-
Posts
858 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by GumidekCZ
-
Recently posted, but deleted by Admin due to mentioning other games. So I deleted the name of the game to fulfill forum rules.
-
Hi, anybody else having same troubles to destroying any target by this missile? Yesterday I have opened the quick Su-25T missions (medium, hard, and SEAD), all these three mission are unplayable for now. I think the guidance is broken.
-
Why they didnt corrected the textures of wheel tires? Why it is made from glass or lubed by shiny oil?? Is it reported? It looks awful since the Mi-8 release. I think it can be similar problem with the windows.
-
[REPORTED]The Tanker in its current state
GumidekCZ replied to dudeman17's topic in Aircraft AI Bugs (Non-Combined Arms)
+1000 It is reprehensible, that someone released this state of boom simulation into public. Shame on you. FIX it ASAP in hotfix! -
Im sorry for my behavior, I should be much more polite next time. Peace :thumbup: If really only 8 hours of work, than your skin is awesome!
-
-
First look on this skin of 7701 looks good. BUT, you are better to not search original look of this plane. The pattern is way different, it is very easy to notice, that on many places, the patches were copied a moved, scaled and customized to fill airplane surfaces. Together with lack of Czech stencils, wrong font of registration number 7701 and MAD size of Czech markings, the totally match with original plane is about 10% (similar colors and patch geometry). So if you are OK with 10% and you like Huge Czech markings. This is livery just for you. You may ask, why I’m so negative...because I’m Czech and I made Czech skin for MiG21 almost to every tiny detail. So I didn’t want to disappoint whole Czech DCS pilot community. I heard very positive reaction from all my friend I asked. I took me months to do so, but in the end I did well. This your skin need month or two of hard work to be good looking with some of original authenticity.
-
List most annoying unrepaired bugs.
GumidekCZ replied to lazduc's topic in Release Version Bugs and Problems (Read only)
I totaly agree with above. And I can add more: Most of lights looks terrible, even FSX have much more nice looking. Night lightning - strobe or NAV lights disappear at very short distances. ECM simulation - so simple modeled, that it cannot be called simulation at all. Heat missiles sensor simulation - flare useless at close distance, even when all of them used at very short time, missile will still hit you Radar simulation - aircraft size, shape, weapons on pylons, angle to radar, engine intakes and exhausts Missile flight models and guidance - example..120 turning sharply, not smoothly and loosing way way to much speed because of it Missing usable radio – since forever AWACS – broken since forever, not calling or giving right info at proper time. AWACS comm model very poor. In reality it is VERY strong and important player in game. Tactical command, Close command, Threat calls, Spike answers, …many many more. Simply, AWACS is NOT communicating with you, unless you ask him – WRONG, BAD, REPREHENSIBLE. It should be your right hand in combat, sometimes more important than your wingman - he also have broken comm. Recommendation for ED team: study AA and AG comm - intraflight/with FAC-GCI/AWACS/ATC…after study completed… than start to rebuild DCS comm from ground. Missing BULLSEYE use for every Western plane - broken since forever. Everyone in sim NEED to know his position and position of the target according to referenced point. Not only A10C, but fighters also! Trees and clouds need to be object with volume. AI sight model, LASER beam collision, sensor heat seeker collision. Turbulence and winter icing simulation inside clouds. AI sight NOT blocked by limited view from cannopy. AI can follow you in impossible angles even when you are in his doppler notch and out of visible angles. I know I know, every AI has GOD's EYE Mark.II pod on his plane. I don’t have more time to think, but there are more and more bad things waiting for improve or complete redesign. -
Caucasus Map Texture DLC by Starway
GumidekCZ replied to Starway's topic in Utility/Program Mods for DCS World
I will donate certainly. A Im also curious about other donators for my DCS Mig-21 2500 CZAF skin. Took me long time to do it. So some reward would be nice. Of course Im not expecting such high donates as Starway can. I have one question: is there any pictures from A-10C TGP pod? How the ground units look like on this texture with and without FLIR? I have experience, that more detailed and contrast ground texture is masking ground units in TGP, at certain level, the units become invisible. -
Thanks very much for all previous help (díky moc Jirkovi z Mošnova :thumbup:. I need help once again, now Im searching for some SPEC and NORMal maps. Please see the attached picture. If any admins see this, please move the posts with pictures from user Vlasdislav2Gimloo to the screenshot section of the forum. http://forums.eagle.ru/showthread.php?t=127012
-
Hi Cobra, As you may know, I’m working on CZAF livery for MiG-21. I would like to kindly ask you for answering two following questions: Answer my last post above. Can please provide the 3DsMax material codes to be used in lua script to be able use my own textures. Best will be the whole list, but I’m really interested only in few: coves, external tanks, launchers, rockets, canopy sealing, and cockpit. Pilot textures would be also great. MiG21Bis_Covers.dds MiG21Bis_Ext-CP01.dds - MiG21Bis_Ext-CP08.dds MiG21Bis_Glass.dds MiG21Bis_Launchers.dds R-13M.bmp.dds R-60A.bmp.dds R-55.BMP.dds mig_21_droptanks.bmp.dds + spec map dds
-
some few more pictures with non symetric shape of aft tank section wtih some detail:
-
EDITED:CORRECTED LENGTH UNITS :) Hi, I noticed wrong size of 490 l fuel tank. Not just tiny size error, more than 1000 mm! which is allot. se the real size in picture below and compare it to the size from Leatherneck. Correct size of tank is 5300 mm length and 450 mm max diameter. Real: Now the actual size from Leatherneck: With dimension, also hindge is missaligned. In DCS is more forward position. The texture of pylon in DCS is indicating where it should be.
