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Showing content with the highest reputation on 05/15/12 in Posts
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A normal launch goes like this...... 1. About 2 hours prior to scheduled takeoff I go to my jet, ensure the aircraft is safe for maintenance, remove covers, check cockpit lights, fuel & LOC quantity, and just do an overall look of the ACFT to make sure no leaks or any issues happened over night 2. Review the ACFT forms to make sure she is not on a Red X (grounding write-up) and that no scheduled inspections are overdue 3. About 1 hour prior to scheduled takeoff I pull all ground safety pins (three gear pins and slat safety pin), the ground cord, set my switches in the cockpit (all 4 boost pumps on, AC generators on, pull the following knobs on the Intercom control panel; HM, INT, FM, VHF, UHF, reset the following circuit breakers; Engine Start L & R, APU Cont, DC Fuel Pump) 4. Pilot shows up at the ACFT, I walk to him/her, salute, give him/her the ACFT forms and take his helmet/map bag from him. 5. Go up the boarding ladder, place his Data Transfer Cartridge and Color Cockpit Television Sensor/Digital Video Airborne data recorder tape in their respective places, place his/her map bag(s) on the glare shield, put his/her helmet on the UFC, if they have NVGs or binoculars stow them, then pull the seat safety pins an canopy jettison handle pin. 6. Once the pilot finishes their walk around they climb into the pit, I connect their g-suite hose, left survival kit strap, and both his parachute risers. Pull the throttle cover and go back down the ladder grabbing my headset. Stow the throttle cover in W79 (single point refueling access door) and close W79. 7. Pilot will then start running his startup checklist, requesting "3 Clear" meaning is the APU clear to start. I respond with '3 clear' and they start the APU. I watch for any smoke or sign of an APU fire. 8. Once the APU is up, stable, and APU gen is on (an audible beep is heard over the headset) I check to make sure the inverter fan is operating. 9. When he/she is ready he'll start "1 clear" I'll state "1 is clear" they'll state "Motoring 1....25%, over the hump, ignition to normal' (this varies by pilot). I watch for any smoke or sign of an engine fire. 10. After light off I walk back and check the left hydraulic system for 3,000 psi and no leaks 11. Once 1 is up and stable the pilot will say "controls clear" I'll respond "controls clear" and they cycle ailerons, elevators, and rudders to verify they function off of the left hydraulic system only. 12. I'll then state "2 is clear" they then state ""Motoring 2....25%, over the hump, ignition to normal' (again varies by pilot). I watch for any smoke or sign of an engine fire. 13. After light off I walk into the nose wheel checking the emergency hydraulic accumulators, then walk to the back of the jet and check the right hydraulic system for 3,000 psi an and no leaks 14. Then we run through flight control checks: · Flaps to 7, Full down, Full Up · Speed brakes partially opened, full opened, ailerons cycled, full closed · Elevators Up, Elevators Down · Ailerons, left up/right down, Ailerons right up/left down · Rudders right, rudders left · SAS kick left (left rudder kicks), SAS kick right (right rudder kicks) · Pitch trim compensator check (when speed brakes opened elevators trim down, when speed brakes close elevators trim back to previous position) · Check normal trim: o Elevators Up, Elevators Down o Ailerons, left up/right down, Ailerons right up/left down o Rudders right, rudders left · Check emergency trim: o Elevators Up, Elevators Down o Ailerons, left up/right down, Ailerons right up/left down · Check takeoff trim: o Elevators & Ailerons to neutral position · Check right brake for proper operation anti-skid on and off · Check left brake for proper operation anti-skid on and off · Check slats deploy properly · Check pilot heat, pilot turns on pitot heat switch (lift transducer, AOA vein, pitot tube) once verified pitot heat switch off. 15. I then do one last walk around the ACFT, verify emergency accumulator pressure again, check left & right hyd systems for pressure/leaks, close panels. 16. Pilot finishes his checklist, conducts radio checks. Then he/she'll say "Chief, i've got the brakes, you're clear to disconnect). 17. Prior to disconnecting the comm cord I'll stow the boarding ladder and close the door, remove the right MLG chocks then the left MLG chocks. 18. I say "Have a safe flight sir" and disconnect the comm cord. 19. Keep visual contact with the pilot I walk out to either the right or left side of the ACFT and await the pilot to signal they are ready to taxi. 20. Once the give the signal I signal "run up engines" and taxi forward. 21. Once their wingtips are clear of any obstructions I wave them off and salute... 22. Then I wait at my spot until they are airborne, once airborne either go to another jet to work maintenance or wait for the jet to return and recover the ACFT, conduct thruflight or post flight inspection, etc.3 points
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Полностью согласен:thumbup:!!!Дайте лопату,а дальше мы сами наковыряем!!! Давайте вместе исправлять этот маразм!2 points
