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Marroux

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Everything posted by Marroux

  1. Aloha, Apparently it is a limitation of DCS that makes the wake not reappear when the submarine surfaces... It is the GT.baseSubmersion parameter that allows to adjust the waterline: GT.baseSubmersion = -2.5 Added by Marroux : line to adjust the waterline of the submarine on the water : positive it sinks, negative it rises // Ajout Marroux : ligne pour regler la ligne de flottaison du sous-marin sur l'eau : positif il s'enfonce, négatif il remonte
  2. Or perhaps in a post above....
  3. Aloha, This version of the kirov is the creation of Markindle... We bow our heads in front of the master's work as a sign of respect.
  4. Aloha, pilot's seat... GT.driverViewConnectorName = {"DRIVER_POINT", offset = {0.4, 1.4, 0.3}}
  5. Probably by hiting it, sure
  6. Aloha, A small modification for the pilot and shooter view : centauro_tank.lua
  7. Aloha, blue_whale.luablue_whale.lodsblue_whale.lods.ship_wakeblue_whale_Collision.edm
  8. loha, Encounters in the South Atlantic : The blue whale is from the South Atlantic Sea Life Mod V2.7.9 by Hawkeye60 (with personal immersion settings).
  9. Aloha, Others nice encounters:
  10. Hello, The lua files had to be installed in the mod's root repertory : C:\Users\XXX\Saved Games\DCS.openbeta\Mods\tech\Modern Submarine Pack The wake files in C:\Users\XXX\Saved Games\DCS.openbeta\Mods\tech\Modern Submarine Pack\Shapes
  11. Hi, Modern Submarine Pack Modern Submarine Pack 2.8.2 and Modern Submarine Pack Two V 2.7.8 work fine for me...
  12. Aloha toan, Utilise les fichiers lua que j'ai postés plus haut, ce genre de problème est réglé ,Admiral a donné l'astuce : Use the lua files I posted above, this kind of problem is solved, Admiral gave the tip: GT.WS[ws].LN[1].show_external_missile = false -- --Ajout Marroux : pour masquer les missiles ou les torpilles inopinés
  13. Aloha, try this in the lua : GT.baseSubmersion = -3.0 --Ajout Marroux : ligne pour regler la ligne de flottaison du sous-marin sur l'eau : positif il s'enfonce, négatif il remonte
  14. Aloha, Not for me...
  15. Aloha, Delta class and K278 Komsomolets... delta_class.lua delta_class.lods.ship_wake mike_class.lods.ship_wakemike_class.lua
  16. Aloha, Submarine Pack 1 : the continuation hotel_k19.luahotel_k19.lods.ship_wake
  17. Aloha, two more : red_october.lua red_october.lods.ship_wake virginia_class.lua virginia_class.lods.ship_wake
  18. Aloha, I finally found some sheep in the Faklands: Location:
  19. Aloha, To decorate the Admiral fleet, I modified the wakes and the dive phase of some submarines proposed by Gregory (on FrenchPack Team discord) : SSN-784 North_Dakota.lods.ship_wake SSN-784 North_Dakota.lua uss_texas.lua uss_texas.lods.ship_wake K-141_Kursk.lua K-141_Kursk.lods.ship_wake Typhoon.lua Typhoon.lods.ship_wake Thanks to him !
  20. Aloha, During a walk in the Falklands in a VAB I came across a kelper: Position : Any other surprises?
  21. Hi, I made an attempt to improve the wake of the Santa Fé. Wake file (to be placed in \CoreMods\tech\SouthAtlanticAssets\Shapes\Navy): santafe.lods.ship_wake It is necessary to modify the file santafe.lua placed in \CoreMods\tech\SouthAtlanticAssets\Entries\Navy: - the line 93 (GT.sternEffectDX = {{0.0, 0.0, 70, 5}, {4.5, 40, 20.5, 1.0}, {7.0, 40, 10.2, 1.0}, {9.0, 40, 10, 1}}) must be replaced by : File OVGME compatible : Sillage Santa Fe.zip
  22. Hi, Razbam forgot to put sheep on the Falklands map... Any hope from ocenia animals?
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