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Galinette

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Everything posted by Galinette

  1. Did you try M-2000C?
  2. In the old FM (<=2.7.15) for instance, there is a significant STR spike around corner speed (about 2dps high) that is totally missed in your charts. (By the way you should go a little bit higher in speed, you're often missing the corner speed) Also, there was a very high STR achievable at very low speed (about 100-140KTS CAS) , typically above 20dps, that is very well documented in user's videos, tacviews, forums, that we never denied and (finally) fixed in the new FM. I'm surprised your charts don't show it. I suspect the low speed flying was done manually without visible FPM and Chevrons and thus at unstable speed and/or level.
  3. I know what I'm writing, and yes the dcs.silver.ru has an issue for measuring STR values in DCS at low speeds. An issue I know well in the previous model strangely doesn't appear on the charts. Is the aircraft piloted manually during measurements or with some AP script? Is there any smoothing of the values? If flown manually how do you handle the FPM being off HUD at high AoA to control zero climb and stable speed? Anyway.. dcs.silver.ru is a really neat tool, being able to compare DCS aircraft performance is nice. Don't take it personally if I write (and again, I know what I'm writing) that part of the data isn't accurate
  4. Well, first of all, every model is incorrect. Even the best one. It's a model. Old model wasn't bad, especially considering the limited amount of data. The new model is more accurate. Absolutely not. - The engine update was focused on getting realistic thrust, fuel consumption and transient behavior. Only this. It had the side effect of unrealistically increasing some turn performances, in some areas of the flight domain. We acknowledged since the day 1 of engine update that FM needed an update. - Following update was a quick and dirty drag increase in order to mitigate the issue, from user demand, as the FM study was taking more time. We communicated on it, that it was just a simple tweak of the old FM as a temporary measure. - The new FM was actually never compared to other aircraft during the study. The only goal is to provide the most accurate model possible, and especially to make every known procedure possible. The biggest flaw of previous FM was a much too high STR at very low speed (<140kts) and low altitude. It's now fixed and I already had some dogfighters complaining about the fix. By the way, dcs.silver.ru are inaccurate as this abnormal STR did not show in the charts, I don't know why. Some discontinuities in the old FM are also overly smoothed. The vast majority of DCS players are single player and PvE focusing more on being able to perform the real break procedures, emergency landings, etc... The french air force is actually using the M-2000C module for training. Balancing dogfight is not in the priorities, even if dogfighting is fun..
  5. The throttle was not in cutoff position when pressing the start button. You need to ensure it is locked in cutoff position (with red button kept pressed, and throttle full way back). Then unlock it by pushing the throttle forward, more 13% than 10%. If you want to play realism, if ever you see Tt7 go red during start up procedure because of a mistake, immediately set throttle on cutoff, and fuel cutoff switch to on immediately! This won't save your engine but will save the aircraft
  6. Interesting, I wouldn't have thought the F-16C to be this heavy. We still need a F-16A/B in DCS. Much lighter, and somewhat more thrust . The only true We don't need those pesky MFDs and reliable engines
  7. These charts don't do justice to the F-16, they stop before corner speed where the viper shines. Large deltas have a flatter turn rate curve as they need to take less AoA than small regular wings at low speed (especially with slats). On the other hand they have a significantly higher drag at high speed / low AoA than viper like wings. Check Mirage III and KFir charts : STR curve is very flat over a broad speed range. The Mirage 2000 performance chart from the Northrop symposium, that is shared in the forums, has low value. Turn rate is overall lower than a Mirage III which doesn't make sense with the latest M53P2 engine. It also has a wrong shape (slope is too high)
  8. If any versions of the M-2000C releases have to be compared, it's pre engine upgrade (<=2.7.12) and post fm-rework (>=2.7.18). The state of intermediate versions has been communicated upon already : reworking the engine without updating the FM resulted in an overall too high performance, which was adjusted in the next version with a quick and dirty fix that wasn't validated. So, versions between 2.7.13 and 2.7.17 shouldn't be used as reference in any way. You should present better performance charts, that go beyond corner speed, are more precise on conditions (air temperature, max afterburner time, ...) Setting fuel quantities that give everyone the same afterburner time is a much better comparison. By using 100% for everyone you give a strong penalty to aircraft with large fuel capacity. Any time you give a judgment on "realism", please provide a comparison source, otherwise this has little informative value.
