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I think (= ...maby i can edit the sunprotaction ..when i find a way with the dds plug in ....(=. The sun protacion is normal black ... maby i can use textures. It is a idea (=. But in the Moment dont no.2 points
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Reddit has a little section where people state what they do or some experience they've had and people just ask em whatever the hell the want about it. This guy was a boom operator on a KC-10/ KC-135. Interesting read.2 points
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~S~ Greetings and salutations, This post is to announce the release of a new Flash cockpit trainer for DCS:Blackshark. If you ever flew Falcon 4, then you are probably familiar with the cockpit trainer for that sim. This is very similar, but much more detailed. When you mouse over buttons, switches, and guages, a pop-up window will give a brief description of that item. Some items are clickable giving you an even more detailed description. This Cockpit Trainer was developed by a fellow War Hawks member, WH_Snacko, for our squadron Training Module. But once we saw the level of detail Snacko had put into this, we knew we could not keep it for ourselves. War Hawks Training Module Full War Hawk members have access to all training courses, but some are open to the public. The cockpit trainer can be accessed by clicking on the above link. You can then scroll down to find the KA-50 Cockpit Trainer in the Blackshark specific area of our training module. You will be prompted to log in or view as a guest. Guest access will allow you to view this trainer as well as a few other courses. If you have any questions or would like to join us for full member access to other courses, feel free to contact us from the War Hawks Website. Thanks to WH_Snacko we now have a stand-alone version available as well. Currently hosted on a mediafire account here: Stand-alone DCS:Blackshark Cockpit Trainer Respectfully submitted,1 point
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luse :-) i know what you mean what i mentioned was that i am doing all the building stuff alone :)1 point
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If you plan to go for overclocking - take OCZ, radiator and EPP (enhanced performance profiles) would be of much help in that case. If you dont' want to mess with it - take Kingston, since it has a small advantage out-the-box, and spend additional 20 euros on CPU/GPU upgrade later. Timings are not that critical.1 point
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Yes, Igor. Actually, I just completed it trying to record Viper's track (collector's edition of "How not to fly an attack helicopter - Vol. III - Fast-Forward, Trim and Altitute", limited edition). This time, Vikhr did quite well - with 2 or 3 falling short, still (plus one I screwed up because the tank hid behind a power-line and I lost lock). Quite an eventful mission, with total disrespect with Voskhod instructions (so to say, I crossed the river once or twice, distracted with the targets), total disrespect to the manual (I wouldn't even call those two landings "landings", plus, while rushing to rearm, I landed directly on Kutaisi parking area, and almost ran over a mechanic while he was reloading the helicopter), overspeeding while at 3 meters high (2 meters sometimes) and under power-lines, misunderstoods with the wingman (so to say, he went for a hidden Strela instead of the convoy's Shilka when I told him to go for air defences - he got a hail of bullets from the latter, but kept on), overwhelming rocket aiming from the wingman (bonus: me trying to hit targets with short burst mode, then remembering I could switch - a single BMP got over 20 rockets after that) and a amazing performance from my joystick's deadzones when trying to hover. Someone is probably wondering "Who gave this fighter cowboy the keys for the Ka-50?!", but it's too late now :music_whistling: Before anyone asks: no, I didn't RTFM properly :D And thanks to the Georgian Havoc team for this marvelous campaign :thumbup: _LastMissionTrack.trk1 point
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Try staying at a farther range in order to let the vikkr have time to straiten out more. the only time my vikkr ever misses is if i'm too close or i'm sidestepping to much and the vikkr can not find the laser since it is a "beam riding missile" and doenst just have a seeker on the nose, it has the seeker in the tail. the vikkr is much like a zip line :P1 point
