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Showing content with the highest reputation on 11/30/09 in all areas

  1. I wont be buying it because i bought Black Shark, and was very disapointed with the DCS engine, I dont want to downgrade from LOMAC engine to DCS Engine. It was uninstalled from my PC a week after i bought it, but i still enjoy LOMAC FC 1.0 much more. What i didnt like: -the monitor resolution switching between menu and sim, this shortens the life of your monitor dramatically. Looks and feels like a Beta product because of this. -the copy protection that has made my DVD player no longer read CDs even though i've uninstalled Black Shark now, and reinstalled windows it still has the problem and not only that, all of my freinds also have the same issue and so none of my freinds are buying another DCS product until the protection is removed. And as its stated here that the copy protection was an amazing success then that clearly will be never again that i buy a DCS sim. It was uninstalled from my PC a week after buying it due to these problems but i still play Lock On as it has a better engine with no major faults. What really amazes me about the decision to use DCS engine for FC 2.0: -The map is smaller and so cannot do long flights with fixed wing aircraft. The DCS Map was made that way as Helicopters took longer to fly places so a larger map was not required. -Who in their right mind would want to fly adversarial online in a Ka50 on a server where there are enemy aircraft that they cant shoot at. They would just get obliterated. Also, why bother with having Ka50s flying around in Coop either if your in a fixed wing. You can get the job done much quicker with a fixed wing, be home at base within an hour and the Ka50 wont have even got half way to target, LOL.:lol: Sure, fix the switching of menus so it wont destroy my monitor, take off the copy protection so that it wont destroy my DVD player, give us the same size map as you get in Lock ON, and then i MIGHT buy it. But to honest, as you dont get anything other than a downgrade to DCS engine, i would much rather carry on with LOMAC FC 1.0 and wait for SOW:BOB.
    4 points
  2. Sorry to hear you're dissapointed, Shrike. I had many similar worries when I started flying the DCS. I've learned to understand a bit more about those features over time. The main reason is because the Main menu is presented using OpenGL. In case you wanted to edit you mission / change setups - you wouldnt have to change resolutions. Thus saving your monitor - not that I have heard any of my monitors pop yet because of all the different resolution I use (LCD here, not CRT). I've never heard about such with people wearing out their monitor because of resolution changes anyway ... :) The game-engine presents it's content by using DirectX - but due to FPS constrains, you may need a different resolution. I think it's great to be able to work in the Main menu GUI in full resolution. :) In general I agree with you. I "hate" anything that gives me more job to run my PC / OS and keep it healthy over time. Luckily I've been using the SF on several computers with no impact on the PC/OS itself. I no longer fear "the dreaded SF". :) But I DO understand and respect the need ED have to protect their work - it's what pays for their dinners ... SF is one of the current and "popular" methods of ensuring that your dinner lands on your table after a hard day at work. ;) In the future - who knows, it may change. It's a choice for ED - because of memory limitations, engine limitations and performance. - There's no 64bit version of the game-engine available - it takes time to build one that takes advantage of all the memory available. - You cannot have greater details on ground as well as maintaining the same amount of area. Something must go. But "over time" we may see a better game engine - allowing for greater areas and good details for the ground-hogs. - Who: Squadrons with a proper planned mission schedule. Or random mission servers with a good mission setup. - What: SAR missions, or MUD movers missions. Will require Air-supremacy. <-- Good thing. And or any combnation of what flyers do in real-life while at work. ;) If someone plays "Air-Quake" then they wont use the feature (FC<-->DCS) anyway, because all they do is to fly around and "shoot stuff, z0mg I rawk!". ;)
    2 points
  3. One thing that any sim is going to have a problem with is ECM modeling. It's alot more than just "jamming a radar". There's different ypes of jamming. It does alot more than just create noise. Here is one technique. It's called RGPO or Range Gate Pull Off The ECM system receives the target emitter, then duplicates and amplifies the signal. It's a synthesizer at it's basic element. It then creates an offset. In the example above, the target signal is a Bravo Scan. aka Horizontal scanning radar. When the target radar receives the signal, it sees the target as being on a different azimuth (bearing from origin). The ECM system "walks" this offest out to a predefined limit, resets, and repeats the process. The goal of RGPO is to pull an incoming missile off it's course. In the case of a missile homing radar, that horizontal window is going to be VERY narrow. RGPO is designed to open up that window. Get the missile to fly off course so you can evade (if in an aircraft) or get a hard kill with CIWS (if on a ship). Now, there's many more techniques and not every technique is used the same. It depends on the radar. The "what technique to use and how to use it" are all defined in the