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Tree_Beard

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Everything posted by Tree_Beard

  1. There must be something going below the surface (no pun intended) that makes it harder than you'd think it would be to develop just a flat square of only open water. Otherwise, I can't figure out why ED wouldn't just quickly create and release such a map that pretty much everyone wants. Honestly, I'd probably even be willing to pay a few bucks for it if they wanted to charge.
  2. For example, say I want to add more missions to a campaign to expand the story a bit more. Can I do this?
  3. Can't believe no one has suggested this yet: A third map of the English Channel
  4. What maps are incoming besides the South Atlantic map? (which is yet another map with very narrow appeal, in my opinion)
  5. I don't know about a newsletter but it was on the DCS 2022 and beyond video as well as confirmed by Nineline here:
  6. All WW2 multiplayer uses Normandy, and now Normandy is getting expanded and presumably more detailed. I feel like ED and Uggra must have not communicated at all prior to developing two nearly identical products. I think ED really needs to consider doing something to make this terrain stand out from what Normandy offers... Like covering more of the Eastern UK or expanding to cover more of the Low Countries or even some Western German territory. Without doing that I really fail to see a single reason anyone would buy this after Normandy is improved.
  7. I have a powerful PC and have recently begun getting into DCS WW2 mission design. The issue with WW2 scenarios is that they usually involve A LOT of aircraft and ground assets in the AO. Does anyone have any tips for mission design that I can use to maximize performance while also getting the most assets in the mission as possible? For example - I am sure some aircraft or ground units are well optimized in terms of LOD and some are not. I can tell the JU88 in particular is horrible. What other planes and vehicles are performance hogs and which are on the lighter side? Anything else to help a lot of units operate somewhat smoothly together in a large mission?
  8. Really wish this would get addressed sometime soon. As the only German bomber in the roster, it really limits WW2 mission design options when having more than a couple on screen drops FPS by 50%.
  9. Ability to add ambient sounds to the map that you only hear if you are close to the source of the sound. Like crackling gunfire in a city during a ground battle or air raid alarms at an airbase.
  10. Not necessarily complaining about it.. I know there was some work done on missiles recently, so just trying to figure out if this was an actual change or if I am just crazy.
  11. When I do an air start mission, can I change the default settings that the radar starts out with?
  12. On the attack radar page? Sorry I don't see that option? Edit: Nevermind, the option appears once you are airborne. Thanks for the help.
  13. I mean the tone that sounds like white noise that the aim-9 seeker makes when it has not detected anything. It only happens when I actually jettison the tanks too, which is also weird. I can switch to aim-9s and back to aim-120's and the sound stops, but then I have to set up the aim-120 attack radar the way I had it again because it goes back to the default settings.. Has anyone else had this issue? I just downloaded a t16000m profile for the new hotas I got and I am wondering if this has something to do with it. Here is the profile - https://www.digitalcombatsimulator.com/en/files/3305744/
  14. Like for example, I want add add some distant crackling machine gun sound fx to a city on the map that are only audible if I am controlling a ground unit on the city streets or flying low past the buildings, and not audible if I am 10 miles away in the cockpit. Can this be done?
  15. Thanks for the input gents. It is sounding like there really isn't a smooth way to get this done the way I am envisioning it. I think it should be something you have an option to do so maybe I'll make a wishlist thread.
  16. For some context, say I wanted to create a single player campaign that is sort of like a Top Gun fighter school program. I want to be able to go out and fly against AI aggressors but not actually shoot each other down. Can this be done?
  17. I don't even really care about flying the plane. Just allow the player to F5 into a gunner seat and shoot at the attacking BF109s and FW190s during a raid.
  18. Fair enough. I think most would agree there is a gaping void right now in terms of WW2 Pacific content. I doubt nearly as many feel the same way about Falkland Islands material.
  19. Yes, I haven't been able to get any allied heavy AA to actually fire at me either. The guns wake up, track the flight, and then shut down without firing a shell.
  20. This map seems really niche. Great if you are really into the Harrier but not sure who else. With how rarely we get new maps in DCS, wish this release was something more broadly applicable to other planes and plausible what-if scenarios.
  21. Pearl Harbor would be great. I think DCS Pacific Theater stuff would print money if we had a few assets to go with a map or two.
  22. F18 vs Su27 - AI vs AI BFM, both set to Ace level skill. Every time I run the test, the AI F18 dumps all energy after the merge, gets down on the deck and gets stuck flying slowly in a straight line at extreme AoA... usually eventually crashing into trees or the ground. The Su27 stays airborne, but can never get a shot off on the F18 as it slowly crawls across the ground. When it lines up for a shot, the nose of the Flanker sort of bugs out and it flies past the target. I have no mods installed and I just did a fresh reinstall of the whole 200+ gigs of DCS. Same behavior. One of the most frustrating parts of this is that when I try to save a track file to demonstrate what is happening, the track usually shows something completely different... I think the file below sort of shows what I am talking about though. I am trying to figure out if this is a problem with my client or an issue with the broader game itself. aibug2.trk
  23. I was flying practice BFM against the AI and noticed it seemed more inept than usual. After that, I set up a series of Ai vs AI match ups to spectate and see what happens. The two AI Hornets will slow down and merge at like 180 knots with full airbrakes, then spiral down to the deck and fly at extreme AoA until one or both crash into trees or the ground. This happens on all maps with all AI levels. This isn't right is it? hornet.trk hornet2.trk hornet3.trk Edit: Strangely, it seems like the Echo 19 sound mod I just installed was causing this.. not sure how or why
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