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Everything posted by SonofEil
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This misses the actual goal of DCS and what you're requesting would be an entirely different title/series than what exists. DCS is a series of study sims, each individual aircraft modeled to exhaustion! There will not, and should not, ever be more than one aircraft per title. 100% agree. I'm in love with the modules that we have, but it's now time for a fast mover!! (Indications are good that that's what we're getting!)
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FS 2.0. It was my dad's and I was quite young...and very unimpressed. I was more into Carmen Sandiego in '85. I didn't pick up a flight sim again until MFS '95, then CFS and so on.
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I've seen C-17's use reverse thrust to, well, reverse out of tight parking spots. I'm also curious about the ability to deploy in-air and if this is actually used. I kind of doubt it. Giving a little bump of reverse pitch on a prop while on approach is not uncommon from my experience.
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Looking for realistic procedure for "scramble" (hot launch) mission
SonofEil replied to Bahger's topic in DCS: A-10C Warthog
http://forums.eagle.ru/showthread.php?t=62511 You might recognize someone! (Actually, you might have a couple of our planes from when our squadron was BRAC'd in '05. Is 944 still a gremlin-plagued mess?) In the 'stan we'd almost always have at least two in the air, usually more. And yes, they would fly looooong missions. I don't know what they were doing most of the time, but I heard "another f*cking convoy escort" plenty of times. But we'd also have our "alert" aircraft configured and ready on the ground at all times. A scramble wasn't a usual thing, I'd say on average once every week or two. -
Looking for realistic procedure for "scramble" (hot launch) mission
SonofEil replied to Bahger's topic in DCS: A-10C Warthog
Not so fast! We kept two A-10's on alert at all times in Afghanistan for precisely the scenario Bahger is describing. We scrambled those aircraft many times. Not all battles have scheduled air coverage! I think our goal was 5 minutes from the scramble call to taxi. I don't remember all the details, but we did keep APU's running and systems initialized in certain circumstances. Sometimes they were hooked to ground power. As for actual procedure and pilot communication, I can't be of much help. We'd hear a call over our maintenance radio "SCRAMBLE, SCRAMBLE, SCRAMBLE!!", and off we'd run. More often than not a scramble interrupted a movie or foosball match. After the jets launched, back to the babyfoot table. Bahger, I would love more realistic missions like the ones you're making! Keep up the great work! -
This is an entertaining assessment of the DCS A-10 experience...
SonofEil replied to Bahger's topic in DCS: A-10C Warthog
Actually, what you speak of is very similar to a much-requested feature: inventory! It's been brought up in the forums many times, usually in a Dynamic Campaign mudfight, that it'd be great, and somewhat realistic, to have finite supplies of planes/weapons/fuel. And to have a re-up system, not so much based on "reward", but based on a predetermined logistics and availability scheme. It's obviously not exactly what you're talking about, but just tweak it the right way and it could become a viable and "rewarding" part of flight sims! -
This is an entertaining assessment of the DCS A-10 experience...
SonofEil replied to Bahger's topic in DCS: A-10C Warthog
I do agree with a couple of his points, such as this being the thousandth deployment to the Caucuses. (I'm sorry, it's just true.) As for the gripes about how much there is to learn and how nobody is holding his little hand thru all the really really hard training, too bad! This isn't the sim for you! There's only so many times people can say that the reward is worth the investment. Exactly. This is why it's a combat/flight simulator! The reviewer says, "... there are thousands of curious Silent Hunters, ARMAphiles and Wings of Prey-ers, out there ripe for assimilation." I say that if those ripe for assimilation can't be bothered to put in the time, concentration and effort (and there are plenty that are willing) to learn an actual study sim, then they were never ripe to begin with. It's not the sim's job to conform to the casual "rubber-necker" or sim moonlighter. " There really is no excuse for not offering truly interactive instruction these days." Time/money/hardware. Pretty good excuses to me. The training will always get better (the difference between BS and WH is an amazing leap forward!). As for now: RTFM, Training, Fly, Forum, Fly some more, Notes (yes, take notes, like a real pilot), and RTFM again. It's more and more like reality every day! -
NO!! Make every mission a ramp start! :thumbup:
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That's how it's always been advertised! It's a huge accuracy trade! I repeatedly took out a fuel farm with a tossed CBU-97 from +/- 3nm without a problem. I'd dive to gain speed from about 7nm out, then pull up for the toss at about 3.5 out, 350kts. It never failed to level the place! Trying to hit one tank with one tossed mk82 is an unrealistic expectation in the first place. At the same time, it's fantastic practice and allows you to clearly see the errors to improve accuracy.