software of the ECM system. Now, throw in HOJ (Home On Jam) and you have to employ this technique in a tactical manner. Pull the missile off course with RGPO until the ECM system detects a change in operation of the seeker. Then it will disengage ECM or go to another technique. This causes the HOJ to shut off and the seeker to go active again. Alot of missiles have an active seeker, are locked before they leave the rail, have chaff discrimination, and HOJ all in one convenient, high speed, death delivering package. Here's why flight sim develoeprs cannot get this realistically modeled into the game: Everything about ECM techniques against specific emitters is classified. They get their hands on that and then put it into the game, then that can put them into a sticky situation. In the case of LockOn, a 15 second warm up time is a good decision. Putting in this warmup time will get rid of the ECM On/Off/On/Off (repeat) exploit. While realistically, pulsing ECM techniques definitely exists, the aircraft targeting and seeker radar models in LockOn, Falcon, etc etc are all modeled incomplete. Making a pulsing of ECM an exploit instead of realistic. If it were realistic, then the seekers and targeting radars would have the ways to combat the technique built in. It would take the power of the entire engine just to model the targeting and seeker radars, ECM techniques, radar cross section of chaff types, Infrared signatures, and overall radar propogation. Hope this all makes sense :)
    2 points
  4. Well, Panzertard, based on your avatar, I can see why you might aim for the butt when going for a headshot... :music_whistling:
    2 points
  5. Spread Wings, a Russian air combat simulation blog, recently published an interview with Andrey Chizh of Eagle Dynamics. Although the prompt for the interview was the upcoming release of Flaming Cliffs 2.0, it included what I thought were a number of great questions and answers on the more general topics of company background and the market for air combat sims. The FC2 screenshots were also quite good!
    1 point
  6. И еще небольшое пожелание. Ветвь кооперативного режима для офлайн прохождения кампании на двухместном ЛА. Т.е. чтобы проходить кампанию с соседом Петей или выше упомянутыми "Сокамерниками в общаге" на одном вертолете. Англофикацию никто не отменял :)
    1 point
  7. Falcon 4 should die out... I mean really. The good thing ED made DCS is to move away from LockOn engine because of its limitations and that's a good thing... Falcon 4 should do the same... stay as it is, what it was (best sim of its time and for good few years but its way outdated now) and instead of trying to bring little improvement with every new OF etc they should just drop the whole thing and start again on new sim. The one and only thing that makes a sim last for years in my eyes is good level of realism of the aircraft, FM etc... the randomisation comes from playing with and against people, online. This way you really don't need dynamic campaigns. The only thing I find not good enough in BS is that infantry and vehicles stay in one spot as you shoot at them... but I know this could be changed with trigers only that does complicate things as it has to be done manually in mission editor... and it takes forever. If this kind of behaviour would be part on AI it would make things much better.
    1 point
  8. Well put Grimes. Before flying with Lock On, i was playing with the planes in Battlefield 1942, MS Flight sim, and even before that, i was playing with those "iF-22" games by Novalogic etc... And after hundreds of hours messing around with the Choppers in BF 2 (yes, you heard me, bf 2), settling down with the Black Shark for the first time wasn't as challenging as it could've been ;) Obviously it's day/night difference in the FM etc, but the general "helicopter principles" were already mastered.
    1 point
  9. Just because Crytek doesn't choose to create a game like Black Shark doesn't mean their engine is incapable of it running something like Black Shark. I fail to see why many sim/ PC players tend to look down upon others who choose to play games with less realistic modeling of aircraft physics. I don't know why this is so common, maybe simmers have a sense of elitism about it, possibly there is too much pride involved, or perhaps they are just upset that others are intentionally trying to have fun in their games. Simply because someone doesn't appreciate games that accurately recreate the hydraulic system of a combat helicopter doesn't mean they are lesser beings. The point is quit looking down at those who play FPS, Hawx, BF2, enjoy flying in Arma, or any other game that doesn't "meet the standards" of DCS. But rather, look at them as a potential market to expand the genre to. "Say, you liked dog fights in Battlefield 2 huh? Well if you want something more complex out of the a game, then check out "xxxxxxxx" (< Any decent flight sim game).
    1 point
  10. well, I dont see that link on my signature window. But your SIGPIC BBcode seemed to have done it for me thx!
    1 point
  11. It really makes me wonder how so many people insist they got bored with BS, yet make it so darn obvious, they only scratched the surface and don't know anything about the simulation, the editor, the engine, the map and even the Shark itself. :music_whistling: How can you get tired of something you never did? :huh: Yes, it has lost the sparkling effect of being a brandnew release, but if you want such a feeling you better play Sims and be happy to buy a dull addon every few months.
