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GumidekCZ

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Everything posted by GumidekCZ

  1. Please I still cant notch anemy radar lock. Distance 40km and 90deg angle to my oponent heading down at 30deg. Im 10 000ft below him and still cant loose his lock! Please someone put notch guide video on youtube or send me track or Tacview file. Many many thanks. Im desperate.
  2. Hi, I have played two missions where me with Mig29S wanted to get to my enemy 6. Idea is very simple. Loose his radar lock at mountain valleys and go around mountain behind him. Yes its true I lost his radar lock, but what happend? I watch track in Tacview and there I found very nice proof that enemy can thru mountains. He was absolutley sure where Im exactly. No chance to loose him at mountains!! Than there was one AIM-9M and my death. Damn...it need to be FIXED!! Repair: no even expert skilled AI enemy, but High skilled too. And Im not yet tested good or poor. OMG
  3. Hi, can anybody please send me saved track file for FC2.0 with notching technique? An if there could be included succesfull evasive maneuver against AA-12 Adder I will be very glad. A have very tough time everytime this missile,from 80% Im dead!
  4. Hi is there a notching video or track or Tacview saved flight?
  5. Thanks for an answer. Two more simple question: Will AIM-120 relock target after he disapears for a few seconds? (lets say after that target will be still in active radar homeing angle of AIM120). So in this simulator AIM-120B can be confused by chaffs, and AIM-120C cant?
  6. Is there some way to decrase volume of warning sounds in cockpit? Or slightly incrase engine noise in cockpit?
  7. Hi, Can I set sensitivity of AIM-120C to chaffs? I was playing F-15C BWR duels whole weekend with precentage of succes around 50%-STT,30%-TWS. My wingman was around 70%, I was doing nothing wrong. Keeping target tracking to final time of missile onboard radar activation with ECM on. And there was only small percentage of missile passing trgt by with low speed inable to change course quickly(20%). All other was interested on chaffs. There was mission where I shoot 2xAIM-120C from closer distance than my wingmans AIM-120B. AIM-120B reach the target with precise with both my rockets flyby target at distance 0,5nm propably confused by chaffs again. Any idea to solve it?
  8. Hi, Can I set sensitivity of AIM-120 to chaffs? I was playing F-15C BWR duels whole weekend with precentage of succes around 50%-STT,30%-TWS. My wingman was around 70%, I was doing nothing wrong. Keeping target tracking to final time of missile onboard radar activation with ECM on. more at..: http://forums.eagle.ru/showthread.php?p=905156#post905156
  9. Can anyone help me? or do you have the same problem?? Screenshot from 2nd sampaign mission F-15c: CPU and GPU load: Somewhere has to be wrong readings or there are some limitations... On the screenshot there are in distance parked F-15C and some A-10s..(almost invisible)
  10. Ok, I have red your solution. Yes it helps little bit, but still I have no answer to my quetion. Why is there fps drop if GPU and CPU are not 100% loaded!
  11. Hi, I have installed this awesome mod and played many missions with set FPS max to 30. But after I started first campaign mission with F-15C I get FPS drop to around 15 FPS. I forgot to say that fps drop is so huge only if I have more than 2x F-15's in my field of view. I checked CPU load - 80%, GPU load - 40%, and turning off details such as full shadows or heat blur didnt help. RAM usage 2GB... So, WHY THERE IS ONLY 15FPS? if there is 20%CPU and 60%GPU unused. Core2Duo E8400...4.0GHz...50°C(load) OCZ DDR3 4GB 1333MHz Samsung Spin Point 1TB ATI HD 4850 GPU-750MHz GDDR3-512MB-1100MHz ...40°C(load)
  12. I have to agree with Ike4fin. There is often some kind of spyplane or satelite pictures. It may be big help with searching targets. Many thanks.
  13. Hi, Im playing A-10 campaign at FC2.0 Everything is very nicely done and Im especialy enjoying A-10s GAU-8 30mm gun. But one thing makes me crazy and no one is responsible for this. Its the camouflage of the vehicles and its size above 1500ft. And dont have any picture here right now, but its sometimes impossible to find tanks, shilkas and other targets especialy at winter season. Only thing I can do ( no F7 button searching) is fly accros the target arrea and let them shoot one me, than remember theyr possions. But with short range SAMs and Shilkas at the arrea this tactic is very dangerous. Yes and there is also no warning, if some IR guided missile is closing to your aircarft. Which is normal. Anyone have better idea to find my targets? =)
  14. One major drawback of the A-model was the limited range at which the TV-seeker could lock on: although the missile has a range of up to 7nm (13km) under the worst possible circumstances (a low and slow aircraft), attenuation at optical wavelengths limits lock-on range to about 3nm (5.5km). Furthermore, the AGM-65A needs 4-8 seconds to lock on, which is an eternity on the modern battlefield. This is the citation from this Falcon4.0 page: http://www.f-16.net/f-16_armament_article4.html This is for A version The AGM-65K missiles should be an updated derivative of AGM-65G. G's guidance section would be replaced with a 480x480 pixels CCD-TV sensor, the same used in H models, plus modern hardware and software. CCD-TV sensor will provide mainly clearer picture and longer standoff range.
  15. http://www.navy.mil/navydata/fact_display.asp?cid=2200&tid=500&ct=2 Range: 17 nautical miles I know that this range is still not precise accurate, but still there is a huge defference in range. Some may say that one thing is range to fly and the other is to lock to target range. But there is one simple question. Why we than have big heavy missile with big range to fly if it could lock target only on 3nm distance?? A-10 campaign include both types of AGM-65D/K. I cant choose load at campaign. And I can destroy Shilkas with GAU-8 canon easy!
  16. I know that TV camera inside AGM-65K isnt perfect, but still 3nm is allmost half range what it should be by Raytheon sources. Everytime I try suppres some close range SAMs with AGM-65K I´ve been allmost killed. 5nm could be perfect!!
  17. Please, if somedbody know how to fix this, i will be glad. For now, Im going from one *.lua to another and searching for this script.
  18. I cant believe Im so stupid =) Im sorry AGM-65K....3nm ...5,5km but still, it should be at least about 5nm. =( Someone put its range to absolutley minimum.
  19. At FC2.0 there are two types of AGM-65 usable for A-10: AGM-65D.... infra guided AGM-65K.... TV guided Raytheon source range data of average AGM-65: 20km range from 15000ft 12km at ground level http://www.ausairpower.net/AGM-65-Maverick-Charts-S.jpg FC2.0 encyclopedia data: AGM-65D....8-16km AGM-65K....5-10km FC2.0 simulation range capable to lock target: (nice weather, noon, wehicle on the runway) AGM-65D.... 8km AGM-65K.... 3km Why the lock range is so short at FC?? Thanks to this wrong range, A-10 is far less dangerous on a virtual battlefield than he actualy is in real battle!
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