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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. ZTZ-99A2 MBT (China) version 1.2.0 released! Changelog Version 1.2.0 Changed engine sound
  2. ZTQ-15 LT MBT (China) version 1.1.0 released! Changelog Version 1.1.0 Changed engine sound
  3. Type 26 Frigate (UK) version 1.2.0 released! Changelog Version 1.2.0 Added air target capability for Mk45 Mod4 naval gun Added tags Changed Sea Ceptor smoke thickness
  4. Project 20831 Steregushchiy Class Corvette (Russia) version 1.2.0 released! Changelog Version 1.2.0 Added exhaust hatches for Kh-35U Changed Kh-35U launch delay
  5. Challenger 3 MBT (UK) version 1.1.0 released! Changelog Version 1.1.0 Changed APS maximum altitude Removed APS player control
  6. Oshkosh M-ATV MRAP (USA) version 1.1.0 released! Changelog Version 1.1.0 Changed optics to M151 Fixed engine sound
  7. Oshkosh L-ATV (USA) version 1.2.0 released! Changelog Version 1.2.0 Fixed RWS turret issue
  8. Haha, since it's the US Infantry, I assumed it's something else.
  9. It's because my infantry keeps falling over when taken control of. This not only creates difficulties to aim, but also a hazard for your mates. This should definitely be solvable though.
  10. US Infantry (USA) version 1.4.0 released! Changelog Version 1.4.0 Fixed M120 Mortar maximum range Fixed M240 wrong ammo type
  11. Strb 90 FAC (Sweden) version 1.3.0 released! Changelog Version 1.3.0 Fixed M134 missing textures
  12. Thanks! I will get it fixed in the next release.
  13. LAV-AD SPAAGM (USA) version 1.2.0 released! Changelog Version 1.2.0 Fixed missing IR missile growl
  14. Project 22160 Patrol Ship (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added pennant number liveries (thanks @HighMaintenanceB)
  15. Project 11356R Admiral Grigorovich Frigate (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added India as user Added missing version number in folder structure Added pennant number liveries for Russia and India (thanks @HighMaintenanceB) Changed 3M55M minimum range Changed RBU-6000 loadout to 96 rockets
  16. Not to my knowledge. No problem. I know very little of the Singapore military, I will have to do some research. I've had the MST in the plans for a long time, but I've waited for more information to be available about it specs and use. But now seem to be a good time to revisit it, since there have been a lot more buzz about it lately. I definitely intend to make more US Navy ships. I'm actually planning on the Zumwalt as we speak, but in order to get models I need to hold back until more donations arrive. As I've said before, I happily spend my time making all the assets, but I can't bear all the model investments myself. Once again, thanks to all who have donated so far, every cent goes into new models for new assets.
  17. Ah, I see. Then you were using the version from Nightstorm. He usually adds my assets to a complete list he maintains.
  18. Yeah, I've been thinking about it. Hm, both the Burke III and Tico CMP have their missile sound configured. I just tried your test mission and I can hear the missile sounds correctly. Yep, I accidently made an error when working with all the animations. The max range will be fixed in the next release. That sounds strange. The only difference between 1.1.0 and 1.2.0 is a couple of added assets. Nothing more.
  19. Perhaps, the decision process remains shrouded in mystery.
  20. No problem. And it's of course most likely a ship mod that's conflicting the Gorshkov, based on the radar code.
  21. There is nothing wrong with the Gorshkov. The most likely issue is that you have installed someone else's mod which uses my code without making it unique, hence creating a conflict. Edit: As a general statement, I have all my 100+ assets installed at all times so that I would notice if one of them would break DCS. I also scan my DCS log every time I release a new asset to make sure I haven't added an issue, no matter it being a warning or an error.
  22. Tigr-M (Russia) version 1.0.0 released! Changelog Version 1.0.0 Release version
  23. Ah, I see the issue. You have downloaded all my assets per country as a single zip. Unfortunately OvGME doesn't work like this, you need to have all the individual zips (one per asset, not one big per country) in the configured folder. So if you unzip Iran.zip you should have CH IRGCN FAC 3.3.0.zip and CH Shahed 136 LM 1.3.0.zip. Then do the same with all the country zips. The combined country zip is something my file hosting provider Dropbox creates when you chose to download a complete folder.
  24. It sounds like a configuration issue. There is no need to unzip anything if you use OvGME. I just put the zips in the OvGME configured folder and they will be detected as OvGME compatible packages. It should display the correct version number and the content of the readme file at the bottom of the OvGME GUI. Just double click the mod to enable/disable it. If you require Winrar or any other compression software, you're not doing it correct. https://wiki.229th.org/index.php?title=OVGME
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