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Showing content with the highest reputation on 03/16/12 in Posts
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Here is the location to get the newest EDM tools. The package is built every night, hence why there are many files. Since some items such as glass making, and alpha channels have changed, please ask your questions here and I will try my best to answer them. I personally use 3ds max 2010, so if there is any issue where someone would like me to look at something, please save your file for version 2010. Link for EDM plugins: (Use the most recent builds. DO NOT use anything 62806 or before) (Plugins are now only for x64 versions of 3DS Max) http://files.eagle.ru/mods/edm_plugins/ Link for standalone Modelviewer: (Last verified version is 115338.), (Only works on 64bit systems) http://files.eagle.ru/mods/model_viewer2/ Q/A For EDM Tools: 1) What is .EDM? A: EDM is the new format that began with DCS: A-10C. 2) How is it different than the old .LOM format? A: EDM is a much more flexible method and has the ability for Specular and Normal maps along with other features. 3) I am currently working a model/ have a finished model that I made for the .LOM format. What do I need to do? A: EDM has supports all arguments that LOM has. The only difference will be some touch-up work to make it compatible. 4) What are the biggest touch up things that need to be done? A1: To correct textures: Textures need to have a special material type assigned to them. This is done by opening the Material Editor (M key). Select your texture slot. Then click on Utilities, EDModelTool, then click "Make Cool". If you do not see EDModelTool, Click 'More' in the Utilities tab and select it. Back in the Material Editor, you will now see a new category called "Material Attributes". For most items, use "Default" in the pull down section. Do this for each material slot and export normally. A2: To correct glass: Glass is no longer created by a checkbox selection field. It is created by a combination of a texture with an alpha channel, (TGA/ PNG) and 3ds max settings. The transparency level is controlled in the alpha channel of your texture, the color of the glass is done in the main channels. Once that is finished, follow the above steps but instead, select "Glass" as the material. Under "Blinn Basic Paramaters", pick your TGA/ PNG texture for the Diffuse and the Opacity channels. A3: To correct collision: Collision detection is no longer done by using a combination of a bounding box and non-renderable mesh. To create a collision model, Make a mesh that represents the basic shape of your model. In the "User Defined" tab of the mesh's properties, enter: TYPE = "collision_shell";. A4: To correct alpha channels: In the Material Editor, under "Material Attributes", change Opacity from "None" to "Blend". 5) HELP! My model has this weird looking gloss to it!! A: In the "Material Editor", change the reflection value from the default 100 to 0. 6) How do I create a Normal map? A: There are a few programs that will automatically create a Normal map from your basic texture. One if them is available on Nvidia's website if you are using Photoshop. 7) My model exported with no errors but I see nothing A: Verify that you assigned the correct material. See question 4, answer 1. 8 ) What version of 3D Studio Max do I need? A) The plugins work with 3D Studio Max 2010, 2011, 2012, 2014, 2016 Only 64bit versions are supported. Q/A for Modelviewer: 1) What is the Modelviewer? A) Modelviewer is a way to visually see how your model will appear in the game engine without actually having to start the game. 2) What are the requirements? A) The only requirement is a x64 based system. 3) I have a 32bit system. Why am I unable to run it? A) The standalone version of Modelviewer only contains 64bit binaries. 4) I get an error saying that the file JConfigurator.dll is missing. What is happening? A) You have a broken early build. Uninstall and install build 59511 or later. 5) Can I test arguments in Modelviewer? A) Yes. Make sure Modelviewer is full screen. Towards the top right, change the value in the field "Arg #" to the argument you desire. The top middle of the screen to see the animation limits. 6) What are the other controls for Modelviewer? A) Holding the left mouse button rotates the camera. Holding the right mouse button zooms in and out. 7) Help! I get "Warning Missing Texture" in place of my texture!! A) Put your textures in \Bazar\TempTextures of your Modelviewer install. 8 ) Help! I get an error MSVCR100.dll being missing. A1) Install the Microsoft Visual C++ 2010 Redistributable Package (x64) package: http://www.microsoft.com/download/en/details.aspx?id=14632 A2) If this still does not help, you may need to install the Microsoft Visual C++ 2012 Redistributable Package (x64): http://www.microsoft.com/en-us/download/details.aspx?id=30679 9) I get this message: "WARNING NGMODEL: Model 'vfs:///models//model.edm' uses old format, convert please." A) Install newer plugins and it should solve your issue. (Use anything above build 62806) basic model guide.pdf Basic_Animation_Guide.pdf Basic_LOD_Guide.pdf1 point