    1 point
  12. Then what is the area of the map that is fully populated and "part" of the theater? It's not, that's one of the advantages of DCS. I may have exaggerated a little bit, but perhaps I felt the difference between the replayability of a dynamic campaign and the replayability of a scripted campaign NEEDED exaggeration- it doesn't even compare in my book. Frivolous? Ok YOU can spend the hours and hours organizing and linking different aircraft in the same package in DCS. It's mostly a mission creator and structure perk advantage that Falcon 4 has over DCS, but that's important when you are creating your own missions, or trying to figure out what flight out of the myriad of friendly flights is your escort. You'd have to be retarded not to see the advantage of being able to jump into a flight at any time. It is most advantageous in testing missions. It would really really suck if I had to edit the mission or fly it all the way through every time I wanted to test a certain part of it. It's also a perk you can use to your advantage in the dynamic campaign. Since AWACs does not vector aircraft to intercept enemy aircraft, it can be very advantageous to jump into an F-16 on BARCAP and intercept some enemy aircraft that are about to strike a high value target. I do not do this OFTEN, as I like flying a mission from start to finish. Still, it's a perk, and it's just plain dumb not to list it as such. First of all, it's just dumb to say that because something is in HAWX, it's not a good idea. That is what you are implying, and I know for a fact that you are smarter than that. Secondly, how would I ever know what was in that game? I wouldn't touch HAWX with a 10 foot pole. No, it's not. All missions in single Falcon 4 dynamic campaign are different from each other. You're just describing being bored of the game. That's different. You don't think that REAL pilots over long conflicts got the same feeling that you describe, that the "exact enemy package differs by an aircraft here or there, and the name of the city below us changes, but... It's the same mission." Compare that to DCS scripted missions, which, ARE truely the same mission. Sure, you can put SOME random elements into it, but only a few random elements unless you want to spend forever making a mission.
    1 point
  13. Специально для моргальщиков помехами. Ответы лётчика-истребителя (вы его не знаете):
    1 point
  14. RED "Homer"(Ka-50) entered the mission :D
    1 point
  15. I just ingested a bird on thursday... :lol:
    1 point
  16. One way to derail a thread is when the pot starts calling the kettle black, wrong forum for this sort of nonsense. :D
    1 point
  17. Ugly, uglier, ugliest: 1. F-89 Scorpion 2. Bristol Freighter 3. Heinkel He-111Z "Zwilling" (no, these are not 2 separate aircraft, that monster is two airframes coupled together and a fifth engine added :doh: )
    1 point
  18. Рекомендую заменить триггеры "Один раз" на "Граничное условие", тогда не нужны будут отсчёты времени.
    1 point
  19. Let's stop this argument about long missions - the fact is some people don't have three hours to spend on a mission and some people dont!
    1 point
  20. Всем доброго дня. Похоже МертваяРтуть захотел холивара? :) Не буду громко (и тихо не буду) заявлять, что являюсь экспертом в области применения видеокарт. Но опыт кое-какой имеется. Сейчас практически обе компании (Nvidia & AMD) выпускают более чем достойные продукты. Моя уверенность состоит в том, что очень у многих людей действительно есть какие-то убеждения против того или иного продукта. DeadlyMercury я бы у тебя карточки купил, но у меня же вирпильский ноутбук, на котором всё же можно летать :) (ну эт я так).
    1 point
  21. Это все зависит от общего восприятия окружающего нас мира и производители GPU тут не при чем. У меня вот стойкое отвращение к винтам WD, спросите почему, а я уже и не помню, но осадок остался :)
    1 point
  22. Это гражданский Ка-50, для охоты :D
    1 point
  23. Wow, I don't know what to say... ummm... maybe first of all, just because the map is 800km by 800km, you don't have to fly 1600km. Secondly, this is not "Super Turbo Fighter-Bomber 3" or "HAWX" or whatever god-aweful arcade "sim" is currently popular. This game is supposed to be realistic, and most REAL flights are long. If all you want to do is go around and blow crap up, you picked the wrong game. Long flights MUST be included to be a realistic simulation. People who complain about long flight times usually have no business playing a realistic flight sim (though it depends on the exact nature of their complaint...) Finally, even if you would get bored by long flights, or have the much more legimate excuse of simply not having the enough free time available, most sims have a time compression option available to still simulate a long flight but allow you to do it in a reasonable amount of real-life time. The couple times I tried out TC in DCS it didn't work very well- the computer slowed down terribly! I donno if that issue is specific to just my machine, or if everyone has it.