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Sorry for being late with the answer but I'm abroad on a work trip and internet access is limited. Yes, I've done several times rotor balance and blades tracking on a Ka-32. I presume it shouldn't be any different on a Ka-50 but with the russian military you never know :) So here's the deal. It is more complicated than a single rotor design but it isn't a rocket science. Once you do it you realize it's pretty straight forward. Assuming that the flight controls rigging is done (Kamov uses the term 'static adjustment' of the rotor) which means with cyclic and pedals rigged in neutral plus collective full down the swashplates are perpendicular to the rotor shaft and the blades pitch is within specified limits (measured at scale fitted to each blade's feathering hinge) you can go ahead with the blade tracking and rotor balance for which Kamov uses the common term ' dynamic rotor adjustment'. Rotor weight balance. Since the two rotors together with the rotor mast assy form a single dynamic system it is possible to install balance weights pretty much anywhere. On Ka-32 that place are the upper rotor blades roots - each upper blade has a couple of bolts where you attach a set of balance weight. The lower rotor has anti-vibration pendulums approx. 1.5m on the blade span which you just lubricate, nothing more. It is considered that the upper rotor weights are enough to balance the whole rotor. The procedure is: - hover at 5-8m for 3-5min and record the vibrations amplitude without installing any weights on the upper rotor. For this purpose is used a mechanical vibrograph installed near the cockpit floor with the sensing element touching the floor. During the hover it draws a sinusoid line. You use a magnifying glass with a scaled ruler on it to measure the amplitude (the absolute distance between up and down peaks) in milimeters. Land and shut down the engines. - install set of balance weights with total weight of 1kg on blade #1. Repeat the vibrations survey and record the amplitude. - remove the weights from blade #1 and install them on lade #2. - do the same for blade #3. - depending on the results there are several ways to proceed according to the maintenance manual. In general the method is purely graphical - you draw a line proportional to the value of the vibrations amplitude of 'clean' rotor then you draw three circles with radius proportional to the amplitude of each blade. Depending on how the circles intersect with the line and with each other you define how much weight (represented as a line) you need to put on each blade. Blades tracking In russian terms this is also called rotor cone adjustment because you actually adjust how much the blade is flapping with centered and neutral controls. Here is the standard (as per the AMM) procedure which I have used. - apply a layer of slowly drying paint with different color at each blade tip, for both rotors independently. - position the standard mast with attached at it's upper end piece of thick paper (with rectangular shape) approx at the rotor diameter within pilot's FOV. Best is 10-11 o'clock. - start both engines and at idle trim the controls in neutral - a green light on the overhead panel indicates cyclic in neutral, the pedals have a scale on the cockpit floor. - carefully raise the mast until the lower rotor blades hit with their tips on the paper. - lower the mast and look at the marks - write down the number of the blade with the corresponding color (for example next to a blue mark - blade #2 etc) - remove the paper and attach it with the other (untouched) end toward the rotor. - adjust the height of the mast for the upper rotor. It is actually two tubes one in the other with the inner having two pin holes - one for the lower and one for the upper rotor. - carefully raise the mast until the upper rotor blades hit on the paper. Lower the mast and shut down the engines. - measure the flapping of each blade (the distance in mm on the paper). - adjust the length of the blade pitch links which are adjustable rods. One turn of the adjustable sleeve increases or decreases the blade track with 35mm. Usualy you adjust two of the blades to match with the one between them (on the paper). Lets say one blade is 35mm above the 'middle' one and the other is 70mm below. That means that you have to make 1 turn of the first to decrease it's flapping and two turns of the other to increase it respectively in order to match with the middle blade. One must keep in mind that the direction of turning the adjustable sleeve is mirrored for the two rotors because the rods are connecting from above for the lower rotor and from below for the upper rotor. So to increase the flapping of a lower rotor blade you have shorten the rod (pitch link) while for the upper you have to make it longer. - once the adjustment is done install a new thick paper and check again the two rotors using the same procedure. Apply fresh paint if necessary, using the same colors. - if blades tracking is satisfactory at idle tell the pilot to increase power to AUTO mode. Check the tracking again for both rotors. - if further adjustment is necessary (if any it would be minor) shut down the engines and proceed with the fine 'tuning' of the blades flapping - in this case, after high power tracking you use the tabs at each blade trailing edge and bend them at the necessary degree - if you need the blade to flap more and bend the tab up and vice versa. - once you're done with that you go ahead with the last (hopefully) check - rotors torque imbalance. Because there is now way of knowing how the torque between the rotors is distributed after the blade tracking adjustment (both rotors may be running at perfect cone surface but one could be