-
Posts
1978 -
Joined
-
Last visited
-
Days Won
134
Content Type
Profiles
Forums
Events
Everything posted by currenthill
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Type 26 Frigate (UK) version 1.2.0 released! Changelog Version 1.2.0 Added air target capability for Mk45 Mod4 naval gun Added tags Changed Sea Ceptor smoke thickness -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 20831 Steregushchiy Class Corvette (Russia) version 1.2.0 released! Changelog Version 1.2.0 Added exhaust hatches for Kh-35U Changed Kh-35U launch delay -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Challenger 3 MBT (UK) version 1.1.0 released! Changelog Version 1.1.0 Changed APS maximum altitude Removed APS player control -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Oshkosh M-ATV MRAP (USA) version 1.1.0 released! Changelog Version 1.1.0 Changed optics to M151 Fixed engine sound -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, since it's the US Infantry, I assumed it's something else. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's because my infantry keeps falling over when taken control of. This not only creates difficulties to aim, but also a hazard for your mates. This should definitely be solvable though. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
US Infantry (USA) version 1.4.0 released! Changelog Version 1.4.0 Fixed M120 Mortar maximum range Fixed M240 wrong ammo type -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I will get it fixed in the next release. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 22160 Patrol Ship (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added pennant number liveries (thanks @HighMaintenanceB) -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 11356R Admiral Grigorovich Frigate (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added India as user Added missing version number in folder structure Added pennant number liveries for Russia and India (thanks @HighMaintenanceB) Changed 3M55M minimum range Changed RBU-6000 loadout to 96 rockets -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Not to my knowledge. No problem. I know very little of the Singapore military, I will have to do some research. I've had the MST in the plans for a long time, but I've waited for more information to be available about it specs and use. But now seem to be a good time to revisit it, since there have been a lot more buzz about it lately. I definitely intend to make more US Navy ships. I'm actually planning on the Zumwalt as we speak, but in order to get models I need to hold back until more donations arrive. As I've said before, I happily spend my time making all the assets, but I can't bear all the model investments myself. Once again, thanks to all who have donated so far, every cent goes into new models for new assets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ah, I see. Then you were using the version from Nightstorm. He usually adds my assets to a complete list he maintains. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yeah, I've been thinking about it. Hm, both the Burke III and Tico CMP have their missile sound configured. I just tried your test mission and I can hear the missile sounds correctly. Yep, I accidently made an error when working with all the animations. The max range will be fixed in the next release. That sounds strange. The only difference between 1.1.0 and 1.2.0 is a couple of added assets. Nothing more. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Perhaps, the decision process remains shrouded in mystery. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
No problem. And it's of course most likely a ship mod that's conflicting the Gorshkov, based on the radar code. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
There is nothing wrong with the Gorshkov. The most likely issue is that you have installed someone else's mod which uses my code without making it unique, hence creating a conflict. Edit: As a general statement, I have all my 100+ assets installed at all times so that I would notice if one of them would break DCS. I also scan my DCS log every time I release a new asset to make sure I haven't added an issue, no matter it being a warning or an error. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ah, I see the issue. You have downloaded all my assets per country as a single zip. Unfortunately OvGME doesn't work like this, you need to have all the individual zips (one per asset, not one big per country) in the configured folder. So if you unzip Iran.zip you should have CH IRGCN FAC 3.3.0.zip and CH Shahed 136 LM 1.3.0.zip. Then do the same with all the country zips. The combined country zip is something my file hosting provider Dropbox creates when you chose to download a complete folder. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It sounds like a configuration issue. There is no need to unzip anything if you use OvGME. I just put the zips in the OvGME configured folder and they will be detected as OvGME compatible packages. It should display the correct version number and the content of the readme file at the bottom of the OvGME GUI. Just double click the mod to enable/disable it. If you require Winrar or any other compression software, you're not doing it correct. https://wiki.229th.org/index.php?title=OVGME -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World