    1 point
  24. What's with all the talk of how small the map is? How many times did I read on MP in LockOn people complaining how long it takes to fly to get to a fight... 800x800km is more than double that 90% of people want to fly... face it... if distances between bases are anything more than 150-200km there will be complaining now far it takes to fly... geees
    1 point
  25. 1 point
  26. Mission Editor - Hot Tips I've discovered a few tricks over the time while building missions. No need to keep the secrets I've learned if it can help you others. :) --------------------------------------------------------------- Q: "Loading and testing takes too long time!!" A: Efficient Editing 101 - view world while editing; This method is very effective if you need to place units precisly. You will run two instances of DCS - one SP and one MP. Preparation; Set up DCS/FC2 to run in Windowed mode - set window size to 3/4 of your desktop. Start a DCS:BS in MP mode, keep it ready for loading a mission (You need to start DCS in MP before DCS in SP if you plan on using TrackIR / Hotas that hooks into the DCS.exe) Do not close it. Start DCS:BS Mission Editor secondly - edit your mission. SAVE the mission. Without closing the SP - Load the mission in MP as Server, use F2/F7 etc to view your unit positions. In the SP editor - Adjust your Units position. Or add new one's. - Do NOT save while mission is loaded and running in MP. Disconnect from your MP Server mission. SAVE your mission in SP Editor. LOAD mission again to review changes. (Fun-Fact: CoBa was killed by the Gepard 3 times without spotting it) --------------------------------------------------------------- Q: "I have 6562 units and using F7 to review all takes FOREVER!!". A: Quickly Jump to Unit of Interest: In MP while reviewing mission; - Bring up F10 map. - Find unit of interest - click on the Unit it in map. - Press F7 - and you are looking at your unit. Or F2 for airunit Or F12 for static object. --------------------------------------------------------------- Q: "I have 6512 units hiding them all takes forever! ...... plus I cannot see them while I EDIT!!!!". A: Quickly Hide all units after Edit: Review the "How to hide all units" in this old topic - ignore the other stuff. HOW-TO Prepare your mission In short it means; - Use Winrar and Assign all .MIZ files to Winrar. - Open Missionfile in Winrar - doubleclick mission in the archive - open it in Notepad++. - Use the Search and Replace for "hidden = false" with "hidden = true" - Close and save on exit from Notepad++. - Close archive (automaticly saves). --------------------------------------------------------------- Q: "I want to check for some condition OR another condition. But it seems like all the Mission Editor can do is AND in the conditions!?" A: "OR"-condition hack for triggers; By default all conditions are using the AND statement. However - You can "hack" you mission-file and change it into OR if you like. Here's a sample; 1. Create a mission with a normal AND condition. Normally the above statement will be evaluated as "Group1 dead AND Group2 dead" etc. 2. Save the mission and open the mission in Notepad++ Change the AND statements into OR 3. Test the mission - now you can see that only 1 group needs to be dead; NOTE - if you save the mission again in the Editor it WILL revert to "AND" again. So be sure that this is one of the last things you do. Another sample of advanced "AND->OR" hacking; If you have a MP map with 8 players and need to check if *any* 2 are in a Zone at the same time. How to check for 2 players in a Zone; http://forums.eagle.ru/showpost.php?p=809924&postcount=23
    1 point
  27. чего-то не совсем понял к чему это всё написано. Я что на китайском написал?
    1 point
  28. в игре ЗУ-32 горит довольно красочно,но ИМХО,там гореть то особо и нечему,а вот яшики со снарядами при попадании в них 30мм снаряда должны рвануть за милую душу.Так нельзя ли сделать уничтожение ЗУ без ее медленного возгорания,а то как-то нереалистично выглядит.
    1 point
  29. I'll call this Silent Eagle “Pinocchio”. CATB Water-closet lid with wings — RQ-3 DarkStar (Tier III-) UAV B-58 Hustler B-58 Hustler and XB-70 Valkyrie Yak-23 and Yak-23UTI Siebel Si 201 V1 Payen Pa 49B Katy Douglas A-20 Havoc off-road edition Edgley EA7 Optica http://www.airliners.net/photo/Police/Edgley-EA-7-Optica/1164173/L/ Ka-26 and unknown cat, both red-and-white.
    1 point
  30. Я пока из всех спорщиков про время вижу только несколько человек, меня устроит время включения помехи и 15 и 115 секунд. А еще лучше если оно будет приведено к реальному.. если включается мгновенно но вызывает скачок мощности то смоделировать перегрузку цепей и полный выход из строя этого и смежных блоков.. Т.е. включил рэб, выключил и тут же включил опять - получил неработающий рэб как минимум..
    1 point
  31. Hello Guy's ;) my last vidéo for the pleasure :smilewink: Viméo : http://www.vimeo.com/7782830 Download FULL HD : http://www.megaupload.com/?d=VPYAC6UG Enjoy ! :thumbup:
    1 point
  32. В инструкции написано: признаки поражения цели - потеря высоты, потеря скорости :)
    1 point
  33. и вообще он меня бесит!(С) :mad: всмысле цвет зелено-голубой, аля Миг25, миг21, ми24 и т.п ну не нравиться он мне..
    1 point
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