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IronMike

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Everything posted by IronMike

  1. Thank you all for sharing your specs. FWIW @Super Groverhad a freeze earlier when fixing the Lantirn crash (which btw is also DCS side, but he found a workaround fix), and it was terrain related, not F14. So it could be that our fix helped, but now it freezes due to other issues introduced in 2.8. OTOH when folks say the mission freezes for them in the same spot, that speaks against it, but even so, we dont know if it is within DCS or the F14 yet, because I just can't put my finger on some commonality yet. A rather confined group (though by all means not marginal), experiences the freezes, the rest does not. So something must connect those who experience them, and just from a first glance at the spec provided, this does not seem to be it either. We will continue looking and we will continue working on it until we found the culprit and a fix though, I can promise you that.
  2. Space is cheap for everyone in exactly the same way. And sure there are economies in this world, where it might not be subjectively, or age groups, where affordability may play a role, but that is a minority in today's gaming world. Most games are between 80 and 150 GB nowadays, easily. MSFS high end modules range between 10 and 20 GB easily. Airport Sceneries can be up to 15GB easily. Etc. etc. It is 2022, guys, where large game installs are the norm. And if 15GB is an issue for anyone in this day and age, then economizing with their disk space is on them, not on us. That may sound harsh, or as if I had no sympathy with them, but it's not a question of sympathy. I do sympathize. We've all been in a pinch and grew our rigs to certain capabilities over time. I remember very well running a GTX560 in the early days of DCS, and I had to lower my settings to make it work, but it didn't come to my mind to write to ED to lower their quality to accommodate my rig. I instead saved up and eventually bought a better GPU. I remember having huge space issues a few years ago, when I started working as a developer, and I had to install, uninstall and reinstall games as I wanted to play them (besides DCS), and even in DCS installing and uninstalling modules and maps that I played or not played, because there was only so much space left. And ultimately upgrading with more disks. Updates btw are not an arguement, because you will only have to download the skins once, and in an update it would only re-download a skin if it got changed or fixed, which happens rarely, and if it happens it is maybe a few hundred MB at best. Did you guys know that there is a community of players who still play Flaming Cliffs 2? They cannot afford new PCs, which is super unfair imo, they live in countries where the monthly salary is so small that affording anything modern is almost impossible. And I really feel for them, and I know some, I flew with them back in the day, and I miss them. But should DCS now be reverted to FC2 levels to accommodate them, too? Would you, who complain here, agree with DCS looking like FC2 suddenly again, so they can be in the fold again? I guess you would not care about such thing at all, and the pitchforks would be raised high. But in essence, that is what you are demanding, because once you go down that road, trust me, the rabbit hole gets very deep, very fast. It's wanting to eat the cake and keep the cake at the same time. Players want more quality, more content, more functionality and at the same time smaller games? It does not work like that. It cannot. And never has, and never will. And fwiw, none of them are writing to ED to revert DCS to FC2 levels, because they know it is an unrealistic demand. We go forward in time. Games become more demanding, better, more beautiful, with more on offer and thus also bigger. Gaming rigs are catching up. That is how it always was and always will be. But to demand from games to lower their quality or offer less, because some are lagging behind, is standing against progress itself. Is it always fair? No. Would I wish that it was fair and everyone could afford the latest high end rig? Of course. But at the same time we need to keep progressing, and not standing still or even moving backwards because some are in a position now, that is by no fault of ours, and requires economizing on their part to accommodate the hobby they chose. Games will continue to get bigger in the future and more demanding. And we already put a lot of effort in optimization to be able to include rigs as far back as possible. A lot of time, that could be better allocated elsewhere in an ideal world, goes precisely into optimization because we do care about folks with older rigs. But somewhere we also have to draw a line. And that is being well within industry standards, as we are. I am sorry that some of you struggle with space, and I am sorry if it disappoints you, but please understand that we will not change our modules because of it. Thank you. The solution, as mentioned, would be a livery manager, which we would support no questions asked, but it is not on us to provide said solution, as much as we'd like. We btw even tried and considered it to do one for our modules only, but unfortunately we could not integrate it in a way that it would work with DCS.