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Comprehensive description of the TAD in DCS A10. Includes Moving and Fixed modes, Object and symbol display/hide, Screen and map scaling, Sharing SPI, FPLAN and MARK modes, 'Using the hook to find and mark a bullseye call, Network config, Managing FAC pushed target points. Hooking modes, including ownship, and BULLS to Cursor, and beneift for marking, and coordinates, and hooking air objects.1 point
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I'll give that a try, thanks... and if i sound excessively irritated, i apologize... I tend to be an excessively stressed individual, and when my chosen methods of stress relief start fighting me, i get pissy...1 point
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That was it! The mod changed the options.lua just as you suspected. Thanks so much for this Peter, you are very helpful! Over and out from Texas.1 point
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I didn't tried- you did! ;) when you do a re-install -make sure you also clean up the you "saved games" folder just to be on the save side(BTW: page 1753 on the Win7 manual)... I never used this mod - and I never will. So I can't say what this mod is really doing. - I just loaded up the vanilla 1.1.1.1 lights.lua you had requested.:) Saved games path on Win7 for DCS-A10C: >>C:\Users\>user name<\Saved Games\DCS Warthog Edit: on a second thought.... ...if there are no lights at all - you have to turn back your lights on in the options.lua... path >>C:\Users\>user name<\Saved Games\DCS Warthog\Config >>options.lua line #44 ["lights"] = 2, -- <this is how it has to be to have external lightning on! edit #2 : see... now I'm trying! :P ... and when you don't know how to edit this options.lua - just delete it ! DCS will create a new default one, once started again.1 point
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Actually, this is not wind. I noticed this in my testing long ago. I created a wind free mission and found the same thing. To test it: - Create a mission with no wind - Take off and set Path AP with +5 pitch - Increase speed to +10 and watch the fade (note: more weapons/fuel load increases effect) I wrote this up, but the dev replied that this is an intended effect from the airframe physics.1 point
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Недавно поставил себе AdAMod с французской авиацией, мод очень меня порадовал, обязательно сделаю по нему нормальный клип;) Немного понаблюдал за моделями и пилотами и в мою немного не трезвую голову пришла вот такая мысль xD только не пинайте :joystick:1 point
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1)Делаешь TAD активным 2)наводишь курсор на красный треугольник от JTAC 3)TMS up short, TMS up long (Ctrl+стрелка вверх) 4)Slave all to SPI (V)1 point
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... Answer: 42 Er, sorry. Good questions I've forgotten to ask. Hope having an answer.1 point
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https://www.facebook.com/groups/76203705860/ You can ask for help or ideas here too;)1 point
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Особый смак - это выставить правильно сооружение "Блокпост на дороге" :music_whistling: раз двадцать запускаешь симуляцию потом двигаешь по миллиметру в направлении которое нужно ещё запомнить. Неужели нельзя сделать автоматическую привязку блокпоста к дороге, как это сделано например, с обычными юнитами при установки типа точки маршрута "по дороге"? Жаль, надеюсь к выходу ястреба DCS будет реализовано.1 point
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^Awesome! A few from a flight earlier:1 point
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F-16 exercise Norway Hi all, long time i got some time to upload some pictures but i would like to share it. If interest watch this link : http://www.mil.be/aircomp/index.asp?LAN=nl I'm still for more than one week here in Bodø, Norway, tomorrow some A2A photowork. Ross.. EDIT/ i'm taking also part of the Cold Response exercise, and yes it was very stormy weather today. Our planes didn't fly out because the weather. Hopely the C-130 crew is alive..1 point
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I don't understand the need for the rep system anyways. Nobody actually uses it based on how much someone contributes to the community or how accurate one's information is. I've gotten rep for some really stupid stuff were I just said "lol". Negative rep is stupid because it's basically used as a tool for all the fan boys to harass anyone with an idea or comment that they don't like, irregardless of how true or untrue the comment or idea is. There is a difference between someone being an asshat and deserving negative rep and someone saying " Hey I'm not sure I like this" and all of the people with the ED can do no wrong mentality spamming negative rep over and over as much as they can.1 point