  9. That's likely an effect of your rudder, not the nose wheel.
  10. Recently, we removed a smallhard-coded deadzone in the M2000C controls, as this preventing doing micro corrections if you have a very precise stick. This may explain the change you have seen. Also, we made the auto-trimming more accurate, so a minimal stick input bias is more noticeable. Just add a small deadzone to the axis settings of the M-2000C, you will find back the old behavior. I don't know the Warthog, isn't there a calibration software? Calibrating the center carefully is always better than a deadzone, if possible.
  11. This seems unreproducible. Are you sure your don't have a curve or calibration issue? If possible, please send a .trk showing the issue.
  12. These two buttons have no lights according to our sources. This is not a bug but a feature
  13. What do you mean by Tt7 rule of thumb? RPM increases to approximately 60% for the anti surge procedure, and this rule would lead to 1200°C Tt7. Tt7 may not be 100% accurate, but this is a simulated parameter (from full thermodynamic modelling of the engine) and is not "scripted", so we can't apply an average rule here. What I know is, it nearly touches the red zone at each startup and decreases. Same for Sec CARB RPM, it's in no way scripted and a pure simulation result. The default fuel flow is the parameter here. Maybe it's too low. Besides this, alarm panel is not accurate, and will be updated later on together with better failure modelling. Emergency LG handle too, this is an old thing that requires remodelling how the handle animates so fixing it is postponed, but will happen.
  14. Galinette

    Black Out

    Yes, g lock effect is a core feature. Fighter pilots that comment DCS on youtube channels all say it's way too sensitive compared to real life, and disable it for playing.
  15. Hi, I don't think anything changed. The line shows "unit_name / MGRS". In the first screenshot unit name was empty, while in the second one unit name is too long, the end is cropped with the MGRS. So as a first fix, if you have control over the mission, just use shorter unit names. What I can do then is truncate long unit names so that MGRS always shows, or put MGRS before the unit name.
  16. Nice! Maybe the CG is more forward relative to the main landing gear on the viggen, and it is likely lower too. Also the Mirage 2000 has a pretty strong wing Cm moment coefficient linked to relaxed stability, a very strong ground effect from the flat, streamlined belly. It is known that it is prone to fall on its tail upon landing in some conditions. Last update, we had to do a quick fix to the FM as people complained about the increased turn rate from engine overhaul. We also updated the FBW laws from pilot feedback and this is what you feel the most in handling changes and aerobrake : with elevons allowed to max deflection on the ground, you have more control. And we noted a few things to improve when it comes to wing properties and performance, this is being adjusted carefully and will be part of a future update.
  17. I know the situation before this latest update, I'm the developper. I can't fly a Mirage 2000 myself, but I'm in contact with pilots. I asked them, it's forbidden to hold aerobraking below 100kts. Why ? Because in some weight configurations the plane can topple back, even at 0kts. Yes, you can make a mirage standing still in equilibrium on its main gear in some fuel/loadout configurations (yes, I asked to mechanics, this is something important in some procedures). At this point, you need zero aerodynamic force to make it keep an angle. So if you hold aerobraking at too low speed, you can reach a point where you don't have enough elevon authority to pitch him down, topple back, and damage the aircraft. So actual mirage 2000 pilots have absolutely no idea of the minimum speed the aircraft can hold aerobraking. It's forbidden to try, they don't play with it. The FM is in a WIP state and has already evolved a lot since the latest update. I will check this carefully, it may be already fixed to your state as a side effect to changing other variables. But no, any change at the latest update is not necessarily wrong. What mainly changed here, is the ground elevon FBW law, we learned that with weight on wheels you get direct the full deflection range which wasn't the case before. And again, you can't say "I flew fighter aircraft, this isn't true". That kind of specific point is so much aircraft specific, you can't take a value from one and apply to another one. An aircraft that will topple back if you tilt it by more than 15-20° on the parking has theoritically, no minimum aerobraking speed. As a conclusion: - Don't tilt the aircraft at more than the inverted T cue in both take of and landing - Don't try to roll or aerobrake at less than 100kts. - Wait incoming updates, but the behavior won't change back to its exact state before last update.
