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Avimimus

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Everything posted by Avimimus

  1. The Su-25 Rules! Thank you!
  2. I'm just glad that the Rook is still being worked on. I'd love to have a little more modability (eg. a few extra slots), but basically upgrading the Rook to have current features is great!
  3. Hello, I thought this would be a fun project for a modeller. Not much is known (outside of photos of the model and some size estimates) - so it should be quick to do. A few quick edits could: - produce a tweaked FM - shift hardpoints into internal bays (and add the FAB-1500, extra R-73 etc.) - modified hardpoints would allow simultaneously carrying all of the sensor pods (with the models hidden inside the fuselage) and a couple extra jammers (expanding the sensor suite) Some speculative drawings: http://paralay.com/sh90.html A few more pics (one has to register on the forum to find them): http://www.secretprojects.co.uk/forum/index.php/topic,132.msg100022.html#msg100022 http://www.secretprojects.co.uk/forum/index.php/topic,1033.msg138843.html#msg138843
  4. One can still attack ships using the Su-25T (I usually use anti-radiation missiles, followed by laser guided ones - typically KH-25MP and KH-29L)
  5. It would certainly be cool to have a junior series which could cheaply model some of the newer aircraft (PAK-FA, JSF) for which there is too little data to do a good job. However, I'd be happy with just the Su-25... It would be great to have the old Su-25 models working as a DCS module (even though they would be lower detail)
  6. It is a very odd idea - but it should be easy to do at lower detail: http://www.paralay.com/sh90.html http://www.secretprojects.co.uk/forum/index.php/topic,132.0/nowap.html (You have to register to see the pictures on the second site...) Could do it by modifying the hardpoints and flight model for the Su-25 slightly... the avionics were basically similar...
  7. That is pretty neat (I hadn't known about the Phalanga/Shturm compatible versions). I was wondering - will you add the S-24 (4xloadout) circa the Chechen wars? It would also be nice to see bombloads for the Mi-24 (including 10xFAB-100 as used in Afghanistan). It is a shame it won't be possible to add a door gunner... It might be neat if you set up a thread to obtain loadout corrections/expansions from people... there are quite a few. Great work!
  8. Btw. The Mi-24P has a fixed forward firing gun...
  9. He did a lot of work for OPF/ARMA series. If I recall correctly he was the first person to show that he had modded Il-2 (a couple of years before QTim made public tools).
  10. No purgatory - death is likely to be a lot darker or a lot more supernatural. Although we can"t be sure can we? We could have all died and now exist in an identical universe?
  11. Thanks, I guess my concern is that FC2 compatibility will eventually be dropped when the air-to-air/sensor modelling is overhauled. I see no reason why the Su-25/Su-25T, with their optical sensors and reliance on the human eye should be abandoned, though. I'd dearly like to see an FC3 which just retained the Su-25/Su-25T as flyables. The Su-25 is one of the last aircraft to rely on the Mk.1 eyeball and analogue dials. It also provides a unique weapons set and an ability to fly strike missions for CIS countries (effectively doubling the target diversity in the campaign). Until another Russian strike aircraft makes it into DCS we really benefit from having this plane.
  12. Fate of the Frogfoot Hello, I thought it was time to inquire about this: I've heard that there aren't sufficient references to model a Su-25 to DCS standards. However, it might be possible to retain the Su-25 as a playable OPFOR for the A-10. This would be a payable addon or an easter egg along the lines of FC2. Is this possible? Will we be able to fly lower fidelity Frogfoots well into the DCS series? Or will the last flyable Frogfoots be in FC2?
  13. Yes, there is no way a maverick should be able to lock onto a manpad so easily ;)
  14. It is funny - I usually only fly mud-movers - rarely multi-role even. The one exception on the interceptor front is this plane. I really would buy a Mig-31 sim... (F-16 not nearly as likely) So I'm looking forward to any improvements in the model. It looks nice.
  15. I'm sure you could get it done if you're willing to pay enough though...
  16. It was in the original FC - made these weapons much more useful I think. If you load them on a Ka-50 you can drop them in groups of 1-3 (it is hard to control the exact number released due to the very fast release rate while the trigger is depressed). There is also a glitch which causes an extra bomb to be dropped from the rack (it appears to be hiding inside of the other bombs). I'd be curious to know how they are used in real life.
  17. My first thought is that you might want to consider the number of rockets v. the size of the ship.
  18. Be ready to eventually give up (as a strategy of last resort). I was looking forward to rockets in this sim (taking out three out of four vehicles fired at in one run etc.) - but the mixture of the flight control system and fire control system means that employing rockets is actually harder than employing missiles (requiring more avionics use, delays etc.) So now I fly an unarmed Ka-50...
  19. I wonder if the various civilian vehicles (the one's which spawn automatically) could have these guys attached?
  20. I thought I'd strongly recommend the documentary "Bomb Harvest". It gives a real sense of the underfunding and risks to bomb disposal in the 3rd world and the tremendous costs to the population which is still being paid more than three decades after the fighting ends. It is also quite disturbing to watch the traumatized reactions of the old people to detonation of nearby bombs (many of whom lost families to bombing in the war). Of course, as a virtual pilot I'm exceedingly please at having cluster munitions and really value them. However any aerial bombardment is harder to unquestioningly support after seeing the impacts so closely. http://uk.video.yahoo.com/watch/2396044 Still, I'm looking forward to them in DCS... *idea* Maybe ED should make a bomb disposal simulator as well? - just as tense...
  21. Also Paralay's sight usually has some neat stuff: http://www.paralay.com/pakfasu.html
  22. Also, it is worthwhile to note that the engine currently planned for the main production variant is expected to have a 2d nozzle (and the faceting of the rear/underside of the plane will likely be optimized further once the final engine is available)
  23. Patents have been found for what appears to be this aircraft's missile launching system. When you need them send me a PM and I can trawl for them. These two threads have a lot of information if you have the time to look (you need to register/login for the pictures to appear): http://www.secretprojects.co.uk/forum/index.php/topic,9186.0.html http://www.secretprojects.co.uk/forum/index.php/topic,9717.0.html For possible weapons: http://www.secretprojects.co.uk/forum/index.php/topic,283.0.html A slide show with some compiled pictures (some of the weapons data is quite inaccurate): http://rapidshare.com/files/401179206/PAK-FA_s_First_Flight_on_29_JAN_10_REV5.pdf
  24. The only use against vehicles that I can think of would be perfect trim + right attitude, altitude and range + laser correction + salvo of twenty rockets for some kind of suppression effect. So far I manage about 0.5 targets per pod (climbing to 1.5 targets per pod if I'm focussing so hard as to not enjoy myself) - this is in environments without threats. The airframe just isn't a stable enough platform to conveniently accurately deploy rockets (at least with my joystick). For close range work the cannon and cannon pods do a much better job, while the only real use for rockets is structure demolition. Which is sad because I kinda bought the sim largely for the rockets. I used to imagine the challenge of deploying them (but I underestimated the challenge). So now I only fly the Kamov without weapons. I wish there were some civvie helicopters - I'd really be into that!
  25. Absolutely perfect!
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