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tomeye

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Everything posted by tomeye

  1. Solved with OpenXR-API-Layers-Win64-HKLM.exe the ultraleap layer was above HTCC
  2. In DCS VR settings ultraleap needs to be enabled? I am using reverb g2 with ultraleap and finger bluetooth mouse. When I enable this DCS start in 2d
  3. When I remove LeapC.dll from bin directories DCS starts in 2d. I remember having this problem before but do not remember the solution. Any hints?
  4. Is there a notification for each new update? I was using 2.6.9 beta and checked manually for 2.6.10. I also noticed the latest stable is 2.7.0 which seems latest than beta. Which one is the latest?
  5. Did you modify the scale inside the files CoreMods\characters\models\glove_L.chanimgpu and glove_R.chanimgpu as per https://htcc.fredemmott.com/games/dcs-world/README.html ?
  6. I tried that but when I changed the scale of the hands following the instructions I could not see the cursor. I think our bigger problem is the head movement.
  7. @Multiplayer team we desperately need your server
  8. Removed most of mods and it seems to have worked
  9. Thanks, I will try it and update the thread.
  10. I saw it randomly with ah-64d in Sinai map.
  11. Hey @Taz1004 sa342 cockpit is missing textures with latest patch.
  12. I was suffering with shutters and it turns out it's the VRAM that fills 100%+. I recommend to check with some perf monitoring tool your VRAM usage.
  13. I tried that already but some scripts were missing and I am not sure how to resolve that.
  14. Another solution is to provide texture settings per aircraft. Having textures at High makes huge difference in GPU memory usage between huey and apache. The latter goes 105% in my 3080ti while huey stays around 80-90%. The apache with these settings is unplayable. I recommend adding this setting under the special options or even better calculating your GPU memory and offering the best option per aircraft.
  15. @VirusAM I tested this before and after your recommendation, it seems to work better but I feel the head movement could be causing the feeling that it's hard to control with fingers and leap motion. Maybe it needs some kind of saturation setting like we do for hotas.
  16. Thanks to @rafalg78 and the wonderful instructables page https://www.instructables.com/Ring-With-Mouse-Buttons-Wheel/ I built the ring mouse and it's working very nice with fingers and leap motion. However, I have a question which I think it's not solved yet. How do you manage to use the fingers as mouse while using the VR headset which by default moves the mouse cursor? It seems quite difficult to change switches because you need to keep your head completely still. My question is have you managed to decouple or disable the vr headset mouse movement?
  17. Same here, I have enjoyed quite few hours on the server. If you need help let us know.
  18. You only need to delete the folder, I recall by default it's under the "my documents" folder.
  19. As far I understand Pitool is specific to pimax headset. I am using a G2, so not sure what can be done on my side. Although recent patches seem to have helped with fps, not completely but now it jumps back to normal quicker.
  20. I found that and will give it a try soon but it looks very promising! https://www.instructables.com/Ring-With-Mouse-Buttons-Wheel/
  21. Every time I change the values do I need to clean shaders?
  22. Why do you have two values per setting? Are these something like min/max?
  23. What I miss from previous versions is the noise which used to feel more realistic/noisy. Although I 've never seen a real NVG
  24. I have the same exact issue with misalignment. But I recall that in some older version this was not present.
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