  18. The mirage center of mass is very close to its main landing gear. It can topple on its back if you refill the wing tank compartments on the wrong order. Couple this to an extreme ground effect when at its aerobraking pitch since the trailing edge is very close to the ground. And you can end up with a really different result from another aircraft. Now the landing procedure is clear : at 100kts you must land your nose gear and stop aerobraking. What you tried to do is forbidden. Stick to the procedure
  19. I know the module behavior well! My point being : yes, it has changed a lot compared to previous version, but it could be in the right way.
  20. Do you have a source for this? Actual M-2000C use aerobraking down to 100kts, at which point the procedure dictates to land the nose wheel for using wheel brakes. But pilots do land the nose wheel intentionally at that point, not because it doesn't hold anymore. Then regarding "not normal when land a Fighter", the M-2000C has the perfect configuration to hold aerobraking : the wing surface is huge and ends up very close to the runway on the rear, leading to a huge ground effect, air being trapped between the wing and the runway. Not something that happens on fighters with tails. Unless you have specific sources about the topic, the 80kts behavior is far from impossible.
  21. Argument 369 is the RPM % needle
  22. As said above, we know the low speed behavior issue very well. We also know this video by heart, have AdA feedback, testers that reproduce the airshow displays, analyze frame by frame, etc... Basically if you find something or know something there are 99.9% chances we know it. Why does it take time to correct then? Well because modifying a FM is really complex, every slight change you make affects not only the flight domain zone you want to correct but the whole (cruising speeds, approach speeds, turn rates, accelerations, transsonic times, FBW stability and oscillations, AP stability and oscillations, etc etc...) so yes, it takes time. We are releasing next week an update that will fixes things, without being 100% sure of having tested everything despite 15 testers each spent many hours finding issues and retesting after every change. So the update will be released to make the community happy, even if some new issues may be found afterwards. We are already planning another following FM update with more tuning. Thanks in advance for your understanding.
  23. I just tried an empty aircraft (300kg fuel, clean) with unlimited fuel, and the temperature setting to the minimum allowed in Caucasus of -12.4°C, 21 december, midnight I managed to increase CAS by 3kts (from 86 to 89) then it decreased quickly to 60kts and I stopped the test. Any other trial with standard temperature (15°C) and at least 1T fuel and you immediately loose all your speed. TacView is attached. Tacview-20220713-164447-DCS.zip.acmi Conclusion That's currently not possible without cheating by modifying files. Reminder Cheating, for instance by modyfing aircraft mass, is feasible. You should only connect to servers with Integrity Check enabled. Even then, it may take some time (from a few seconds to one hour) for the server to detect it. That's why when it comes to claims about wrong performances, only a single player TRK file, that we can replay on our side, can be trusted. It's classified.
  24. If you go full vertical, you will gain altitude... as with every aircraft in DCS or IRL. Now if you say you can go full vertical and gain speed, in a non-modded M-2000C version on DCS, you will need to bring some proof (a replayable single player .trk file) because otherwise that's likely defamation. We are not responsible for poor BFM skills and defeats in dogfight
  25. It would be interesting to have the tacview, there is not enough information here. Especially the variation of Em (aka Ps). If aircrafts are descending and/or descelerating, this changes a lot. The M2000 is known to overperform at very low speeds, this will be adressed in an FM refresh. Now, the viper is doing a very bad job here. The mirage is on the deck and has no energy, if the viper goes vertical and dives the mirage is toast. He will never recover energy fast enough to avoid it. Side note I see a lot of debate about very low speed turn rate. At that altitude and low speed turn rate isn't depending much on drag anymore. It's mostly limited by turn authority which becomes lower. This is why a brick with a big engine and vectored thrust can achieve any low speed turn rate. In that specific mirage case the aerodynamic instability does all the turn work (and not the elevons). Very high turn rates can be achieved at constant speed, if you allow the aircraft to loose altitude. But that's not sustained turn rate (Ps<0)
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