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trigen

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Everything posted by trigen

  1. And hopefully all buttons are bindable
  2. Looks nice. I also see they payed special attention to the animations, i'd rather they spend the time they did on making it look right to exit the helo and devote it to something that matters, the FD!
  3. Its not the pit (parts) that cost money its the tools you need to build it ;)
  4. I'm assuming you have the shkval etc set up in your pit, to remove it from the main screen view you can go into the init files and remove render_purpose.GENERAL from \Ka-50\Scripts\Aircrafts\Ka-50\Cockpit\SHKVAL\SHKVAL_init.lua if LockOn_Options.flight.easy_radar then purposes = {render_purpose.GENERAL,render_purpose.HUD_ONLY_VIEW,render_purpose.SCREENSPACE_OUTSIDE_COCKPIT} else purposes = {[color="Red"]render_purpose.GENERAL[/color],render_purpose.HUD_ONLY_VIEW} end The same applies for the rest of the things as well. The nose is sadly a part of the KA-50 model and not the pit itself so i cant move that around with this mod. From the looks of it its not textured either and that requires some advanced hex editing. What you can do is to change the cockpit position in relation to the model in Ka-50\Config\View\server.lua. The zoom is the same and the view really dont change much, i'd go for this option if i was you CockpitLocalPoint = {} CockpitLocalPoint[PlaneIndex.iSu_27] = {8.15, 1.38, 0.0} CockpitLocalPoint[PlaneIndex.iSu_33] = {8.35, 1.35, 0.0} CockpitLocalPoint[PlaneIndex.iSu_25] = {3.5 , 0.4 , 0.0} CockpitLocalPoint[PlaneIndex.iSu_39] = {3.406, 0.466, 0.0} CockpitLocalPoint[PlaneIndex.iMiG_29] = {4.92, 1.35, 0.0} CockpitLocalPoint[PlaneIndex.iMiG_29K] = {4.9, 1.254, 0.0} CockpitLocalPoint[PlaneIndex.iA_10] = {3.991, 1.55, 0.0} CockpitLocalPoint[PlaneIndex.iF_15] = {6.5, 1.238, 0.0} CockpitLocalPoint[PlaneIndex.iKA_50] = {[color="red"]3.188[/color], 0.39, 0.0}
  5. Would be easier to just edit a monitor file in \LockOn Flaming Cliffs 2\Config\MonitorSetup\ and run in window mode _ = function(p) return p; end; name = _('2 Screens'); Description = 'Configuration with 3 identical monitors each with its own camera'; Viewports = { Center = { x = 0; y = 0; width = 1920; --whatever your screensize height = screen.height; viewDx = 0; viewDy = 0; aspect = 1.7; }, Right = { x = 1920; y = 0; width = 1920; height = screen.height; viewDx = 1; viewDy = 0; aspect = 1.7; } }
  6. Looking forward to the 4th beta time! even building a stick and collective
  7. Here you go Has a bit of a nose cone in the way tho but nothing major KA-50 Empty pit.rar
  8. Tub with wings ;) http://www.scsimulations.com/downloads.php?do=file&id=58
  9. And ye true, out of the box would of course be preferred
  10. Pretty much confirmed with the script stuff, i'll look at it tomorrow to see if i can sort it properly. You can probably sort it yourself by using the stuff Me Icemaker and others have come up with here http://forums.eagle.ru/showthread.php?t=70716&highlight=cmsp
  11. Quite sure you can already with some script tweaking, lemme dig up the info
  12. Would love a tip on this one Its connected and works but its quite jittery. The HE has a black white orange and red , so i'm curious on the white one, anyone have an idea?
  13. A small but significant start on my hardware side. Taking what i have at the moment, it has a functional throttle but not connected. Will also redo the base + the inner workings that is iron (waay to heavy) once i get all the wiring and bodnar card that i need in the mail. It will get me flying for now tho. I'm thinking of going for a snap on handle for the collective so i can change between a bell 206 and Blackshark
  14. thanks for giving it a test Brydling, i know some of the programmers here on the forums was working on a combined stick setup program but i doubt they have done any curves so perhaps they would like to help out later on, in any case its mostly for fsx and some older games it would be needed so no big deal, guess im just to spoiled with the cougar
  15. Looking good, what i really miss tho is the ability to set curves outside of the game, but i'm sure some good programmer can come up with that (believe there something lurking on the software side around the forums already)
  16. Current setup (i know its a mess) Stick something i call the cougar 52 Saitek pedals Buttkicker for some vibration feedback, flying a lot of helo's
  17. Found a good site here with most things one can think of http://www.hobbyparts.com.au
  18. Hello Guys I was wondering if you could help me out a little, mostly with where to get some materials for some helo controls. I'd like to build something like the things on http://www.computerrepairs.ca/Cyclic.htm Problem is that i really dont know where to get the parts i need, mostly cause i dont know what to search for and so on, i'd love a few tips, preferably in europe if there's any links but anything is good. Planning on scavenging my x52 for pots/boards etc and use my cougar for a cyclic handle. Thanks Trigen http://www.Virtualredarrows.com
  19. "Of course. I forgot. I have not tried this setup. But 7 bezels vs 4." You dont really notice it after a while but it depends on the game ofcourse. As for 5 in portrait i'd say it depends as much on your monitor quality as anything else. my cheap benq 2420 view aspect is really poor for that kind of setup so to any byers make sure you pay attention to that if your going for 5, they also tend to flicker (like you have no vsync) when moving the view sadly. The main reason i dont run it tho is due to my formation flying, there the bezel is in the worst possible position
  20. Dodosim 206 with a 6970 x 6 landscape is pure awesomeness i tell you
  21. http://www.scsimulations.com/downloads.php?do=file&id=58 For DCS A-10C
  22. trigen

    Aerobatic Teams

    No matter how much you try you cannot get me to put smoke on and off when needed ;) i, rinse and repeat just not always in the same spot ;)
  23. I'm sure Ells meant not for public release but forgot to add the "just yet but here's some progress" to the end there.
  24. I'm guessing you cant actually make hud/mfd's in cmd (not sure as i havent looked into it much) so i'm guessing you will generally move things around using the default hud for the pit. Like you would with Onepride's tools. The limitation with those tools is that the mirrors dont work with the skins/lod trick and when you move the ILS stuff you actually move the whole pit model so its very difficult to get the correct position in relation to the view point and ground. Here you can just place the stuff and dont have to worrie about the geometry and use the .lom pit as pit-GLASS.lom and also get the mirrors, in my view that would be the prefered way to do it
  25. Hacks? Creative workarounds you mean Thanks to Ed either way
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