at bigger collective than the other). For that initiate a hover at 5-8m and wait for pilot's report for yaw imbalance - if with pedals in neutral the helicopter tends to turn either direction the pilot compensates with pedal and trims it. The pedals have a pointer and like I mentioned above there is a scale attached to the floor in front of the pedals. So the pilot has to look at the pointer and report the needed pedal deflection (in degrees) to balance the yaw (torque) imbalance. - land and shut down the engines. Adjust all the rods of one (or both) rotors at the same length - for example if the helicopter spins to the right that means that the lower rotor has bigger torque which means that you have to either adjust all of it's pitch links length with the same value (to decrease the pitch) or increase the pitch of the upper rotor blades at the same value or change both rotors pitch with half of the value. That depends on the rotor RPM at hover - if it's on the 90% mark you'd better adjust both rotors - increase the pitch of the upper rotor blades and decrease it on the lower rotor blades with the same amount. If it's stable at 88% just decrease the lower rotor pitch, if it's 92% increase the upper rotor pitch. So, that's pretty much all. If you have to do all that from 0 than you'd be lucky if you manage in a day ;) But once done properly you forget about it until blades or rotor mast removal. Hope that helps.1 point
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Nope. :) Guys, you better guess this quickly or Topol will come back with his pre-planned riddles. Then we'll be in trouble :D1 point
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Due to a lot of "jaw dropping" noise their engines make they can afford being ridiculous :D Hey, what the hell was that at 4:30?! A LEFT-HANDER?!1 point
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I agree Poko, but some of the cockpit footage is quality in that clip.1 point
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может пригодится (ободранный до металла и др. материалов) http://www.airliners.net/photo/Untitled-%28Sri-Lanka/Antonov-An-32B/1650625/L/ http://www.airliners.net/photo/Untitled-(Sri-Lanka/Antonov-An-32B/1615423/L/ http://www.airliners.net/photo/Untitled-(Sri-Lanka/Antonov-An-32B/1603612/L/ http://www.airliners.net/photo/Untitled-(Mexico--/Antonov-An-32B/1523365/L/1 point
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Topol will be in here shortly to rain on your parade Lucas :music_whistling:1 point
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+1 As much as I'd like even a simple random mission generator to grant some replayability, IMHO the road for DCS should point towards the multiplayer-components. I mean, let's face it: A real combat simulation should offer SP-missions and -campaigns as compensation, not as the main content. After all, neither in real flying nor in military simulators anybody just jumps into his cockpit and flies across a lonely sky, with nobody else involved. Aviation doesn't work this way, especially in the military and of course in military simulators. They take the roles of the enemy, control the battle-environment and more. So IMHO we should stop complaining "hey that 20 year old game had XY. I want that in my new game as well", but realize simulations, technology and connectivity has reached a new level, that offers a lot more than old XY could ever do for a modern game that is 50 times as complex as the golden oldie. Well, at least I'd love to see future releases of DCS e.g. including ATC/AWACS/JSTAR abilities, a sort of commander-mode for allied units and more interaction with other players, ingame communications (possible like it's planned for SoW, with range, LOS, channel and damage having an effect on ingame-radio-comms) etc. I'm sure, no, to be exact: I KNOW there are a lot of people out there, who'd love to see such a kind of gameplay on a simulation level, possibly even released as a separate module, simulating a groundwar from a commanders-level like World In Conflict or similar titles. I'm still hoping for some air and ground unit interaction with the O/A-role of the Hog as a first step into that direction. Now, that's a different question, of course. :D1 point
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Sabre, I didn't have that problem. Have you done any .cfg file tweaking in BS? A couple of the settings will affect ground and object illumination.1 point
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The map is almost finished... There a screen of geophysical map of our favorite game.1 point
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http://en.wiki.eagle.ru/wiki/Create_airfields Can you look over that and let me know which parts need be explained more? Its hard for me to have an outside perspective since I have been using these tools for a while now.1 point
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On the Wiki, 18 new terrain construction documents have been uploaded. Many thanks to Haw11 for putting these together. http://en.wiki.eagle.ru/wiki/Creating_land_21 point
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