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IronMike

3rd Party Developers
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Everything posted by IronMike

  1. Thank you! Checked myself as well, and have it, too. We'll take a look. Thank you for the reports.
  2. Try removing the mod/livery and see if it is still present, please.
  3. Sure it would, the more you guys report on the issue, the more likely they will take notice, etc.
  4. Since looking through 35 pages admittedly is a bit much, here are two posts to share with the newcomers to the thread. See above and below. It's hard to stress how close the current missile is to irl performance, likely among some of the closes end-consumer missile simulations we have to date. This is just to underline once more, that we have zero intentions on changing the performance anymore, whatsoever.
  5. Even the M4.3 that is being mentioned often, was just a proof of concept, which was proven with the missiles as is in DCS as well. For an actual in service missile you are looking at top speeds around M3.45 - ish and sometimes, with very favorable conditions it may reach 3.7-3.8.
  6. Great to hear, thank you! That is completely unrelated to us - that is between the 3rd party campaign dev and ED. That said, we are very much looking forward to the Speed and Angels campaign!
  7. that probably uses just left ctrl + c.
  8. Thank you for all the great work thus far @TOViper!
  9. Dear all, unfortunately the commit deadlines for this patch were moved up by a week with practically no warning, which unfortunately made it impossible for us to deliver a patch for November. The December patch however will cover outstanding fixes and also new additions. In the meantime we would like to kindly ask you for your feedback nonetheless. Please be so kind those of you who experienced it, and check if the Multicrew CTD and Radio Issues remain, both of which were DCS issues and ED attempted to fix internally. Our apologies for a bit longer wait till the next real Tomcat patch this time around. Thank you for your very kind understanding. EDIT: The F18AI TALD fix broke some tasking logic, so for anyone trying to fly Op Reforger Mission 5, here is a fix attached, simply download and drop into your mods/aircraft/f14/missions/campaigns/op reforger folder and overwrite the existing missions. F-14B_Campaign_Mission5_SC.miz F-14B_Campaign_Mission5.miz
  10. Dear all, as mentioned we largely skipped the November patch due to scheduling issues, as mentioned here - however as always we would like to kindly ask you for your feedback. Thank you! DCS AJS-37 Viggen by Heatblur Simulations Added new textures for inside of upper airbrakes Added new textures for inside and outside of lower airbrakes Fixed all instances of deprecated 'Color' shader causing severe visual issues Added correct tire animations for L/R tires respectively. Fixed some lighting direction issues in LoD2 meshes Slightly reduced drawcalls by batching together some materials for improved performance
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  11. Please check if this is still happening. We skipped this patch because the deadline was moved up with too little warning, but ED was working on a fix internally.
  12. It's not that far off anyway. If a missile gets notched, 90% of the time it will be trashed anyway, so if it climbs up after or not, will rarely matter - given that at times it can reacquire, but it is still a rare thing to bet on. And an improved guidcane will not magically turn the phoenix into an amraam (which suffers from guidance issues as well btw). It won't be a silver bullet to what some think is a "broken missile", when it is not. The best is to accept how the phoenix compares to an amraam, and learn to use it accordingly, because what will change, won't bring out some overperforming missile suddenly that will save you from all your troubles.
  13. It is still a work in progress currently, and to not set up wrong hopes, I cannot give an estimate right now, apart from "it is getting there."
  14. It won't get a fix, because it is not broken - the performance as is, is extremely close to how it was irl. If you still think it is trash, that is fine, you have a right to this opinion. Maybe guidance will get improved by ED for missiles in general, or the AI's reaction to them, but neither is a Tomcat or Phoenix issue.
  15. Cheating is probably the wrong word to use here, better is simply: not realistic or not how it was in the real Tomcat. Hence we cannot just add more than 8.
  16. That seems to be a bit of a placebo imo. They share virtually the same impules, and practically same flight model, only that the C can go active and has an improved guidance. The -A being better is very unlikely.