  3. Hehe, I am looking forward to December. It's the only livery I use around Christmas time.
  4. That complaint about the F-16s radar has nothing to do with our radar, unless you meant how jamming is modeled in DCS in general, but the commen it links to is a bit confusing.
  5. can you share your system specs please? we're currently asking ourselves why some are affected, while others are not at all. For example in 2 months of dedicated trying, we could not reproduce a single freeze, and we want to know what you guys are running, so we can try to reproduce your settings, specs, etc as closely as we can. Thank you!
  6. Because it is not a very valid statement. 15GB is nothing for a module/ addon / DLC by today's industry standards. And it is also not true that because we have 12GB of liveries it equals of instantly filling up 12GB of your VRAM, or hampers your performance. It may result in slightly longer loading times, but that is it. It does not work that way. Once DCS gets mip based texture streaming this will be even less of an issue, or basically no issue at all anymore. 1GB of diskspace = roughly 10 cents for the fastest disk you can get these days. That is precisely a whopping 1.2 USD worth of diskspace for our liveries... Let us move on please. We won't change it. We however would not oppose a DCS-wide livery manager. But that wish should be addressed to ED, not us.
  7. We will take a look, thanks for the report.
  8. I did a 110nm shot and it climbed to 113k or 114 cant remember
  9. Glad you were able to figure it out!
  10. the notch behaviour is not in our hands unfortunately. if the loft went only to 65k feet from 40k launch altitude, I suspect it was fairly close range. the further away, the higher it will loft naturally. Manual loft assistance is not advised.
  11. This is a bug, and will be fixed.
  12. Inverse Kinematics. Instead of animating the bones in some 3d software, the engine adjusts the bones transformation to some fixed point, for example the hand snaps to a point in space where you want it to be. Without this all the animations we tried simply did not look great, or way less satisfying as we wanted them to be. This is why you see the hands fixed for example to the stick, as is. Hopefully at some point ED can add that.
  13. Thank you all it is tracked and we will fix it asap.
  14. Thanks. As for the chromecat and christmas livery - they sure are not, but not everything needs to be. They hold special meaning for us.
  15. Being committed and realistic at the same time is not exclusive. We're trying our best, but we don't want to promise anything yet, because of the reasons as mentioned in @Cobra847's reply.
  16. Thank you for your very kind words. If you lock a Jammer with either PDSTT or PSTT it goes automatically to the STT-JAT submode. If you fire either aim-7 or aim-54 in this mode - that is before burnthrough is reached - it will be automatically fired HOJ. If you pass burnthrough STT-JAT will automatically transition back to either PDSTT or PSTT.
  17. Thanks, could you check if this is the case as well in other modules, please? Just by first impression it sounds more like an ED issue. Thank you. EDIT: definitely seems like an overall DCS issue. If you like you can add your findings to this thread here.
  18. We looked into this briefly and on a first glance it looks like a DCS issue unfortunately. We will continue to investigate though.
  19. I strongly disagree with this statement. Not only are we extremely grateful and lucky to have such talented skin makers give their free time to us, but we also think their skins are a) very accurate and b) very well done and beautiful. We stand 100% behind them, without even the slightest whiff of doubt. There is really no need to be so derogative, even if you don't like them, for whatever reason. That's just your opinion, and while you are absolutely entitled to that, it is only one opinion among many and can also be said in a much nicer way. Those folks who make these skins for us really don't deserve that.
  20. If you would be so kind, it would be great if you could report that in the Supercarrier bug section, unfortunately this is out of our hands. We will add wheelchocks (for now functionally, not visually) hopefully with the next patch which might help mitigate it, but it ofc should be fixed on SC/ ED side.
  21. We discussed this internally, and since no one else here experiences this, try re-calibrating your hotas. It could have to do something with your stick fwiw.
  22. We'll overthink it again, but seeing how our plate is full atm, I would cautiously say please don't expect it before the end of the year. We can look into that, of course.
  23. Anytime!
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