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Killshot0597

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Everything posted by Killshot0597

  1. Razbam South Atlantic AI Asset Dassault Mirage III
  2. After the update I opened the mission editor to make use of the new AAA features. I immediately noticed the much smaller range of the 8.8cm Flak as I had already arranged them to have intersecting arcs. I then placed an S-60 battery in the middle of the group of 8.8cm and notice the S-60 now has quite a bit more range. Picture below shows the 8.8cm Flak on the left with S-60 to the right.
  3. Razbam Dassault Mirage III AI Asset Render New Open Beta update
  4. Razbam IA-58 Pucara Damage model WiP Screenshots
  5. Polychop SA-342 Pilot Pics
  6. Razbam Mirage III Asset for South Atlantic map:
  7. WIP South Atlantic map by Razbam Peidra Buena
  8. If this does come with DCS it'll be implemented as an option, what's wrong about that? I'd say adding this feature is an option should please both sides.
  9. I have a feeling Heatblur will wait for ED to finish their new missile API before making any big changes to the AIM-54.
  10. It is a planned feature afaik. We already see the first stage of that with square trigger zones that can be edited.
  11. There have been talks about updating the Su-25T's model, no news yet on when that will happen.
  12. If you just want a skin/livery then that is probably never gonna happen short of the community making it. Which one does exist https://www.digitalcombatsimulator.com/en/files/3314805/ The Liaoning could fall under the Chinese Assets pack by Dekka Ironworks. No news on it though.
  13. This is why I believe there should be 2 "invisible bars" Stamina and exhaustion" as I mentioned above. This is the tricky part IMO. Where do we draw the line? It's a tough question, I'd say ED should try to get a baseline average among pilots' tolerances based on those centrifuge tests. I believe pilot stamina and exhaustion needs to be simulated in some way at least, it will never be 1-1 but it is better than not having it at all. That being said, if all players' stamina drain and exhaustion increase at the exact same rates. Then it is up to the individual pilot's to make use of these resources and obstacles to get the upper hand against their opponent! On a side note ED could use this similar logic for different AI difficulties. Rookie AI pilot won't be able to turn so well and may even black out on rare occasion. All the while an Ace AI would know his body's limits well and be able to push the boundaries better! Now to avoid AI turning into gods of BFM, I'd say Player pilots have the same "stats" as Ace AI pilots do so it'd be an even match at least.
  14. I might've already said this earlier but an idea I had was pretty simple. The more and longer Gs you pull the quicker and sooner you start to black out. The visible feed back is that black darkness that creeps in from the sides. Push yourself too far and pay the price. As it is now, you could sustain a turn and maintain a certain percentage of darkness indefinitely. An "an invisible stamina bar" would make pulling off stunts like this gradually start to work less and less effectively. So to summarize, Pulling too many Gs for too long would cause the virtual pilot to start to black out sooner and easier with continued sustained Gs over a period of time. The pilot's stamina would gradually be depleted and would start to replenish slower and slower as exhaustion sets in. Say you win the BFM and splash the bandit. You fly level for a bit and the pilot will eventually recover back to his "pre-BFM" levels. So there'd actually be 2 invisible bars, stamina and exhaustion. With sustained Gs draining stamina and exhaustion increasing which negatively impacts stamina regeneration. With exhaustion this opens up a can of new worms possible? Should long flights cause the pilot to gradually get exhausted already? Honestly, with most people's flight lasting for maybe more or less 1 hour. We'd probably not even notice it, exhaustion would only play a factor if the pilot had to fly for 12-13 hours or even 24 hour trip. Which obviously isn't happening in DCS. It's for this reason, exhaustion should impact the "stamina regeneration" more the more exhausted the pilot is. With a relatively calm return flight home slowly draining the exhaustion bar perhaps not all the way down to zero? Perhaps landing the plane to rearm and refuel would "revitalize" the virtual pilot and return the pilot back to "Pre-mission" conditions? If not the player has the option to either continue flying with his exhausted pilot if the player so chooses? So many questions and so many possibilities. I just honestly don't like this mentality that just because something is too complicated, therefore we shouldn't simulate it at all.
  15. I'd say having a level up system for G-tolerance is probably going a little bit too far. As it is now, blackout seems to happen at a certain amount of Gs. Probably an average that ED has decided on. That being said, the G Endurance of a pilot should also be on an average basis. It'd be a lot simpler to implement granted we don't even have a working Logbook for MP yet.
  16. I'm going to hazard a guess the DTC will come with the F-16 a long with some kind of mission planner API. To standardize all DTC equipped aircraft. Pure speculation on my part.
  17. There could be reasons outside of ED's control that prevent them from modelling it in DCS at the moment. It says "not planed" but it is also not an outright "NO" either. Perhaps ED despite having a contract with the USAF for the A-10C. Probably isn't allowed to model the TAD DL symbology form a reason that is unknown to us. Perhaps this reason is also a secret ED can't divulge to us.
  18. Sorry but the A-7E is being done by FlyingIron Simulations. Not Razbam, the only cold-war era aircraft Razbam is developing that hasn't been released yet is the Mig-23. The A-4 being a mod won't stop any 3rd party or ED themselves to work on it. They just choose not to
  19. People can wish for F-22 or F-35 or Su-57 but doesn't mean it will happen. Sucks as it is, just take this for now and hope something changes in the future.
  20. Only problem with this is the fact that once everything is up to "half the quality" ED would now have to start-over and make brand new 3d models again to update them to a more modern standard. I can see what they are doing might be more time consuming but in a way future proofs their work. Half quality 3d models only solve the problem temporarily. Also I notice that ED seems to like releasing new 3d models in batches so fingers crossed ED releases them all in 1 batch. Though I see they usually release about 3-4 refurbished models + 1 brand new ground unit.
  21. Almost all of the old heavies (B-1B, B-52H, Tu-95, Tu-142, Tu-160, IL-38), S-3, SH-60 were all in the 2021 roadmap to receive new 3d models. So hopefully they deliver soon. As I have noticed they have been releasing more ground assets this whole year. To add to that, so far none of the listed ground assets in the 2021 roadmap have actually received new 3d models yet.
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