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Everything posted by tomeye
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There is a reshade preset on the first post, does this work?
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DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Do you receive the error for a specific texture or every time? An idea that comes to my mind is that it could be an issue that it cannot read the texture size or name of a specific file. -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Sharing a thought, the script creates a temp folder in the location you execute. It unzips and processes the files there. It might be on a different drive from where you have DCS installed. Also when you receive the out of memory error, did you check the free space on your drives? -
On a similar thread
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DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
You should only use the mod folder and install in DCS folder (not saved games). Using a mod manager you will backup and overwrite files to make it easy to reinstall after updating. -
Both mods offer the same result, reduced texture size which affects the VRAM usage. The PowerShell script is a manual/adhoc method that anybody can apply without waiting for others to reduce textures and upload.
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DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
yes it's get cleared at the end of the conversion Remove-Item (Join-Path $tempPath -ChildPath "*") -Recurse Remove-Item (Join-Path $tempPath -ChildPath "*") -Recurse -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Default policy is RemoteSigned which could explain your error -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
do you mind sharing the customization? -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Comparing size of textures zip indicates the problem. After running the script we have: Mods\aircraft\AH-64D\Cockpit\Textures\AH-64D-CPT-TEXTURES.zip 490Mbytes Mods\aircraft\CH-47F\Cockpit\Textures\Cockpit_CH-47F_Textures.zip 1.6Gbytes Chinook is 3x times larger! -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
I am using 3080ti (12GB VRAM) and I have similar experience with Chinook textures even using this script. Changed configuration to medium textures and Chinook is playable but Huey looks blurry. -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
The powershell script reduces textures size for those already provided by Taz and includes other modules too. I think you only need the Powershell script. -
VR user (g2) and I can see no NVRAM benefit too, with 3080Ti I still have to use medium textures for heavy/new modules (ch47, ah64, etc.). OpenXR toolkit provides very useful statistics in CPU/GPU/NVRAM usage and you can see NVRAM 100%+ causes shuttering. The F10 issue seemingly is affecting more people now.
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DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Override the graphic settings and apply medium textures for the heavy modules. -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Do you think we could automate this per module? -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
I wonder how these presets work and modify textures size on the fly and eventually affect VRAM usage? This must be working on a different way than the script because they apply immediately. -
DCS Optimized Textures Powershell Script
tomeye replied to zbysiek's topic in How To Mod for DCS World
Apologies if my question is not strictly related to thread but does anyone knows how ED uses high/medium textures in graphic options? I am asking this because when I set to medium all new aircrafts (ah-64, ch-47) utilize less VRAM. My idea is to set medium for those while keep high for old modules (uh-1h, mi-8) which do not consume VRAM. -
Servers are fully restored, I can see my old stats.
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[Official] SimShaker for Aviators
tomeye replied to f4l0's topic in PC Hardware and Related Software
Thanks for that! I had an idea, have you considered an option on the GUI to allow addition or duplication of existing to a custom named aicraft/heli? This could help with mods or interim time between updates. -
tbh I have been using the above mode for very long time which means I would not have noticed the difference in loading times. Even with additional load times, the VRAM stays below 100% which makes every module flyable with VR and my setup.
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Ι feel your pain with VRAM but the above mod I shared made all modules flyable.