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Vehicle Upgrade Pack 1 for DCS:World 1.1.2.1 Important! These models has a higher poly count than the normal DCS:World models. These models should cause some FPS loss during usage even they have a multiple LOD and reduced textures as well. The mod contain the following elements: 9P148 BRDM-2 Mobile ATGM Missile Launcher v1.5 1S91 "Straight Flush" Radar + 2P25 "Kub" TEL v1.4 9A52-2 Smerch MLRS v1.4 8K14 Scud-B Launcher v1.5 Uaz-452 Truck, Bus, Ambulance v1.2 Zil-131 PR-14 SA-3 Pechora Missile Loader Truck v1.2 D-30 122mm Howitzer v1.1 Kraz-255B Truck v1.1 Kraz-255B Mobile Workshop v1.1 Kraz-255B Recovery Vehicle v1.1 Kraz-255B Machinery Transporter v1.1 MAZ-537 Heavy Transporter w T-55A v1.1 MAZ-543 Heavy Cargo Transporter v1.1 You can find further infos about models in the ReadMe file after installation is successfully. Installation: Just run the executable and when you get a pop-up window "Self Extracting Zip file" You have type your DCS:World install dir (e.g. root dir) and please unchecked confirm overwrites option as well. If you enjoy my mod please visit http://beczl.tvn.hu and should send me some donation. Every dollar is count! :helpsmilie: Copyright, 2012 Laszlo 'beczl' Becz mail: laszlo.becz@gmail.com web: beczl.tvn.hu Unfortunately I can't upload this mod to the lockon site due it's more than 100MB and the upload for LockonFiles also didn't works for me. So you can grab the package from here: http://www.sendspace.com/file/ly7xly :thumbup:1 point
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EDM plugin ftp://ftp1.files.eagle.ru/mods/edm_plugins edModelViewer ftp://ftp1.files.eagle.ru/mods/model_viewer More information: http://forum.lockon.ru/showpost.php?p=1418067&postcount=1 Thx for luckybob91 point
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Bear with me on this. I spent a good couple of years flying the Shark in SP-only. Recently, with the advent of BS2, I decided to try out this multiplayer that everyone keeps talking about. I found myself a squadron, zipped through their training program, and have been spending some quality time on their server. With Teamspeak and TARS, the communication is phenomenal! TS works only over the actual radios on actual frequencies. We can communicate with the Hog pilots on both the fore and aft radios (thanks to some nifty lua frequency changess). The quality of the teamwork is just exceptional! Last night, I flew out to one of our active ranges and took out a few targets. As I was heading back to the FARP to rearm, I broke left just for the heck of it, only to have a Strela shriek by and take out my landing gear. Talk about my luckiest maneuver to date! I met up with 2 more squadmates who had just popped in. I caught up with them at the other end of the active range and had some fun taking out a tank column and some AAA. Afterwards, I sat high and did watch duty while #2 did a SEAD flyover. I was able to actually spot the Strela launch, alert him to take evasive action, and track/engage the SAM. It was awesome! When #2 took damage, I was able to escort him back to the FARP and watch him ride the hydrolic rollercoaster while #3 finished cleaning up the range. When #3 got nicked, I was able to meet him (had to find him visually because his DL was out) and escort him back as well. It's just so cool working with real people! So, my point is this: If you love the bird but hate the AI, get online! Find a group of like-minded chopper pilots, set up a mission or training range, and go work as a real team with real people! There's else nothing like it!1 point
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NTRS 101: An Introduction to the NASA Technical Reports Server - YouTube I don't have time to go into this right now so please share your awesome findings here :)1 point
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Available for DL here: http://files.digitalcombatsimulator.com/en/181032/ Mustang 9288 of No. 402 "City of Winnipeg" Sqdn, RCAF Auxiliary, based at Stevenson Field, Winnipeg, Canada, circa early 1950s. Aircraft finished in overall aluminum lacquer with matte black anti-glare panel, and standard RCAF nationality markings and ID codes for the era. RCAF style stenciling.1 point
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The smoketrail mod for FC2 looks real nice and yes it does work with ground vehicles, gives the smoke effects a more realistic 3d look to them, see the thumbnail screenshots in this link http://files.lockon.ru/en/128/ edit: i've attached a version for DCS World, just extract the files into Bazar\TempTextures1 point
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Changed 4 flights on each side to start in air and with 4:30 minutes to Kobuleti. No lables! It sure is not easy to see the opponent. Please post requests for server settings here.1 point
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Very nice! Just a hint, you just need to have the SPEC files in the new livery's folder (and then you set the top four spec lines in the description.lua to false, meaning the SPEC maps are in the same folder as the DIFF ones), you don't have to put them in the P-51D folder in "Bazar\World\textures\P-51D" as well. ;) Nicely done!1 point
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AFFF It has happen many times. click to enlarge foam SHAW AIR FORCE BASE, S.C. -- An F-16 is submerged in foam after the fire surpression system in Hangar 1200 was activated Jan. 17. The quick response from Shaw's Airmen resulted in minimal damage to Air Force assets. (U.S. Air Force photo/SrA Matthew Davis) http://www.shaw.af.mil/news/story_print.asp?id=1231321061 point
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The new models only replace the existing Kub launcher, Kub radar, Smerch MLRS models. All other show as a brand new models so doesn't overwrite the other already existing ones. I don't know how it's work in MP or how should work in the future in MP due the DCS:World is under development as you know.1 point
