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currenthill

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Everything posted by currenthill

  1. I might make the RAN and RCN versions, since I have the bulk of the work already done. And the two versions adds a lot of different weaponry compared to the RN Type 26. I just tried it, and it works fine for me.
  2. We'll see. The land and sea assets I create are pretty much standalone, unlike a missile would be. Not in the immediate future, there are enough modern and semi-modern assets to make. Great idea, thanks! It will automatically be raised when targets get within range. But you can force it by setting the unit alarm state to red. Which I recommend if you want it to be ready for incoming threats.
  3. I actually created the Kinzhal about 6 month ago. But it's part of the assets I make in collaboration with GR/Cap, for use in his videos. So it's not released publicly. Thank you! I know it's in the works by an other modder, so I've held back on it.
  4. As mentioned in the thread, there is already such a mod available. Would you look at that... a mushroom farm. Haha!
  5. Are you running the latest version 1.2.1? Because in that release I fixed the missing EPP.
  6. You are correct, it's an unfortunate reality since it overwrites the DCS core files. Not much I can do about it unfortunately.
  7. They go into the DCS main folder (not the one in your saved games). It's zipped with the correct path intact. C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit
  8. Not really, the options are very limited. So it's a very rudimentary implementation, more or less based on emulating the characteristics.
  9. Haha, too many choices! You only need one of the three radars in a battery, they are all STR (search and track radars). The original AN/MPQ-65 only covers 120 degrees. The improved AN/MPQ-65A covers 360 degrees, but with a limited range and simultaneous targets. The new LTAMDS covers 360 degrees with longer range and more simultaneous targets.
  10. Yep, when fixing the missing track animations I managed to remove the texture definition. The reason I don't recognize this immediately is that I have other assets running the same tracks, so the error only occurs if you run this asset alone. I need to add a checkpoint for this before my releases. T-90M MBT 1.1.1 released! Changelog Version 1.1.0 Fixed missing track textures (again!)
  11. MIM-104 Patriot SAM 1.2.1 released! Changelog Version 1.2.1 Fixed missing EPP issue
  12. Thanks! Unfortunately I managed to create the issue with the LTAMDS release. But I've fixed it.
  13. T-90M MBT 1.1.0 released! Changelog Version 1.1.0 Fixed Arena-M APS not working correctly on the right side Fixed Arena-M APS not engaging low flying ATGM Fixed tracks animations Changed to more modern cockpit with zoom Stugna-P ATGM 1.1.0 released! Changelog Version 1.1.0 Fixed sight glass texture issue Fixed RK-2M-K ATGM altitude and flight path Fixed sight height MIM-104 Patriot SAM 1.2.0 released! Changelog Version 1.2.0 Added LTAMDS STR
  14. Hm, unfortunately I can't find anything obvious in the log that stands out and would cause the issue.
  15. Huh, that's a strange one. Since the unit will show in game but not on F10 map. I have no idea what's causing it, send me your dcs.log and I'll look for clues.
  16. Strange, I tried your test mission and could take control of the Stugna-P unit. So I can't reproduce the issue. But when testing your mission I noticed a small texture error which I will correct in the next release.
  17. Yep, The 22160 with a Tor M2KM has been on my list since I released the Tor asset pack. Well, it's a lot of work and I'm not sure it's in great demand.
  18. Will be releasing an updated MIM-104 Patriot SAM soon, with the addition of the new LTAMDS AESA 360 radar.
  19. Thanks! I'll go through the manual and then contact you to get some more understanding.
  20. Glad you like them! I didn't know about the OvGME Repository feature. I'll definitely look into it as I like OvGME. As mentioned before, look into the High Digit SAM mod. Nice! Thanks for the suggestions and inspiration.
  21. Thank you! There are two main reasons making my assets more resource intensive than DCS core assets. 1) Polygon count. My assets are a lot heavier in general, a lot more polygons for DCS to keep track of. This could be improved by making lighter assets for when zoomed out (level of detail - LOD). I could also optimize my meshes to reduce polys. Unfortunately, both these options take more time, which I rather spend on new assets. 2) Textures. My assets run pretty heavy 4K textures, and a lot of them. I could reduce texture sizes for smaller parts of the assets to make them less texture heavy. I could also have fewer textures (less detail per texture). But I kind of like the nice textures so I'll probably keep them pretty heavy. Lately I have been optimizing them a bit by using different texture resolution depending on the size of the object they are used for. This makes a lot of difference both in loading and in actual storage space. So, for you guys out there running very low spec, I'm sorry, but it is what it is. I'm a one man operation. Fortunately the MT version seem to (at least for me) improve these issues a lot. For reference, I run both development and DCS in 2160p on a 13700K with 64 GB and a RTX 3080.
  22. T-90M MBT 1.0.1 released! Changelog Version 1.0.1 Fixed missing track textures Thanks, but they can also be green.
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