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Killshot0597 started following Ramon Airbase hardened shelter has palm tree inside it. , Waypoint Offset BRG input bug , New Arleigh Burke loadout sliders not functional and 4 others
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Someone in the ED discord brought me to light a potential bug regarding the input of BRG for adding an offset aimpoint. I distinctly remember the value to be inputted as just in degrees in the UFC in "DDD" format. Right now it seems to be in "DDD MM SS" format instead. In my track file below the humvee is located 162 degrees T from waypoint 1, I'd need to input 162 00 00 in the ufc to get the desired result. I'm not sure if this is intentional or not so I've made a report and provided a track file to show it. hornet offset aimpoint brg input bug.trk
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Killshot0597 replied to Silver_Dragon's topic in DCS 2.9
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I was playing around with the new arleigh burke sliders and noticed that no matter how i set up the sliders it's always the SM-2 ER that is fired at a target. Even with sliders all set to zero pictured below. I've attached a short track and the .miz below as wellnull arleigh burke loadout.miz arleigh burke loadout.trk
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I shall also participate in the annual bumping of this thread, I'm also curious about this. As well as if the MK 108 could be swapped out with an MG151 or if that was more of a field mod.
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Testing the newly added vehicles and noticed the new MRAP has the back right wheel stuck. Attached a short track file below. Also, the other wheels look like they don't match up to the speed of the vehicle as it accelerates but not sure if that's just me. MRAP stuck wheel.trk
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Sorry for the very late reply, I only got around to testing it just now. It does seem to be fixed now yes. In fact i notice some jinking around during flight which seems like new behavior i have not seen before.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Killshot0597 replied to Silver_Dragon's topic in DCS 2.9
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I was playing around checking out the S-3 after the recent patch to see if anything had changed. The in cockpit pilot models got the necessary enhancement they deserved. However as I was watching it land and shut down. I noticed the "external pilot models" (the pilots that come out after shutdown, or when shot down) are the Russian pilot model. Picture below and for convenience I'll also attach a short track file. null S-3 spy pilot.trk
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After the hotfix dropped I went to work and tested if there were any changes. And there was, to the GBU-38 at least. The SA-15 still can see and engage the GBU-38 while completely ignoring the GBU-12, so the issue is still there. However, the SA-15 can not hit the JDAM at all, so there is some improvement at least. I even tried to do it manually in combined arms, the SA-15 AI can detect, lock and shoot the GBU-38 but it can't seem to track it as the missiles just go straight after the initial turn from leaving the tube. I will provide tracks for GBU-12 and GBU-38 as I did originally. As well as my attempt in combined arms. GBU-12 Test post hotfix.trk GBU-38 Test post hotfix.trk GBU-38 Test post hotfix combined arms.trk I'm not sure how this relates to the topic?
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I've been playing around with the bombs and their RCS to see what can intercept what. I've found that the SA-15 can intercept the following bombs: 1. GBU-38,32, 31 (all 4 variants) 2. GBU-10, 24 3. MK-84 It can't intercept the following: 1. GBU-12, 16 2. MK-82, 83 3. MK-99, CBU-103, CBU-105 I didn't have the time to test them all but I have noticed a pattern that (disregarding JDAMs), the SA-15 was seemingly intended to only shoot at 2000lb class bombs, by the fact that the MK-82, 83 GBU-12, 16, and the cluster bombs are 500lb and 1000lb class ordinance. This inconsistency leads me to believe the SA-15 was probably intended to not be able to intercept 500lb and 1000lb class bombs. I have no documentation to show for this as in-game behavior is all I'm basing this off of. Either SA-15 should be able to intercept everything, or just 2000lb class bombs like I'm guessing. I'm not sure if this is intended behavior but I just noticed the inconsistency. I will attach tracks bellow, though not of all instances. I don't have time as of now to make a track for each bomb listed but I'll post track files for MK-82, 84, GBU-12, 10, 38, 31. Just to show the inconsistency. If needed I will make time to post track files of all the other listed bombs. Side note, I quickly tested the C-RAM and it can see and engage GBU-12 so the issue is likely not a lack of RCS coded into the bombs the SA-15 can't intercept. GBU-10 Test.trk GBU-12 Test.trk GBU-31 Test.trk GBU-38 Test.trk MK-82 Test.trk MK-84 Test.trk
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Killshot0597 replied to Silver_Dragon's topic in DCS 2.9
Kola map FAQ by Orbx https://discord.com/channels/830991978337927189/1136542748447621161/1136543203126947902