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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It might happen. If I find suitable models. I've been looking into it. Definitely possible. Hm, strange. I checked all missiles, and they definitely have their collision models. I will look into this more. Very possible if I find a suitable model. That's one expensive low poly model. In general I try to make all my assets playable. The exception is where a certain weapon cannot be playable because of more advanced guidance systems, like missiles not IR guided. Another main exception is mobile infantry, where the soldier will lose balance and fall over when player controlled. This should be solvable in the future. So your example with the Javelin isn't player controllable because it's mobile infantry. Hopefully I will get this (and other mobile soldiers) fixed soon. Thanks! Not a priority, but you never know. I've been looking for a suitable model for some time. They are automatic, completely controlled by AI. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Great! Thanks for testing! Perfect! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 22350 Admiral Gorshkov Class Frigate (Russia) version 1.5.0 released! Changelog Version 1.5.0 Changed 9M96M to 9M96D Changed A-192M firing rate Changed asset name to Admiral Gorshkov Changed missile smoke thickness Changed radar ECM burn through rate Fixed ship collision model and helicopter deck clipping -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Check your wind. You're running the mission with storm level wind. A 500 kg UCAV with a miniature super light guided bomb doesn't do well in those conditions. I removed the storm and set the drop altitude a bit higher, so it has a chance to guide the bomb. Targets defeated. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Strange. I’ve defeated a staggering amount of tanks during testing, from 25 000 ft and down. I’ll take a look. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I spend a lot of time on research. I haven't found any of these in use, besides the MAM-C and MAM-L. The UMTAS (made for the T129 heli) was miniaturized (removed motor etc) and became the MAM-L. The TB2 is a relatively small UCAV (compared to a Reaper for example) and it can only carry up to 150 kg of armaments, the MAM-C is only 6.5 kg (compared to a single Hellfire that weighs around 47 kg). The Cirit was miniaturized and became the MAM-C. There is no evidence that the APKWS has been integrated to the TB2 yet. The Bozok is going through integration now, but it's more or less the same as the MAM, an un-powered laser guided glide bomb. Edit: Weapons models are a minor issue, I make them myself. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, and don't forget it's TVM based (no active radar seeker), so dive down to break lock and the missile will be defeated. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for your testing, I think I know what the issue is. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I tested a couple of helicopters like the AI Ka-50 III and the Ka-27. Had them land and take-off from the back of the Gorshkov. No issues. Any particular situation I should test? Send me a miz. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That might very well be in the plans. I might do, thanks for the suggestion. Cool, thanks for the info. Wasn't Eightball making some sort of buildings like this? Strange, I'll take a look. Well, I've configured the units with the specs publicly available. The rest is up to DCS AI. And these configurations might give you different results depending on the type of testing you do. It's things like spotting the target, targeting the target, reloading, max shooting speed, turret traverse and elevation rate, different ammunitions etc. Thanks for the info! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Nope, none of my assets replaces anything in core DCS. Possibly a conflict. Edit: I should add, there is one exception (not relevant here though), which is the RWR and HARMID definitions. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
MiG-29MU2 (Ukraine) version 1.3.0 released! Changelog Version 1.3.0 Added AIM-9M Fixed control mapping conflict issue -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I've actually looked into the Batch 2 River Class, if I find a suitable model I might make it. Most modern ATGMs can also target and defeat low and slow air targets like helicopters. I will probably make more AI aircraft. Huh, strange. I'll look into it. Thanks for the report. Yep, I use available online sources. It will feature the Vacuum-1 and Afganit. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Hey! Thought I'd mention that your 9M119M ATGM 3d model is missing its collision model, so it can't be defeated. Thanks!
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, I didn't really think much of the term I used. But it's formally an autocannon, but technically a chain gun since it runs on electric power. And Sweden has been using the Bofors L/70 40 mm autocannon on its CV90 IFVs for a long time, which is a very different caliber compared to what most other countries use for their IFVs. The Bushmaster is a more modern cannon with more modern ammunition, which both are much more space efficient than the old L/70 with 40x365. We're slowly but surely going to larger caliber IFVs in both the east and west. XM913, BM-57, CTAS40 etc. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, yep. That's what you all have to live with since I'm a proud Swede. I really like the CV 90, so I had to make the CV 9050 (Mk IV) with the Bushmaster III 50 mm gun and Spike LR2 ATGM. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World