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zildac

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Everything posted by zildac

  1. No, not a bug. The gun is powered by air pressure from the engine. I'm guessing you're closing the throttle in your dive? Can't remember the exact parameters rpm wise.
  2. No worries, the behaviour changed in an update a while ago.
  3. Hold WPT Inc long, then select WPT in the display on the left under the cowling (can't remember its proper name) and then WPT inc as normal and you should be able to cycle through WPTs again.
  4. This looks great. I wish I could offer help re your IC issues but it's way over my head. I'm sure there's a lot of us that would be incredibly happy if you released it even with the IC issues unresolved. But I appreciate that doesn't help with your situation.
  5. Are you pressing sensor select forward so the tgp display changes from INS to IMAV?
  6. TGP seems to be a little broken in regard to FLIR at the moment. Was excellent after the initial rework a few months ago, but it's definitely gone a little backwards since for some reason. I only really use it in the AV8 and the Hornet. Spotting seems much harder in WHOT or BHOT in OB right now.
  7. [emoji23] Bit harsh Sent from my Pixel 7 Pro using Tapatalk
  8. @Taz1004 Thanks! This is really useful, it's especially annoying in Through the Inferno for example where there are regular messages re AWACS etc
  9. Yup, always unzipped. No particular reason other than I like to check the folder structure
  10. I typically unrar and drop the folder in.
  11. Understood, already done. Thought it may be something different, thanks.
  12. @Taz1004 Re the shaders mod in your OvGME config. Anything useful that you'd be happy to share, performance or visual wise or just personal prefs?
  13. Thanks Taz!
  14. As I recall, it caused some lighting effects and rendered objects to only be visible in one eye, even way before MT. Are you saying you didn't experience this issue in ST?
  15. I'm assuming the lighting rendering anomalies are not present because of the lighting anomalies already reported in the MT build?
  16. I think the ACLS bolter issue is more related to the general burble effect that is currently somewhat unrealistic. Few posts mentioning it, and I've had it happen to me a number of times.
  17. I raised this as it got me too:
  18. I think this behaviour has changed recently. You now need to include an elevation for the point in order for the pod to snap correctly. @Sylosisis this per chance the Kerman campaign mission 3?
  19. I don't own the Spit, but does this help: /topic/317405-clear-canopy-glass/
  20. I think you mean, the way in which you chose to install the mod "messed up your DCS". Use a MOD manager.
  21. Of course, there's a large knurled metal ring to unscrew it and remove the stick. Can try a strap spanner if it's too tight. Perhaps it's just overtightened?
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