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Everything posted by chardly38
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rubblebeam dont know if this helps. A long time ago someone wanted to remove the static objects from airports and posted a mod for that. I couldnt get it to work but maybe this is a start.
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I know if i start from hanger number .... After landing I return to the same an it opens. Didnt know if this helps
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+1 :thumbup: :poster_offtopic: if helios doesnt work with edge then im out. But I know thats not up to ED.:Flush:
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Look at ATC. They have sent it out to us not working correctly. That is that is the way they do it. What would be nice is something that would say ( This.......is not working 100% because we are........) But lets hope that this limited resourced company can deal with having two sim engines to work on.
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I really love the lights of Kohlki, why with Kutaisi...
chardly38 replied to Skulleader's topic in DCS Wishlist
The ones that GripenNG listed are the best looking. Those are my night mission. All others are christmas tree light. They have been this way for the beginning A10c standalone. Over 4 years ago. Probably will stay that way. Someone made a mod to help make them look better but it makes the good ones look ok. I use to have it but having a hard time finding. -
Here is a track. At WP 2 I attack a truck. As Im heading to WP 3 tell wingman to engage AAA this time he does. And takes out both AAA in one pass. SOOO here we go to WP 4. Wingman given command to engage AAA. He flys to WP 4 calls AAA then leaves to turn around to engage only one AAA. Then he will have to be told to engage AAA again. At WP 4 is what happens to me 90% of the time. To me AI is not working correctly. This not only happens to AAA but tanks also. It make a mission or quick start to long and frustrating.
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The A10 and Su 25t skins are not default. I missed the track. Ill make one tonight
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Here are two quick start missions. They are the A10-C Georgian Foothills mission moved to a different area. One for A10 and SU25t This will happen to me every time. Take out the first 2 trucks and head to WP 2 tell you wingman to engage AAA Before he spots them. The A10 will fly to the target spot the target then turn around fly away and attack only one target at a time. Do the same with the SU25t and it will engage with no problem. This is also the same at WP 3. DCS Change Log 1.2.3 A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target.:huh::shocking:
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With most of us with the A10 wingman getting then to attack is a pain in the@#$^%%%. But what I find funny is if you jump in to the KA50 or SU25t and command an attack THEY DO IT. They dont fly to the target and say (contact air defence) turn around got back to the target and attack only one at a time. Has any one tried applying the script from the SU25t to the A10 as for engaging targets. It would be nice to have a quick start mission that was designed for 20 minutes not last 1 1/2 hours because the wingman take for ever to attack.
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There is no guarantee that EDGE will give better performance. Look at CBU's I use to have no problems with 1.2.0 and watching them in the MFCD with no slide show. Now forget it. Along with a big battle. If they keep adding more stuff to World to slow it down why would they not do the same with EDGE.
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So setting to 10 helped with the problem? I have had this mission for a very long time (1.2.0) and never had this problem before. 1.2.8 is causing problems. I hope ED isnt changing the AI behavior and giving us more broken patches.
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There are problems with 1.2.8. Been flying same missions sense 1.2.0 with no problems at all. Well not this bad.
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More AI convoy problems Im adding that the convoy in this mission will not stay together. You can see in the screen shot. There are two convoys one east and one west. Both will do the same every time. Im also adding a screen shot that I see from time to time where two vehicles lock together.
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Plus 1
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Im having the same issue. FARP shows up in the templates but will not load. Harpoon could you post a mission with the FARP so I can save it to my templates.
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It should be in /username/saved games/dsc/mission editor/ if you dont have a templates.lua you will have to go in to the mission editor in game and make and save a template great work.
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static target -> JDAM, moving target -> LGB ... riiight?
chardly38 replied to Flagrum's topic in DCS: A-10C Warthog
When I have this problem try the boat switch to get the different FLIR settings for the TGP. ED is enjoying making the TGP more difficult to stay on target. After the latest up date I have never seen so many GIMBAL ROLL in the sim before. Its becoming annoying. -
No tryed it,. with or with out easy communication it is allways the same. close out the menu and all i get is VHF AM with no options.
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I get, understand and welcome working on the sim and making things better but when they decide to to change something that is not going to work would it not make more sense to leave it broken at there end and not send it out to us not working. And why is it only one airport that works.
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Fixed wing aircraft have stopped working. You get a response to startup then after that its no longer your option to ask for taxi or takeoff. ATC has not been working for along time. It would be nice to get a responce from ED to when they are deciding to getting it to work again. and yes im on the right frequency. I have been flying sense A10c 1.1.1.1 Here is what happens every time. Ask ATC for startup. Get a responce. If i close the ATC menu it will not come back up. I just get AUTO. If I leave the ACT window open. It will get stuck open right after the bit test when audio is being tested and the A10 says pullup pullup. Then the menu window will not close until off the ground.
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When are you ED planing on fixing ATC. The ONLY airport that it works at is Anapa. Its getting annoying that new features have been added but the MOST important feature for cold start is still not working. Instead it having US aircraft smoke like Russian aircraft fix what's not working.PLEASE:thumbup:
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00022.249 WARNING FLIGHT: HELIPAD + FARP has no ATC communicator!
chardly38 replied to wolle's topic in Mission Editor
http://forums.eagle.ru/showthread.php?t=115047 try this -
is there a way to have a heli stop at a way point and just hover until targets are destroyed then have it fly to the next wat point to pick up troops. I know how to get them to land at a way point but not stop.
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I wished it worked with all but thats up to Gadroc