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zildac

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Everything posted by zildac

  1. Yeah, that doesn't look right.
  2. Thanks for confirming @ChillNG thought I was going mad, I'm a bit of a Harrier Noob but not that green. Assuming 3519FT?
  3. Mission 3. I'll double check but pretty sure no elevation was given.
  4. Thanks, but elevation isn't given. Looking at some (older) tutorials, they state that if elevation isn't set then ground level is used. I guess I could just set 0?
  5. Really enjoying the campaign so far. Little stuck on mission 3, so when you get tasked with taking out the MLRS units, and are given the coords once entered into the EHSD as a new WPT the format differs. For example, N xx.xx.xx becomes N xx.xx.xxx and the same for E also I noticed that when using DESG to slew the pod to the newly created WPT the pod is not ground stabilised. I am running the latest MT OB , perhaps the second issue is a bug?
  6. Do you run OXTRK Turbo mode with this config?
  7. Thanks Taz.
  8. OK, so this MOD needs updating as glass.hlsl has changed it seems?
  9. Many thanks, time to try again
  10. Just completed the first mission too, really enjoyed it. Any tips for finding the IED, I spotted the blue smoke but could not find the destroyed building after a fair while looking with the pod.
  11. Thanks, will have a try later today. So tried and no luck, unfortunately. The MFDs still look like CRTs, thanks for the suggestion though.
  12. Shouldn't have to, no. Only if you update VB for example.
  13. Hi, As an example : https://www.digitalcombatsimulator.com/en/files/3306396/
  14. You legend...thank you!!
  15. I think there are some "issues" with lighting and particles etc in the current MT build at present.
  16. @Bummer Love this pit, any chance you could offer an "LCD" panels option too. I’ve tried merging with another LCD panels mod, but I’ve never got it to work.
  17. @Taz1004 Hi Taz, this MOD now appears to cause the smoke markers to go crazy with the latest OB 2.8.3.37556 and creates what almost looks like a napalm effect. Please see attached screenshot, this does not appear to happen unless using the MT EXE.
  18. Agreed, but, 12900K and 4090 shouldn't see the spike issues. Especially when I can happily hold 70 FPS + all day. Again, it is likely just down to the MT build being in its infancy. I don't think it's a Varjo issue. And for FS2020 I always lock at 45 with MR and Turbo on, runs great, but sends me to sleep
  19. Done And someone else has also reported it: Although apparently, ED are unable to reproduce and need a track
  20. I get far better performance with the ST EXE and MR. I'm using TTI Syria which is heavy. Using the MT EXE and MR I see drops to 23 FPS. With it off I never see below 70 FPS. So I really think the issue is a DCS one as this is not the case using MR in FS.
  21. Yup, I see a big hit with MR enabled where I could happily maintain 70+ FPS MR is dropping to below 45. I do think some of it has to do with the frame time spikes in DCS as I do not see any issues in FS2020. So I think it is a DCS issue as opposed to an inherent limitation of the Varjo implementation of MR.
  22. Do you have "Hide extensions for known file types" ENABLED in Windows?
  23. I think those artefacts are part of the new dynamic "forge" stuff HB is pushing out in the Tomcat. I'm guessing reinstalling the mod overwrote that functionality.
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