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Stearmandriver

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About Stearmandriver

  • Birthday 10/08/1977

Personal Information

  • Flight Simulators
    2020, DCS, FSX
  • Location
    PNW USA
  • Occupation
    737 pilot, tailwheel / acro CFI

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  1. Try tilting your view up and down while looking at the IFLOLS. The yellow ball never becomes visible for me, no matter how close I am, no matter what elevation. As someone who dislikes the pop-up indication, this is a problem. And yes, all the lights are far too dim, far too close in. But the ball simply does not exist for me anymore.
  2. Guess not. Oh well.
  3. Yup, this was a liberation mission that lasted a lot longer than expected so the ship was trucking towards land haha. But interesting! I did not know that there was any sort of AI that would keep controlling my plane, thanks for mentioning that. I just figured the slot would cease to exist, so that's good to know. Now if the changes made aren't sticky, that's a different issue but hopefully an easier one to correct!
  4. Dumb question: is there any way to slot into the air boss role to change ship lighting or heading etc, and then get back into your airplane, in the middle of a mission? I've messed with the controllable options in Prifly at the beginning of a mission, but the other night I had occasion to want to turn the ship as I was on my way back from a mission. But if I slotted into the air boss station to make these changes, then when I slotted back into "my" plane, it would be back in its starting position, right? So is there any way to change any of these options when you find the need to, vs having to anticipate everything before flying? Thanks..
  5. This is the same thing the burble would do back when it was first introduced. It's behavior that doesn't make any sense. Thankfully, some folks quickly realized that the burble was tied to wake turbulence being on, so you can get rid of this by simply deselecting wake turbulence in the mission editor. Considering wake turbulence doesn't work realistically either, there really is no reason to have it on.
  6. Sometimes it could be. But there are things the Hornet undeniably is better than the viper at, like high alpha nose pointing (and it sounds like it's about to get even better at that.). You could say the pilot won the fight by knowing his platform's strengths, but in the end it's still the plane's capabilities that win the fight. The viper is very definitely not "waaay better in every aspect" of air to air.
  7. Obviously this is all personal preference... But I'll point out that I routinely splash vipers in the 1 v 1 dogfight servers with my hornet. The 16 is definitely not superior at AA in "every aspect", or this would not be happening. All you gotta do is get a 16 scissoring and the fight is over.
  8. The burble won't push you left, it'll just give you updrafts or downdrafts. I haven't tried it in a while, but unless it's been improved since it was originally introduced, it's a ridiculous effect. Worth turning off wake turbulence in your missions to disable it (considering wake turbulence was always modeled unrealistically in DCS anyway, there's no real reason to have it on.) Note that you will appear to be continuously moving to the left on final though, because the landing area is actually moving to the right due to the ship's forward motion. So you'll be either crabbing, or continuously correcting, to the right for lineup.
  9. Yep, I got a response from "Rough Rider Marshall" last night. Nice touch.
  10. This is a serious bug that breaks the only usable campaign engine for DCS. Without Liberation, the entire game becomes just a series of one-off missions created in the ME. For many of us, there's not much to do in DCS without the campaign engine... sure hope this is a very high-priority fix!
  11. In IL-2 gunners can jump in and out at will, mid-flight. Just find a bomber nearing a target area with an open gun slot, and in you jump.
  12. I definitely saw a large difference in bubble behavior when I disabled wake turbulence. It basically went back to how it was before they added the burble. It'll be nice to have a realistic burble in the Hornet and be able to turn wake back on, but the way things stand now with the messed-up burble combined with the nose-suck bug in the Hornet flight model, wake is staying off for me!
  13. I'm wondering at this point which gets released first: the Intruder or the Corsair. Two of my favorite aircraft of all time. C'mon guys! (Said not in a demanding, but supportive and rallying, fist-pumping tone .)
  14. Oh, it is terribly modeled, believe me. A loaded Spitfire wing can't produce anywhere near as much wake as a 135 wing under 1g in reality. I've experienced wake in many types of aircraft, from many types of aircraft, in many flight conditions, over many years in reality (I'm an airline pilot by trade as well as a civilian aerobatic guy). DCS wake turbulence feels and behaves basically nothing like real world wake. It's truly ridiculous. (And now it needs to be turned off anyway or you get the crazy pitch up moment in what is supposed to be the burble at the ramp.) Speaking generally, the best thing DCS has going for it is some truly great flight modeling. The wake was always a minor point of annoyance, but just minor. The messed up burble is more annoying. I sure hope they sort it out in the Hornet FM review soon!
  15. This is exactly what the burble looks like for me. The downdraft is one thing, but the massive nose-up (into a high AoA warning tone) and subsequent unstable "wobble" doesn't make much sense. I'll have to try with wake turb off.
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