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Thank you! There's myself and I think one other person here that has neither Twitter nor (gasp!) facebook.
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The music is the Prelude from Das Rheingold. I think I did shoot a full take-off sequence. There were also ten or fifteen army chinooks parked next to our A-10's. I shot a pretty complete lauch sequence of the A-10's. Then five or six Chinooks started spooling up as well so I decided to shoot that. Bad idea. The truck I was in got stopped on the flightline by a group of what I assume were special forces. Plainclothes, bearded, with M4's trained at the truck and all. Needless to say, they were not too happy about their launch being filmed and confiscated the roll that I had in camera. And that's why I don't have a complete launch.
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Hmm, curious. I remember the hog pilots I worked with years ago said that they kept the engines at max around 75 percent of the time. Maybe I remember that incorrectly, but I do know that we'd also do extended max power runs in test cell as a matter of routine. I guess we'll find out soon enough. Very cryptic. Thanks Yo-Yo!
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From a physiological standpoint, the 'typical' person will begin to detect a sequence of individual images vs. a 'moving picture' below 16fps. That's with a static camera. When the camera moves, that threshold rises significantly. (There's a neat chart that plots the threshold vs. camera velocity, but my ASC handbook is in storage.) But yes, EtherealN is correct. 40fps is quite smooth and capping your max to meet your average, or even your minimum, would help immensly. This, is very incorrect.
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Ignore. Don't bite. Flame bait.
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If there's a way to change it in-game, I'm not aware of it. And I'd never thought of looking for a way to visibly "lock a target" in free cam. I'd be interested to know that also!
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I'm not a big FPS guy, but for some reason this one has me kind of jazzed. EDIT: Fall 2011?! Guess i have some time to think about it!
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Something wrong with first campaign?
SonofEil replied to kingneptune117's topic in Mission and Campaigns
Maybe this? http://forums.eagle.ru/showthread.php?t=67822 Proposes some workarounds. -
So which one did you actually vote for? Chinook is still showing 0 votes.:music_whistling:
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Volume Volume vs. Peak Volume & other options/control trivia
SonofEil replied to mooshim's topic in DCS: A-10C Warthog
So you thought it meant to take the trim off, so to speak? I love it when those things happen! The only thing I can offer is HUD intensity. I don't know what the HUD Color is, but brightness is adjusted using the left/right rocker labeled INTEN on the UFC. I was flying for weeks not knowing what that meant! -
While viewing F2 hit SHIFT+J. Sort of a camera movement/shake effect. I don't know if it's listed anyware, but I found it while poking around the config files a while back. It's a cool effect, but can cause some strange occurances every now and then. Specifically if you go to SHIFT+F11. (Or is that CTRL, I forget.) You can also edit the amount of shake. I left it as-is for DCS:BS and zero shake for DCS:WH with the "floaty" movement intact.
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No kidding! i suspect that having 40 of those things dance, spin, target and shoot in the sim would temporarily cripple even a highly capable PC! Here's one of Textron's sales vids for the BLU-108: I'm happy with whatever compromise ED employs!
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Ok, I have my new 2GB HD6970 installed, so here's the update with a pic: The card fits in a HP Pavilion Elite case. Barely...sort of. As you can see from the pic, there's still a few inches of free space in front of the card. The problem is that my HDD cables would be impacting the card if it were a half inch longer. So therefore, barely! Also, it doesn't leave much room for general cable management. In fact, it leaves no room. I also had to move my optical drive to the lower bay as the slightly larger new PSU made the fit uncomfortably tight. The Corsair 750W PSU also has far more cables than I needed and I was wondering where to put all of them. I ended up stashing them in the now-empty top optical bay. In the future, I'm going modular! Because of my cable mess I'll probably migrate everything into a new case in a couple of weeks. I'm unable to fit my side cover back on and I have a small floor fan blowing into the case to compensate for the lack of directed airflow. Fingers crossed, but everything seems to be working fine. Game performance is much improved. I'm getting solid 80+ fps in DCS:WH with max settings while joy-flying...at dusk...with moderate weather. (A scenario that used to slow my machine down considerably!) Besides some messing around, I haven't really entered combat with it yet. (Strangley, IR Mav has a noticable performance impact again, while IR TGP has negligable impact. Did the code get de-optimized?) Overall, I'm pleased. I was aware that I might have real estate issues from the start, so getting a new case won't be a big deal, and the performance improvements that I've seen so far are stellar.
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What's the question?
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Yes, thank you, I tried that. Here's what windows says: EDIT, again: I was able to navigate to the folder with the icons, and the icons are present, an orange, green and blue one. When I select the icon that I want (origianl orange) nothing happens, my desktop shortcut does not change.