- 
                Posts344
- 
                Joined
- 
                Last visited
Content Type
Profiles
Forums
Events
Everything posted by tomeye
- 
	Try this command from PowerShell to check the applied policy, what is the output? Get-ExecutionPolicy
- 
	There is a reshade preset on the first post, does this work?
- 
	Do you receive the error for a specific texture or every time? An idea that comes to my mind is that it could be an issue that it cannot read the texture size or name of a specific file.
- 
	Sharing a thought, the script creates a temp folder in the location you execute. It unzips and processes the files there. It might be on a different drive from where you have DCS installed. Also when you receive the out of memory error, did you check the free space on your drives?
- 
	On a similar thread
- 
	You should only use the mod folder and install in DCS folder (not saved games). Using a mod manager you will backup and overwrite files to make it easy to reinstall after updating.
- 
	Both mods offer the same result, reduced texture size which affects the VRAM usage. The PowerShell script is a manual/adhoc method that anybody can apply without waiting for others to reduce textures and upload.
- 
	yes it's get cleared at the end of the conversion Remove-Item (Join-Path $tempPath -ChildPath "*") -Recurse Remove-Item (Join-Path $tempPath -ChildPath "*") -Recurse
- 
	Default policy is RemoteSigned which could explain your error
- 
	do you mind sharing the customization?
- 
	Comparing size of textures zip indicates the problem. After running the script we have: Mods\aircraft\AH-64D\Cockpit\Textures\AH-64D-CPT-TEXTURES.zip 490Mbytes Mods\aircraft\CH-47F\Cockpit\Textures\Cockpit_CH-47F_Textures.zip 1.6Gbytes Chinook is 3x times larger!
- 
	I am using 3080ti (12GB VRAM) and I have similar experience with Chinook textures even using this script. Changed configuration to medium textures and Chinook is playable but Huey looks blurry.
- 
	The powershell script reduces textures size for those already provided by Taz and includes other modules too. I think you only need the Powershell script.
- 
	VR user (g2) and I can see no NVRAM benefit too, with 3080Ti I still have to use medium textures for heavy/new modules (ch47, ah64, etc.). OpenXR toolkit provides very useful statistics in CPU/GPU/NVRAM usage and you can see NVRAM 100%+ causes shuttering. The F10 issue seemingly is affecting more people now.
- 
	Override the graphic settings and apply medium textures for the heavy modules.
- 
	Do you think we could automate this per module?
- 
	I wonder how these presets work and modify textures size on the fly and eventually affect VRAM usage? This must be working on a different way than the script because they apply immediately.
- 
	Apologies if my question is not strictly related to thread but does anyone knows how ED uses high/medium textures in graphic options? I am asking this because when I set to medium all new aircrafts (ah-64, ch-47) utilize less VRAM. My idea is to set medium for those while keep high for old modules (uh-1h, mi-8) which do not consume VRAM.
- 
	Servers are fully restored, I can see my old stats.
- 
	  [Official] SimShaker for Aviatorstomeye replied to f4l0's topic in PC Hardware and Related Software Thanks for that! I had an idea, have you considered an option on the GUI to allow addition or duplication of existing to a custom named aicraft/heli? This could help with mods or interim time between updates.
- 
	tbh I have been using the above mode for very long time which means I would not have noticed the difference in loading times. Even with additional load times, the VRAM stays below 100% which makes every module flyable with VR and my setup.

 
        