

Mike64
Members-
Posts
42 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hey. I'm part of the team developing "[Dropzone](https://dcs-dropzone-registry-viewer.pages.dev/)" a DCS mod manager I'd like permission to list this mod on there. Key things to note: We don't store your mod code we only store info to support marketing and installation (using the download link from the Github Release) We are happy to make the basic config but you will need to submit any info changes and releases going forward (we are happy to help make that process easy)
-
https://discord.gg/ScYSGmadkg
-
Is it possible to have a generic routing template for all aircraft? Don't want to be spawning a pile of aircraft just to be templates.
-
The lack of SP support is a bummer considering the older slot system works great on SP and I know a bunch of people who want it on SP. The work around is simple just host your own server but this really shouldn't be the case. I can't really think of a major reason why it's not available to SP unless you put all the code in the MP server code because you never thought about SP. Oh well.
-
Yeah its a optimisation if you know everyone spawns on an airfield so having the camera there means quicker loadings
-
Do you, mean the site that was built in a few days? By a Principal Software Engineer. In their spare time. According to your bio, you are an Airline Pilot (Captain) for UK regional airline. And we know you know nothing about software engineering because you think ED is good at it.
- 9 replies
-
- mission editor
- dcs engine
-
(and 2 more)
Tagged with:
-
Reproduction (Mission provided): Spawn Carrier with Parked player aircraft + AI helicopters and Harriers on deck Attempt to take off from carrier (Finding there isn't an ATC call to make and ground crew Request launch doesn't clear decks. Take off (usually using a just about clear catapult) Do Radio calls to Carrier to Land (Observe Helos de-spawn but Harriers stay in place on the arrestor gear) Crash into harriers Expected behaviour: Either Radio call or automatic deck clearing when connecting to catapults Harriers de-spawning when landing setup is needed via radio (Bonus) Re-organise aircraft on deck to clear needed areas but still show on deck if possible. Caucasus - Operation First Support.miz
-
Military Assets for DCS by Currenthill
Mike64 replied to currenthill's topic in Static/AI Mods for DCS World
Hey Current Hill, One of my January Tasks is to add all your 1.0.0 mods to my database did you get around to sorting operational information? (No worries if not I'll do it manually if needed) -
Main Release Version 0.5.312.22 * Added: * Added: SA-10 Radar Variant Templates * Added: Kneeboard Editor (Only compatible with BR mission post this release) * Added: Kneeboard Rendering and standardized briefing component * Added: Livery Selector will choose a Livery from coalition nations if country set to CJTF(B/R) * Added: Payloads default now auto assigns loadout. Clean/Empty option * Added: Escort Attacking units now try to intercept hostiles * Added: On Road variants of escort * Added: Escort Refactor Units now attack escorted units * Added: Support for timed aircraft spawns * Added: Transport to player airbase or any airbase * Added: Transport objective troops Support vanilla transport methods * Added: Missing C-17A and Mig-29S (Mig-29G also flyable) * Added: Support for Folder based liveries * Added: Unlimited fuel for target aircraft * Added: CAP variants of Idle (Aircraft ROE free fire original Return fire) * Updated: * Updated: Aircraft attackers delay spawn relative to intercept point * Updated: Automatic troop loading limited to Aircraft not supporting native loading (currently: UH-60L) * Updated: Corrected JTAC unit as Static (it doesn't move) * Updated: Custom and Vanilla Templates * Updated: Data to DCS Open Beta 2.9.2.(purging non default liveries) * Updated: DB data to DCS 2.9 * Updated: Dotnet from 7.x.x to 8.x.x * Updated: Increase Kneeboard image size to ED default size * Updated: made "CombinedArmsPilotControl" default on * Updated: Missing Tasks for aircraft * Updated: Moose script to Moose 2.9.2 * Updated: Process Images at save stage (Faster generation, Slower saving) * Updated: Reduce Kneeboard resolution for performance * Updated: S-3B Tasks and upgraded tanker out of lowpolly * Updated: Unit selection no longer chooses immovable units that will be asked to move * Fixed: * Fix: Aircraft on base targets now have waypoint on aircraft not airbase * Fix: Attack logic for Escort mission attackers * Fix: Auto check for and fix undeclared modules in templates * Fix: Bad testing package version * Fix: Broken Target coordinates scripting * Fix: CLI failing due to uninitialized DB * Fix: Error after trying to spawn Non existing aircraft * Fix: