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Showing content with the highest reputation on 10/02/10 in all areas

  1. As long as the engine isn’t actively rendering waves, splashes and reflections under the ground terrain then it doesn’t matter, it’s just a big polygon which is clipped out before it hits the screen buffer. And as GA said, you can turn it down as with a lot of things. I am having a vision of the future………its coming………i can’t hold it in….. DCS: A-10 will use DX9. That’s 2 below an 11 and one below a 10. 8 more than 1 and sounds like a German “no”. The graphics will be configurable. There will be options. Some will moan about the graphics being too intense and making their computers run slow. They will be advised to TURN SOME SETTINGS DOWN. Some will complain about the graphics being too basic and not making use of their mega-sli-hex-core PC’s. They will be advised to PUSH ALL THE SLIDERS TO THE RIGHT. Some will bemoan the DirectX version and the loss of features that they don’t understand. It’s a lower number and therefore must be bad. When the next DCS module ships with DX11 many will moan that they are not prepared to upgrade their gfx card and how outrageous everything is. When the next DCS module ships with DX11 many will moan that it doesnt support DX13 or whatever version comes with windows 8. When the next next DCS module comes out with support for DX13 many will moan that they are not prepared to upgrade their gfx card and how outrageous everything is. Again.
    3 points
  2. A classic from SimHQ: http://www.simhq.com/_air/air_053a.html
    2 points
  3. This is one of those subjects that noone will ever be able to read enough about, because there'll always be that one little bit of information that might save your bacon when things get messy in the mud. Theres countless documents and threads across the internet with regards to aircraft operation procedures and instruments, but very little to cover using it for its intent, a mean mother!@£$%^ hog with a mean mother!@£$%^& snout! So I'd like to use this thread as a repository for all the different resources you've read throughout your time as a groundpounder (simming or in RL!), that have helped you out on the battlefield. I know I've spent too many hours sifting the useful from the useless, and maybe someone like me will benefit from a thread like this, giving us all one good place to come and brush up on our skills. I'll list the ones that I know to start with, and update with any that you guys post! Before anyone starts ranting that any of these are outdated or what have you, remember, while the whole article may not be relevant, there will always be some useful information that remains pertinent to any aircraft, be it chucking rocks out of a paper biplane or firing a laser from the deathstar! With that out of the way, here we go! -A-10A/C Combat Tactics- Hog Basics: RAF Bentwaters Tactics Guide - 1982 - Andy Bush - A great guide which highlights many useful topics, such as formations, navigation and attack strategies. Mavericks, Rockets, and the Gun - Air To Mud Shooting In The Hog - Andy Bush - Some of these tactics will change with the new C Hog, but a lot of the skills will remain, such as ingress and spotting tactics. CCIP Bombing in the A-10A - Andy Bush - Again, written for LOMAC but there is some interesting reading that might be of some use to us! Combat Mission Planning Considerations, Part One - Initial Planning Combat Mission Planning Considerations, Part Two - Ingress, Attack, and Egress - Andy Bush - Fantastic in depth look at mission planning. Air To Ground Basics - Bombing Air To Ground Basics - Bombing, Part Two Air To Ground Basics, Part Three - Rockets and Guns - Andy Bush - Great 3 part introduction to basic ground pounding theory and practice. Flankertraining Rich 'Ironhand' Sorochak's fabled website, covering a great deal of subjects for LOMAC and general theory alike. Fixed Wing CAS Tactics - Interesting and very in depth overview of CAS operations and procedures. Close Air Support - Fas.org document outlining CAS in great depth.
    1 point
  4. I'm itching to reply to that too but I'll hold it for now. I'll mock them sometime later :devil_2: They've sooo earned it :smilewink:
    1 point
  5. довольно таки часто приходится уворачиватся от истребителя, самое главное это не потерять из виду истребитель, держать высоту не более 20 метров но не ниже, так как пЫл поднимать будешь. те кто не встречался с вертолётом, часто думают, что пустив Р-27ЭР они победят вертолёт но увы это не так, ЭТ бьёт ваще шикарно такой как бы АНТИПОДРАНОК, 73 -я на ловухи уходит., главное ещё сманеврировать резко, ну а так вообщем встреча с Истребителем ни к чаму хорошему не приведёт. ибо обзор и фокусы с зумом устать глаза.
