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Killshot0597

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Everything posted by Killshot0597

  1. Universal Training mission Summary: Use this mission to practice any module to do almost any task you wish. This mission works best if you have another resource with you to practice with like Chuck's guide, manual or Youtuber of choice. Features: There are ground targets which include soft targets to modern MBTs both stationary and mobile with each their own respective JTACs for using laser guided ordinance without any self-lasing ability. An emitting search radar that can be used to practice employment of any kind of ARM. Naval targets include both stationary and mobile ship targets. Air targets include, a very low and slow flying helicopter drone target. As well as low, medium fixed small fixed wing targets with a large fixed wing target at high altitude. All targets infinitely respawning thanks to scripts. Tankers of every kind (both basket and boom style) as well as a dedicated KC-135 for A-10s (flying lower and slower than the other 2). The mission also includes carriers of all kinds, including Supercarrier and free carriers as well as the Tarawa. Players can start cold-start in either Batumi, on each carrier or on the FARP (for helis, AV-8 and Viggen only). Now features a ski jump ramp on Batumi, located to the north of the runway North of a taxiway. Future features will include sling loading and CTLD for helis. The ability to set up "practice ranges" where you can spawn any target of your choice that can actually shoot back in order to practice employing weapons in a more combat oriented environment. Download links: Cold-start only version: https://www.digitalcombatsimulator.com/en/files/3321331/ Cold-start & hot-start: https://www.digitalcombatsimulator.com/en/files/3321332/ Cold-start only Night version:https://www.digitalcombatsimulator.com/en/files/3322234/ Cold-start & hot-start Night: https://www.digitalcombatsimulator.com/en/files/3322235/ Any suggestions or bugs especially module specific ones (I don't own everything afterall) please let me know so I can get to fixing them as soon as I can Current Version: V1.05 Changelog: V1.01: Corrected briefing description to show correct JTAC frequency and to fix numbering mistake. V1.02: Added: Link 4 and ACLS to both CVN-71 Theodore Roosevelt (336.0) and CVN-74 John C. Stennis (335.0). Immortality to all tankers and AWACS Map drawing to indicate the border between carrier ops and training area. Night versions of both cold-start only and hot-start missions as separate files. Fixes: Carrier fleet should slow down now if you leave the zone and speed up when getting close to the carrier group V1.03: Fixes: Carrier fleet definitely slows down if you enter the practice area and speeds up with you enter the carrier area. V1.04: Fixes: Corrected Texaco 2-1 (KC-135 at 17,000ft) and Texaco 3-1 (dedicated A-10C tanker at 15,000ft) frequency. Should be 252.000 AM V1.05: Added: Forrestal Link 4 and ACLS = 334 Target drones now self-destruct if they leave the area after being damaged. HMS Invincible HMS Invincible Harrier Spawns Skijump ramp on Batumi (located north of the runway on the taxiway) F1CE Fixes: Carrier group now slows down when flying non-carrier capable aircraft (to prevent the carrier group from running away too much). V1.06: Added: Ka-50III slots 2nd Ski ramp (shallower for any fixed wing other than AV-8) Fixes: Fixed Texaco 2-1 and Texaco 3-1 frequencies to 252.000AM Reworked: Carrier group Removed CVN-71 since it is redundant (CVN-74 now also has Supercarrier features to those that own the module) Adjusted the group's BRC, will now be 306 Repositioned the group and spaced the ships apart more to avoid/minimize confusion (landing on the wrong carrier).
  2. Razbam IA-58 Pucara Miltech-5 Bo-105 PAH1A1
  3. Razbam IA-58 Pucara Miltech-5 Bo-105 PAH1A1 https://cdn.discordapp.com/attachments/787239697277648907/955794995128959016/3dsmax_Z1lQOJ7H8R.mp4 https://cdn.discordapp.com/attachments/787239697277648907/955814940780937226/3dsmax_MM8oqqcpDJ.mp4
  4. IndiaFoxtEcho G.91 Miltech-5 Bo-105 PAH1A1 HOT 1: HOT 2: HOT 3:
  5. Miltech-5 BO-105 VBH (Unarmed variant)
  6. Razbam A-29 Super Tucano Miltech-5 Bo-105 PAH1A1 https://cdn.discordapp.com/attachments/787239697277648907/948190063907459112/ModelViewer2_gwRSI8MD23.mp4
  7. Miltech-5 Bo-105 PAH1A1 https://cdn.discordapp.com/attachments/787239697277648907/946738616057602088/ModelViewer2_Bug3SJaEZ5.mp4 https://cdn.discordapp.com/attachments/787239697277648907/946744125569531924/ModelViewer2_rWYsfoaI50.mp4
  8. Miltech-5 Bo-105 PAH1A1 https://cdn.discordapp.com/attachments/787239697277648907/945695329007845426/ModelViewer2_cRvcoH8MIc.mp4
  9. Inspired by a conversation in the ED official discord. Wouldn't it be such a nice QoL thing to have the "Ready Pre-contact" radio command bindable just like the "Hornet ball" and "Tomcat ball" radio commands are for use with Supercarrier? Personally, I've gotten to a point with AAR that fiddling with the radio comm menu is not an issue since I can quickly let go of my throttle to press F2 on my keyboard. However I can see this QoL feature could not only be more immersive but also make it easy for people in general. As is the case with the ball call bindings that allow you to bind on your hotas or whatever, all without needing to have the radio menu open. Also please, let's not flood the topic with desires to murder the tanker crew
  10. Razbam Mig-23MLA Miltech-5 Bo-105 PAH1A1 https://cdn.discordapp.com/attachments/787239697277648907/943781042173640735/3dsmax_yrmAR5pTl1.mp4
  11. IndiaFoxtEcho Time for a quick update on our DCS World projects.... DCS MB-339A *** Testing on the DCS version of our MB-339A project is moving forward at a steady pace and we are quite happy with the results so far. At the same time we are finalizing the implementation of the (very few) missing features: our target is to try and deliver a fully-featured package right from the start, trying to skip the "Early Access" approach. In detail, the entire synchronization logic of the multicrew is currently being written, which will allow you to share the plane with your friend by interacting in every phase of flight. We are also working to complete the implementation of the AHRS/GPS system which allows the pilot to always have all navigation data under control. The AHRS/GPS also allows the pilot to activate a flight plan and/or modify it, enter or update mission data such as waypoints and target points (a flight plan can have up to 99 nodes), mark point acquisition, position updating, automatic/manual steerpoints selection. As for a release date, we are still aiming for Q1 2022, but the final release date may be affected by the testing process, and in any case our policy is "it is done when it is done". DCS G.91 ** While our DCS coding department is working hard on the MB-339, our art department has made some progress on the G.91, so here are a couple of renderings of the cockpit: we are prioritizing this part of the model as we think it will create a solid base for the rest of the development process. We are quite happy with the results so far and we are looking forward to add the G-91 to the family of Cold War DCS fighters.
  12. Miltech-5 Bo-105 PAH1A1 FlyingIron Simulations A-7E
  13. While I was building a mission I noticed AI helicopters have this odd behavior. For some reason they fly off into no where, I made a small mission to test it and place it near Kobuleti which is to the right of the helicopter. For some reason it flies to the left out to sea. This behavior only happens when you set the AI helo set to have a race track orbit. A circle orbit works just fine. I've attached the .miz I used to test as well as a track file. Helo orbit bug.miz Helo Orbit bug.trk
  14. Razbam Mig-23MLA Miltech-5 Bo-105 PAH1A1 IRL vs module
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