Escort direction wrong way round * Fix: Escorted units go direct to end * Fix: Failing to clear Objective Hints * Fix: Infinite loop crash * Fix: JSON parsing missed module for Cargo and Static Objects * Fix: Medium and Long Range SAM site should always spawn full template. * Fix: More bad filter count occurrences * Fix: Null error * Fix: Objective CAP feature & Taskable CAP ROE incorrect * Fix: objective complete count logic * Fix: Objective features spawned at pickup for move to front line rather than at drop off * Fix: Objective hints no longer allow objectives to ignore borders. * Fix: Override Radio Frequencies type conflict * Fix: Packages Airbases not showing in Briefings * Fix: patrol aircraft ROE incorrect * Fix: Remove bad and incomplete data. * Fix: Standardize DCS Task usage for players * Fix: Stop multi detection for FlyNearAndReportComplete * Fix: Template groups shouldn't be shuffled order * Fix: Throw error when template file missing * Fix: Values set to null rather than empty string causing null pointer error * Fix: Yak-52 now player flyable * UI * UI: Ban and allow everything buttons on ban list page * UI: Clearer on Objective separation setting relocation data * UI: Improve Kneeboard Editor Functionality * UI: Incorrect filter on Subtask Behavior * UI: Payload to QuickBuilder * UI: Task & Behavior have descriptions * UI: Use Task for player Payload instead of default * Upgraded: * Upgrade: Bump FluentRandomPicker from 3.4.0 to 3.5.0 in /Source * Upgrade: Bump Markdig from 0.33.0 to 0.34.0 in /Source * Upgrade: Bump Microsoft.AspNetCore.Components.Web in /Source * Upgrade: Bump Microsoft.AspNetCore.Components.WebView.WindowsForms * Upgrade: Bump Microsoft.Maui.Graphics from 7.0.100 to 7.0.101 in /Source * Upgrade: Bump Microsoft.NET.Test.Sdk from 17.3.2 to 17.8.0 in /Source * Upgrade: Bump Polly from 8.0.0 to 8.1.0 in /Source * Upgrade: Bump xunit.runner.visualstudio from 2.4.5 to 2.5.3 in /Source * Upgrade: Bump YamlDotNet from 13.4.0 to 13.5.2 in /Source * Misc: * Misc: Add warnings for BR data missing DCS data * Misc: Correct bad link * Misc: Update docker readme command * Misc: Update editors notes for timed spawns * Misc: Update links * Misc: WebApp shutdown much quicker
-
Problem: Scripting doesn't stop you from adding more than 10 items in the F-10 Radio option. With multiple scripts, it's not possible for scripters to deal with it with SubMenus as mission makers can simply put in too many scripts. Expected Solution: The radio menu gracefully handles it by replacing the last option with a "More" option. This would allow users to "scroll" through the options.
-
- 1
-
-
Military Assets for DCS by Currenthill
Mike64 replied to currenthill's topic in Static/AI Mods for DCS World
Hey quick permission check! I am developing BriefingRoom for DCS and we would like to add your units to the tool. We load the mods in DCS and then take configuration info in order to allow our tool to support the mods. This data is also made available (although not public) to others building similar tools eg DCS Web editor Example mod configuration: https://github.com/akaAgar/briefing-room-for-dcs/blob/main/DatabaseJSON/Mods/A-4E-C/UnitPlanes.json Unfortunately, ED sucks at configuring half-decent operator tables so we have our own https://github.com/john681611/dcs-data-miner/blob/main/customDataSets/UnitOperatorsMods.json if you can provide this info it will save a bunch of googleing. I'd love you to add your units to our tool if you would allow us. -
Not really viable and ChatGPT doesn't like talking War or anything that could be used as Misinformation Yup Watch our discord main released are every few months but betas come out as regularly as I can make them We also have a proper domain now! https://www.dcs-briefingroom.com/ Should be sometime this month, I'm trying to do main releases more often but life keeps saying no. Sure! The only advantage of running on your gaming rig is you get access to any custom Liveries and Payloads you have installed. We do not actively monitor the forums. In fact I forget about it regularly. Beta updates and discussion are hosted on https://discord.com/invite/MvdFTYxkpx
-
Just gave it a go nice work. Great to hear its not a replacement mod anymore. Personally the Super Hornet is a much better looking airframe. Shame that the pylons are a bit janky wonder if some pylons should just be marked as travel or at least limited to weapons that can be launched. From Nightstorm's message I understand that fully functional extra pylons is not easy/possible fix without someone at ED conveniently adding support for it to the base aircraft. Never the less I've added it into the next Briefing Room Release as a compatible mod.
- 421 replies
-
- 2
-
-
- super hornet
- hornet
-
(and 2 more)
Tagged with: