts they are, will make all kinds of high-res, high-end mods. I'm not seeing how DCS: BS is any different...1 point
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A-10C это и есть по сути дела коммерческий продукт на основе военной разработки.1 point
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Its because its old dx8.1 technology running with some incompatibilities with both dx9c and dx10. In a future patch (hopefully) they will replace the dx8.1 engine with dx9c for greater compatibility. It works just fine with older video cards, but there isnt much in the way to fix it. Mostly its an nvidia problem, but it will never get fixed. We've been barking up that tree since 2003.1 point
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ArmA 2, obviously. From what Codemasters shown us in the past months, I can say that they're clearly not making a contender for ArmA 2, but rather a semi-realistic game aimed to please BF2 folks(also Project-Reality players). ArmA 2 on the other hand, is a direct sequel to OFP genre. Yes I find the first ArmA to be soulless, bug ridden for a long time, with clunky controls, capable but still inadequate AI . . . and the list goes on. But BIS is aware of these problems. The problem with ArmA was, it was a forced "interim" game. More like a tech-demo. They needed money to fund themselves, and they were forced to release ArmA at a relatively early stage. They improved the game with updates as they continued to work on the engine and ArmA 2. I recall reading BIS lead Ivan Buchta stating that they had no "passion" for ArmA because basically they had no time and needed to release it ASAP. He said it's not the same for ArmA 2, they're taking their time and this time they actually want to do it. So I have higher hopes for ArmA2. BIS is really going to improve the genre this time, while Codemasters will take a "safe step" and release a semi-realistic game which will mainly appeal to masses. ArmA 2 is also playing safe with it's campaign, but it'll still be the sandbox game that ArmA has been, totally scalable.1 point
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Crunch, here's what you want :) I've also uploaded to Lockonfiles Su-27 Clear Windshield & Dark IRST.zip1 point
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Hello - I didn't forgot you! I'm working right now -(the last days -and also the next days) on it : Will send you all from Monday on your sending confirmations.1 point
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