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Hi Alls the MOD Hello to all, the Cougar TM is a very good Joystick, but as some have noticed him he suffers some defects Citation: The defects of the ancestor (how not to repeat the mistakes of the past). Despite a level of quality rarely matched the time the Cougar was victim of errors of design and production: • Evil material adapted to the repeated stress which resulted over time in the stick game • Sometimes perfectible Assembly which provoked case parts • A system of slew (cursor radar device) difficult to exploitable…. • Potentiometers to squirt or making the soul prematurely...... Aware of its responsibilities the Thrustmaster SAV was excellent for the problems of parts As I l have pointed out, one of its default is (inevitable with time) mechanical potentiometers fouling more these potentiometers are almost not found (even if the Thrustmaster SAV is competent) he is to strong a bet qu with time have will be more, I am therefore reviewed the case of the Tm Cougar potentiometers and I noticed that the only viable solution was to delete contacts between parts moving and therefore replace the potentiometer by Hall effect sensors With this MOD I propose to replace these potentiometers Hall effect sensor (without contact, and therefore less sensitive to wear and widespread in trade) Benefits: -Not of contact mechanics, therefore not extended (long life) wear d -The price of a Hall effect sensor (5-8 € ) -Retro compatibility total (if one day you want to restore your mechanical potentiometers) With this MOD, I do not propose to rejuvenate your TM Cougar, but rather a modernization that will allow you to keep a little longer without having to regularly replace mechanical potentiometers (A) Supplies To replace your mechanical potentiometers by Hall Effect sensors need you: 2 - Hall effect sensor:Ref SS495A1 ( have chosen these sensors, but there are other brands) 4-Magnets (dimensions: 12 x 7 x 5) 1- Baguette of protection (for support of the sensors) (B) Essential equipment 1 -Pistol with a glue stick glue 1 -Soldering (40W) with iron a little wire 1-Phillips screwdriver 1 -6 Key (flat or tube) 1 -Pot of glue cyanolite (preferably Loctite super glue 3) 1 -Small saw or a large cutter (for cutting the supports) © in the first place he must open the beast -(PC off) (1) Disconnect the TM cougar of the computer (USB port) then remove the base of the joystick handle (2) return the basement of the cougar and devise the 4 screws under the lid (to keep carefully) (3) Now we remove the printed circuit plate. Remove 4 Phillips screws; don't forget to unscrew the 4 screws of fixations of the external ports of the cougar with a key of 6 (on making rudder and making TQS). Then raise the plate gently (there must be no resistance, if not c is that you forgot a screw) (4) Gently unplug the catch of the potentiometer of the Axes X and Y on the printed circuit board (5) Remove potentiometers unscrewing the screws of the media and by gently dragging back, recover the 4 screws of fixations (not force) (D) First operation (1) Take 2 magnets and verify which attract each other (2) Of the first (a little delicate operation) Attention cyanolite fingers (or even more attached Pictures) (3) Paste the second magnet on the opposite corner of the Gimbal X (while ensuring qu they at the same height and always drawn either in the same magnetic direction on this schematic) (4) Repeat this operation for the other 2 magnets on the Gimbal Y (E) 2nd operation,installation of sensors (delicate operation) (1) take the old potentiometers and cut the wires close to raz, expose 3 wire tip, then must be solder the wires to the hall effect sensor within the meaning of the attached wiring for each sensor For good do I you Council of welding wire first orange (2) once sensors welded, you must make the supports for cella we will use a piece of protection rod, qu it will cut about 2 centimeters in the meaning of the width and 1.5 centimeter in the meaning of the length for each medium, when c is done, position your sensor in support, and paste the with the glue gun, in the final it should look like has it: is not very aesthetic, but the important is whether functional (3) In the cougar, try positioning sensors in two magnets and attach them in tightening the screws on the support (see above attached Pictures) (4) plug catch sensors X & Y on the printed circuit board (5) rest gently the printed circuit board by attention to the cables, re - cover the 4 screws on the printed circuit board (Attention on some versions there is a cable of mass) and the 4 screws of fixations of the external ports always with the 6 key (6) Rest and close the lid with the screws (4) (7) Provide on the basis of the joystick handle (F) Connection and final calibration (PC off) (1) Connect the taking of the throttle on the cougar and the taking of the rudder (if equipped) (2) Re - connect taking USB of your cougar on a USB of your PC, then you can turn on your PC (3) So that everything works correctly, it is essential to re-doing a calibration of the cougar, this TM should launch the Hotas Cougar control Panel, and then go to "Startup & Calibration" click on the Manual Calibration button and follow the instructions, remain you more qu to name and save the calibration file and is good Thank to NN APACHE for his precious advice1 point
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A-10C is like a blaster, Blackshark is like .."A more elegant weapon from a more civilized age"1 point
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