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tomeye

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Everything posted by tomeye

  1. Same here, it is much better now switching f1 - f10 - f1. Not sure if it was mentioned in any change log of the recent updates. I think it was caused by significant unloading/loading of VRAM or process prioritization. @Qcumber I am on 3080ti with 12GB vram and still this mod is extremely useful with memory load.
  2. FYI my problem was due to missing license after I did some email change. Thanks for your help though
  3. I did check and exported once more. What do you mean by that? No shaking happens from DCS only via testing through sound module.
  4. Before and after today's patch I have the following problem. The audio output in sound module is correct and test works fine with all samples. In the SSA configuration is also correct and logging shows activity (check screen). But no shaking or sound to the bass shakers, any ideas? I have repaired both SSA and sound module. null
  5. Similar here, I have a windows scheduled task that triggers when G2 usb connects. It performs the below actions null
  6. Can you share more details on that? There have been several threads on the forum about it and I was not aware it was reproduced.
  7. @BIGNEWY any chance the dev team is aware of the discussed issue?
  8. Yes it loads and works ok. The only issue is the error in SSA.
  9. Additionally the log in C:\Users\<user>\AppData\Local\SimShaker for Aviators\log.log contains the errors: |ERROR|SimShaker.UI.ProcessManager|System.InvalidOperationException: No process is associated with this object. at System.Diagnostics.Process.EnsureState(State state) |ERROR|SimShaker.Core.DataProvider.DCSDataProvider|System.NullReferenceException: Object reference not set to an instance of an object. at SimShaker.Core.DataProvider.DCSDataProvider.disconnect() I cleared all settings for both apps and now sound module (latest beta) starts with ssa (latest beta). I only get the error displayed. I can test with previous version of SSA in case something changed with latest update.
  10. I deleted the entry and selected again my usb sound card. After restarting the app I have the same entry and error
  11. <?xml version="1.0" encoding="utf-8"?> <!----> <App_Settings> <Enable_Log Value="False" /> <License Key="removed" /> <Nic Address="" /> <NicNum Value="0" /> <Activation_Method Value="1" /> <Prenumerata_ Value="" /> <Info_123 Value="" /> <Enable_ASIO_Audio Value="False" /> <Selected_Audio_Device Value="{0.0.0.00000000}.{aa462063-416c-4ac1-a536-0a4baf63eb38}" /> <Selected_Max_Audio_Channels Number="2" /> <Enable_Compressor Value="False" /> <Enable_Booster Value="True" /> <Compressor_Factor Value="0,8" /> <Boost Value="1,1" /> <Num Value="0" /> <Start_Minimized Value="True" /> <Hide_When_Minimized Value="False" /> <Check_For_Updates Value="True" /> <Enable_Couples Value="True" /> <Surround_ Value="True" /> <Channels_Mask Value="3" /> </App_Settings>
  12. I was running beta 2.40 but I moved to stable and it launches the sound module. I still get the error is SSA beta. System.NullReferenceException: Object reference not set to an instance of an object.
  13. Installed 2.7.5 and I get the below error The sound module does not start with the following error in evtx
  14. It happened again to me Not sure if it is related to some mods I had to enable because of multiplayer server I joined. It seems that GPU loses priority from DCS to something else and I am not sure what can be done to revert.
  15. I have the same problem with F10 especially the first time in a mission I use F10. Watching the GPU timing in OXR Toolkit it goes from 15-20ms to 60-80ms. It feels like unloading and reloading textures, objects, etc. but I could be wrong. I will try the above mentioned exclusions from AV.
  16. one more idea, whenever a new patient loads can you automatically show the new patients number and weight?
  17. Very nice server and mission to fly, well done! When the high priority announcement I am not sure what needs to be done as the list of missions looks the same.
  18. I have two profiles, one for the saved games folder and the second for the DCS installation folder. For the second you need to install mods but OVGME helps by making a backup of the files before overwritten. This way when you disable a mod it restores DCS to its default structure. On the live profile you need to setup a backup folder that keeps the original files for restoration. I hope this helps but this is also useful. https://wiki.hoggitworld.com/view/OVGME
  19. OVGmE or similar mod manager is what you need. You can easily enable or disable mods from DCS.
  20. @cfrag can you allow custom shaders/textures in the pure client? I use some mods to free VRAM.
  21. If I recall correctly the problem is with LeapC.dll that you need to replace in both bin and bin-mt folders using the one that comes with Gemini.
  22. I feel it got better with removing mods but still I see some lag when switching f1-f10. As you mention there is some load/unload when switching which affects performance.
  23. @Gunslinger52 there are two ways to make it work: install and configure HTTC or use fingers https://github.com/glenmurphy/fingers Both work similarly, I prefer HTTC because you set and forget but I really hate the head movement conflict.
  24. It's all about the conflict between head movement and mouse which makes things difficult for such devices. I wonder if pointctrl solves this issues somehow.
  25. I wish we could try without head movement conflicting.
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