    1 point
  6. This book is an ultimate proof that effective learning must involve insults :D Also it is understandable that ED wouldn't have a go at his customers calling them names. But whenever you will get a link to this book form ED staff you should know what ED would like to say to you, but just won't... ;) I agree, totally over the top! :disgust: :) Agree. That should instantly add a 20 minutes delay in response times for the whole crew. Unless they are an ace tank crew which saw WW II ;)
    1 point
  7. My config at this time..... And Mustangs roads for sure! Greets S@uDepp
    1 point
  8. 1 point
  9. На ПТУРах Ка-50 нет ЛГСН (как и ГСН вообще) и они не захватывают отраженный луч. У "Вихрей" лазерно-лучевая система наведения. Приемники лазерного излучения находятся на "корме" ракеты и она (ракета) идет "по лучу", а не на отраженный от цели сигнал.
    1 point
  10. OK just purchased it. Downloading the sim, patches and videos from DCS site now. Decided to buy direct from DCS as had no problems with them with FC2.
    1 point
  11. Thank you very much. It makes a big difference in-game! I can't seem to find your buildings texture mod. Edit: Got it! http://files.lockon.ru/en/376/ Have you advertised your great mods in the Mods directory sticky topic?
    1 point
  12. 1 point
  13. Посмотрел таквью и трек. Скажу что либо Делл читак покруче Гана, так как по таквью Делл выходит на пергруз 10 и угловую скорость под 60, чего я не заметил у Гана. Но скорее всего это просто глюки и лаги, а Делл просто пьяный был, ну либо не хватает опыта или ума, чтобы победить. Делл разгоняется быстрее Гана, и постоянно отрывается от него так что о превосходсве тяги можно говорить но уж точно не у Гана. Совершенно нормальные треки каких сотни ничего на них не обычного нет кроме, того что 1 из участников боя нуб в сталфайте, хотя и это не редкость.
    1 point
  14. Настройки FreeTrack 2.2 собранного ЕНОТом для игры ArmA2ОА (индивидуально)
    1 point
  15. I think you may prefer this mod, it changes more back to English. http://forums.eagle.ru/showthread.php?p=931051#post931051
    1 point
  16. Shackman you just have an answer for every thing!! You the man well OK your probably 12 so your all most the man way to go:thumbup::thumbup::thumbup:
    1 point
  17. Shure, i wonder why they mount those oversized smoothbores on MBTs though. :D
    1 point
  18. 1 point
  19. когда я играл в HoN, чатился и говорил на английском, меня называли мастер ойда поначалу, я думал это из за моего мастерства игры, казалось бы... так я не понял что вообще происходит на сервере и в самом скваде? вы распадаетесь?
    1 point
  20. Finally got vidz working Finally... Thank you.!:thumbup:
    1 point
  21. I have no idea what the first post is about, but the "mod" on the youtube video is made by me. It is a little project I have been working on a bit for a while now (rendering a custom cockpit). Most of the actual hornet cockpit functionality is missing, wrong or incomplete including most of the mfd pages, almost all of the switches/knobs do nothing, radar, rwr, navigation etc. do not work and so on. The cockpit is rendered and handled using a D3D hook, basically the original cockpit is hidden and another model is drawn instead. All the switch actions and mfd/hud rendering is done in the lua exports script. It doesn't use anything from Black Shark so that is why the behaviour probably is a bit different in many places. The base cockpit model is made by another guy, it is intended for ArmA 2 which is why the detail level isn't on the typical flight sim level (also my renderer doesn't at least yet handle normal- or specular maps and the FC2 lighting is not very suitable for it), though I have added some more detail in the side panels and some other switches/buttons. I dont know if it ever will be in any kind of "complete" state, it depends on how much free time I have and how long I have interest to keep working on it. What is possible is also severely limited by what is offered by the exports interface so many systems are very difficult to get to function at all.
    1 point
  22. Mod 2 (install with modman): Disables "exploits" of AI SAMs: -before this mod, some enemy SAMs fired rockets before they could reach you. Their firing distance was set to more than they can handle so if their target is not flying top speed towards them, missiles will fall short (especially Sa-11 buk) and you can easily sucker them into firing all their missiles without reaching you. -before this mod, you could easily fly low (15m or so, depending on the SAM) and reach enemy SAM without them firing at you. Improved SAMs.rar
    1 point
  23. Номано, с пивом покатит ;) про тряску только не забываем...
    1 point
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