Anti-Aliasing: 4x
Anisotropic Filtering: 16x
Catalyst AI: Disabled
Mipmap DL: High Quality
Wait for Vertical refresh: Always ON
Anti-Aliasing Mode: Multi-sample AA
Monitor res: 1680x1050
Also, for enforcing Vertical Synchro, everyone use D3DOverrider
I use Multi-Sample AA bcs with other settings I have had funny issues (missing textures etc.)