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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. BAAS Dynamics who made the SK-60 is working on a really nice looking Draken. https://discord.gg/8cxEZDpUpf
  2. US Infantry (USA) version 1.3.0 released! Changelog Version 1.3.0 Added M249 missing textures Added M120 Mortar team
  3. I have it on my list.
  4. Yep, thanks. It's been reported and I have fixed it. But I wanted to add something more before I released it. Hence the mortar team. The reason I miss the textures in some releases is because I reuse a lot of the textures between my assets, and I don't notice it missing since it automatically gets loaded from another asset in DCS (in this case it could be the Swedish infantry or the HIMARS etc).
  5. Thanks! What's on your mind? Yep, just made it transportable. Did some tests and transported two 120 mm teams in two Blackhawks to their MFP and had them attack targets. Yeah, it's been on the list for a while. I need to find a way to solve the technical stuff to get it working good enough. Well, I can certainly put it on the list. The 3d model would need a lot of work to make it lighter, check out those poly numbers.
  6. Thanks for the nice words everyone! I would also like to give a special thanks to all of you who have donated. You are the ones making all these assets possible. Every received dollar goes into models for new assets. I happily spend my time making assets, but I ask you for continued support since I'm a one man operation. Thanks! Edit: And here is a sneak peek of the next US Infantry release.
  7. Yep, I agree. Both suggestions are on the list. I will look into more types of infantry. Haven't seen this one, thanks for the suggestion. Exactly, that's the only M2KM I've seen so far. Thanks! It probably won't happen any time soon since I primarily focus on modern assets and have a long way to go with those. Might be of interest if I find a suitable asset. But it's pretty close to the stand-in Iranian FAC I have now. Thank you very much! It's an anti submarine rocket launcher, much like the old British Hedgehog system. I've been looking for a suitable model. Yep, the minimum range should be increased. It's on the list. But you'd be surprised how hard it is to find a suitable model, especially with the RWS.
  8. Project 11356R Admiral Grigorovich Frigate (Russia) version 1.0.0 released! Changelog Version 1.0.0 Release version
  9. Admiral Grigorovich defeating a surfaced sub with its RBU-6000. Not very useful since we can't make it work under water. So it's just for fun. But I managed to get it working against partially submerged subs.
  10. Flawless victory! You're too good at this. Not necessarily, if I remember correctly the Sovremenny use the older 3S90 Shtil, not the newer 3S90M Shtil-1 used on the 11356R.
  11. This one might be too easy, so I require the correct name of ship class and missile type.
  12. The Admiral Kasatonov asset were renamed to Project 22350 Admiral Gorshkov Class Frigate a while ago, the latest release is 1.5.0. If you still use the Kasatonov (which is just an older version of the same asset), you will of course get conflicts that makes DCS crash.
  13. The sky's the limit. I never rule anything out. And I don't plan.
  14. US Infantry (USA) version 1.2.0 released! Changelog Version 1.2.0 Added M4 AR soldier Added M240 GPMG soldier Added M249 LMG soldier Added M4/M203 AR/GL soldier Added FIM-92K Stinger soldier Changed M136 84 mm HEAT projectile model
  15. I made new 84 mm HEAT projectile for the M136/AT4.
  16. Well, I guess it depends. It's no secret that my assets in general require more performance since I use more polys and 4K textures. I had 200 M4 soldiers take a stroll over a field without any drop in fps. I run a 13700K/RTX3080/4K. At 500 guys I noticed a 10 fps drop.
  17. As I mentioned in the post above, I don't have a M2KM readily available. I can't just take a wheeled or tracked Tor and strap it to the deck. The M2KM is the standalone version that can be put on a truck bed or a ship deck. If I find a suitable model I might add it in the future, as an option.
  18. Working on the next update of the US Infantry assets. Here is a clip of the rifleman with a suppressed M4 assaulting an airfield.
  19. Thanks! Yep, it's all coming together nicely. Thank you! It's fun to simulate different x vs y engagements. Thank you very much! Easiest to use 'Ground attack' - 'Bombing' - and put the marker on the target. Make sure you are within launch parameters in altitude and range. Haha, I was actually thinking about this. But I don't have a M2KM readily available. Another possibility is use of the container based Club-K system.
  20. Project 22160 Patrol Ship (Russia) version 1.0.0 released! Changelog Version 1.0.0 Release version
  21. Correct, since you guys always guess my assets so quickly I thought I'd try to make it harder this time. Here is another one.
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