  17. if you switch the HSD to TID, you can follow along the alignment. when the reticle on top turns into a diamond, it is in the fine alignment phase, basically second half ish of the scale on top. In AHS this will go super fast, because it does the coarse alignment, and then it goes super fast for the rest, in a normal CAINS alignment this will take a few minutes. At the end, he will then somewhat in a timely manner switch to INS. He may enter waypoint coords first, but the best is to release the parking brake while the alignment reticle is still wandering along the alignment scale. In AHS, prolly when still in coarse. Which gives you about 2 min to do that from engine start complete, when he starts alignining. But honestly the best is prolly to just hop into the backseat when he starts aligning, enjoy the view a bit, and when the carrier is done turning, hop back up front again.
  18. No, because max 8 tracks is not a limitation of the logic, but how it was in the AWG9, that is a real limitation. And yes the logic prioritizes enemy over friendly, and then iirc according to threat level, or however DCS provides that. But 8 is the max in any case. And always will be. More than 8 would be cheating.
  19. There is another workaround that comes to my mind. Basically release the parking brake before he switches to INS, which interrupts the alignment, or pauses it. but then again, the sliding during turn may be worse. Another solution is to simply hop to the backpit and wait till the turn is complete and then switch to front seat again.
  20. Thanks for the report. It is a spawn bug, not mission or carrier type related, it is on the list to be fixed. The workaround is pretty easy, simply extend, aka un-kneel after spawn.
  21. It seems to be an issue now though. We didn't change anything, but things changed in 2.8 which introduced the jittering on carrier first, which then got fixed (iirc), and may have introduced new issues, maybe on carrier side, maybe on airboss script side (which is a 3rd party application we do not support). Likely the cause is going to be that Jester switches to INS before the carrier has completed the turn. There's not much we can do about it. You'll either have to adjust the carrier turn, wait with start up, manually perform a handset alignment, or see what may have changed with carriers on DCS side and address ED please.
  22. Oh apologies, it seems like we fixed the Stennis version, but forgot to fix the SC version. This mission was not done by us in house, but by either Grimes or Graywolf, so that's a proposal for them, or maybe I find time to do that in the future.
  23. Like I said, we always support mods. It's just a fair warning, that without professional help, one could potentially chew off more than they can bite, and waste a whole lot of time that in the end yields no finished product. (There's btw a big difference between recording a few voice lines and keeping consistency and staying within character for 3+ years ... that does also require professional experience both in directing and acting.) There are enormous mod projects out there, for sure, and with the right dedication (and or money), everything can be done. But hands on heart, if someone approached me say "would you direct a Jester voice mod", my answer would be a clear no. Because a) no time and b) I would not want to ask a modding community the kind of money I would expect for something like this normally. But like I said, one never knows, and maybe we get lucky. I've been myself dreaming of different Jesters since we started, but for us it is just not feasible unfortunately.
  24. I seriously doubt that. I mean, it is really hard to imagine how much work it would mean to replace that, especially if you are not trained, it would prolly take four to five years, and you couldnt just make a part of it, or the code would break. But it is all in there, in the sounds folder, the voice files and the sdefs. If someones feels like doing that, by all means, knock yourselves out. Mods are generally awesome, but this task is likely a bit beyond what modders can or should invest in terms of free time. Plus you'd need someone who knows at least basic acting, and someone who knows how to direct to match the jokes, emotions, feel, etc, or it would sound very jarred very quick... To give you an idea, when we started with this I had 5+ years directing experience in various theatres, 10+ years acting experience, 5+ years coaching experience for actors, 20 years experience writing and translating literature, Grayson had prolly 10+ years voice acting experience, etc. The balancing act was not only to write and record Jester, but to write and record him so that he has a range of emotions, which when arbitrarily mixed together, still don't jarr. And that's basically all in my head, and difficult to share. Foks who can do that, cost also a lot of money, and from experience would not sign up for a project like that for nothing, probably not even as die hard DCS fans, much less even when not being a DCS fan at all.
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