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Такая же самая дурня! Слышал, что они с ACER-ом не дружат, но это не факт. Сам качаю на софтовских сайтах.1 point
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That's great to have self control like that. My wife doesn't have any, maybe it's time to get a new one!1 point
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Плакать нужно, если станет более 400. если меньше 100 - то это нормально, обычно около 50. К тому же пинговый пакет может быть тормозным к одному серверу или компу, когда к другому будет шустрым. Так что... Ну и у вас что, АДСЛ на серврере? Для сервака главное исходящий трафик, а не входящий. Примерное идеальное отношение для комфорта 1 вход к 3 на выход по скорости. Т.е. если грубо прикинуть то для 8 игроков 512 исход плюс до 20% на служебку (640 как раз стандартный адсл) выходит потолок, В идеале такая исходящая для тренировки навыков полета или 3 на 3 бой. 8 чел могут иногда испытывать на боевых дискомфорт, если еще сам сервер на слабом компе и в этот же момент является и игровой машиной. ПыСы замерял выделенный сервак - почти 1 мегабит на входе и примерно 2 мегабита (пиками до 2.5-2.7) на выходе было, когда гоняло строем 36 или 42 (сча не помню, но примерно так) человек. Ну хотя движок у ДКС и масштабируется чуток под скорость обратка всетаки должна быть лучше входа, стандартно на симметричном вход=выходу, но пики передачи не должны превышать максимальную скорость отдачи..1 point
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Сервер передает данные всем игрокам. Вероятно, канал на отдачу забивается. (Или работает еще и другая программа на отдачу).1 point
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On second thought I guess the KA-50 might be more survivable (if he sees the threat). The pilot can simply land the chopper and run for cover and let the bird get shot up. :music_whistling: The A-10 doesn't have that option. (except for ejecting)1 point
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Что-то я совсем запутался с ГС3... Он будет модулем для ДКСВ? Если да, в него будут входить ЛА из ГС2? Или ГС3 будет отдельной игрой, не совместимой с ДКСВ?1 point
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When you're performing scissors, watch how well the enemy is settled into the turn with you. You can tell when he's rolled into the same plane and pulling G by looking at his nose and wings. The moment he is settled in, reverse your turn in an unpredictable way. Most people roll through the upright position. It's okay to do that, but make sure you roll through inverted from time to time to keep throwing the enemy pilot off. Also adjust your flight path, sometimes using a slight climb or a slight descent. That being said, you don't want to use a flat scissors too often in the P-51. It's not well-suited to it, and a smart opponent will line you up and skin you like a stuck pig. Remember that pulling on the pole too much will reduce your air speed, and there is a point at which an opponent with higher speed will have better turn rate than you do. Flat scissors is also very predictable, and he can fly his aircraft to shoot you as you come back across. (This is the reason you reverse only after he is settled in.) Get into a rolling scissors instead. You'll generate more rapid closure to produce that overshoot, and it's more difficult for an opponent to line you up for a shot. The best way to do this that I've found is to perform flat scissors or 90* guns defense maneuvers until the enemy is in close, being careful not to get too slow, then take it suddenly into the vertical. If you do it right, he won't have the energy to match because he's been playing catch up the entire time, and you'll beat him out very quickly and get on his six at close range. With regards to a video series, I recommend first discussing smooth handling of the airframe (all the different ways you can burn energy), then pursuit curves. After that, you can get into vertical/oblique turns as a general concept, and then discuss the merge (whether or not to lead turn, etc.)1 point
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Have you tried it twice? Slide them off. If nothing happens, slide them back on and then off again. You should see a response on the in-game throttle. If nothing still happens, I'd guess either a faulty throttle (unlikely) or a TARGET profile getting in the way (almost as unlikely if you've never run TARGET).1 point
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Let's end this discussion. We continue to mix reality and DCS in this discussion. Sorry, on behalf of me and the moderators with a different opinion, OP for making your thread explode. Read the opinions and arguments (takes only one day) and draw your own conclusion. Most importantly: see for yourself which machine is more surviveable. Good luck.1 point
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А ещё вопрос,не перечитывал всё,но не спросить не могу,кто будет контролировать достоверность флайт модели?или сам захотел моделлер,накрутил параметры как захотел и выпустил в мир ДКС,так будет?:)1 point
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у меня очень дичайший вопрос относительно модульности!!! будут платные аддноы - сторонние, например МиГ-21 смогут ли они летать на Миге-21 в сети? серверу тоже нужен этот модуль? остальные игроки будут видеть этот модуль? он заменяет модель другого самолета? хочу подробности работы аддоннов и модулей, вообще неразбериха.1 point
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