I cant get it to work. Here is my file. It will allways defalt to the 1st one in the shiptexturesBMP. Ive tryed your description and mine with no luck. As you can see in the picture im using two different bmp F16 skins. One camo and one gray.
I just did a test with what you said. I replaced all of the files to default and I was able to remove the tail numbers but the files in the liveries folder would not work. It only shows the skins in the shiptextures.bmp
You found away that other people and I didnt figure out. So plus one on your rep:thumbup:. Ill try this with the other liveries because That is the easy way to do this. Thanks for your help. Ill try to fix the tail numbers this weekend and give the liveries a try.
I have seen some people ask about this. I enjoy flying night missions but Helios
being so bright kills the experience. SOOOOO. Here is my version of Helios at Night.
Im uploading now
I know it will never happen but it would be great if the Su-25t was fully click able and worked with helios like the A10. But Ill just have to settle for a 6dov pit.
I have put the wrong file in one of the downloads. In the --worldtexturesTGA-- folder I put the wrong file in it. I will fix it this weekend. It should not be f-14.tga.
And 4 new skins for the F-16
2-169th FW S.C. 532 and 549 (ANG) McEntire
2-187th FW Alabama 372 and 399 (ANG)
4-188th FW Arkansas (ANG)
2-422nd TES 128 and 131 (AFB) Nellis
No it wont. Look at the KA50. Gets Its tail shot off an can fly around and take out tanks. The A10 gets hit by one bullet from a t 55 tank from 2 miles out and your done for the day. Cant have that US plan better than that RS tank.:music_whistling:
Ed is adding alot of falures to the A10 In every update that I have seen from 1.2.0 the tanks take more to hit. The target pod jumps off target the closer you get and the GBU 38 misses alot. Even with AI. I have seen them do 3 passes on a tank and 2 of the 3 GBU 38 miss. Just saying.......
ED has added failures the the game. In early versions this never happened. Slaving the SPI to target does'nt all ways help. When using mark points you dont slave your SPI