-
No question about rasterizing layers from Photoshop. I know all of this. Yes the BG is not usable for me, beacuse the real plane have so many diferent details I need to tune. The Good are very important to me, but the work with it is very time consuming. Especialy when I need to turn all the black rivets and white crews into right colors. Two more questions: Can we get the template for landing gear and exhaust nozzle texture? And what about half resolution MiG21Bis_Misc_Dif.dds template? I still need to 2x upscale it, when Im pasting it into MiG21Bis_02_Dif.dds
-
If we have no chance to change it to our fancy way. Can you please do it for us? Look at this picture, can you see the big difference? EDITED: green wrtitten "GOOD" I ment that it is not accurate to neither day or night, but It look Not terrible. What if two lights set day/night and switch them by keyboard shortcut? If not, than can you please change the small lights a bit? On main landing gear they shine in cone forwards, so the dont bright the things just on sides or back, like it is now. Fron gear light direction is fine, but the brightness of all these three lights is to much for me.
-
Here is it: why some rivets are black and some don't? same as from above, plus crews are white - not grey, center pylon have details only from one side, and flaked color on hydraulic actuator cannot switched to be without ugly white and grey flakes. Same as first one. I still think, that this template how it is made, is good for bare metal. But if you try to make new painted livery with no black or dark rivets, it is difficult for me now with my present knowledge of Photoshop. My quick question, how to make rivets a screws color inside of camouflage paint? But not one after another (hundreds and thousands on surface), but change it as whole group.
-
I have same proble, so I will definetly try this this evening. Thanks Cobra. But I have much bigger problem with newly released templates. When I load them into Photoshop CS6.0 I get some kind of soup of layers. Some psd are good, some are messy. In order to make very fine and nice livery, it will cost me many and many hours. More details I want to tune, more mess I found in templates. Especialy when I turn "Goods" visible, the rivets and srews looks non like original one (some are full black, some not). With more and more hours spent on my project, less and less joyable it is for me. Why the "misc"dds needs to be 2x upscaled to paste it onto 02.dds and why we are missing psd with landing gears? Friend of mine have same experience nowdays. So please Cobra, have a look inside the psd´s and tell somebody to correct it. Over all, the result quality of your liverys in DCS are very good :smilewink:
-
Hi, is there LUA script file, where I can edit the exterior lights? I would like the make my NATO mod with red beacons and may be reduce or remove the small tiny lights on landing gears.
-
Hi, can somebody tell me, what is exactly the mechanics and calculation of IR missile guidance. Does these points actually the affect the IR seeker guidance? If, than how much? Target aspect (visibility of hot engine nozzle to IR seeker) Temperature of engine. Temperature of aircraft body – if, than how calculated? Flares Why I ask? Because I noticed that with closing range between fired IR missile and its target, flares are less and less effective. From longer ranges it is easy to confuse seeker with just few flares. But from close range or Rmin, I can fire 15-20 flares in the very short time (till missile impact) with almost absolute no success of confusing IR seeker. When I’m in ACM fight and bandit shoot IR missile to me, I know that I’m certainly dead, no matter how hot the engine is or how many flares I release. This behavior is weird to me, and it makes our ACM training missions according to real F-16 pilot book unusable. I just simply thought (book also expect this) that if you close AB to IDLE and release number of flares, I have good chance of survival.
-
How would you like to have these improvements in F-15C cockpit? edited: picture of VSD from TO 1F-15C-34-1-1 (1 July 1989) WAYPOINTS on radar screen (destination points) BULLSEYE information – SEARCH MODE : position of CURSOR – TRACK MODE : position of TARGET All these feature will improve situational awareness and valuable information about target position. Especialy for multiplayer games.
-
Source from official Leatherneck site: I was searching for this "paint kit", but did found anythink. Please show me the link to this original official updated layered PSD. I would really like to make one of my favourite Czech livery. If there is non existing, than how long shall we wait, to get one?
-
With introducing more and more A/C with basket/hose A/A refueling capability, I suggest to rework refuel planes and its system to high level of DCS accuracy. For example hose system, refuel lights inside refuel door on every DCS A/C refueled by boom and much more. ALL ACCORDING TO DOCUMENTS available on this NATO web page: https://www.japcc.org/aar/ Drogue Lighting. Most drogues are illuminated to assist night AAR. Some drogues are lit internally by lights at the coupling; alternatively, the drogue periphery may be highlighted by a series of luminescent tritium light sources. On some tankers, reflective paint is applied to the inside of the drogue. Tanker Reference Markings. Most tankers have some form of reference markings, providing enhanced cues for formation and/or AAR station keeping. These markings may be painted lines, fluorescent stripes, or electroluminescent panels. Boom tankers have a fluorescent yellow stripe on the bottom centerline of the fuselage to provide an azimuth reference. Some probe and drogue tankers have reference markings providing alignment cues for the approach to contact. Tanker Lighting. Most tankers have floodlighting which make them readily visible to receivers. The lighting is designed to highlight parts of the tanker which may be used as formation visual references, to illuminate the AAR equipment and to light any reference markings provided for AAR. This lighting is usually dimmable. Some small combat aircraft with an alternate tanker role do not have floodlighting for AAR. Please Improve or add these features on every single refuel A/C in sim. It would much more easier to refuel, especially at night. Please rebuild KC-135 boom tanker with following feature (Mirage2000C and similar A/C can than refuel from same tanker): Wingtip Mounted MRPS AAR Pods. Some KC-135 aircraft are fitted with two FRL Mk32B-753 wing tip mounted MPRS AAR pods. The pods trail a 22.5 m (74 ft) retractable hose with MA-4 coupling and collapsible paradrogue. The black hose is marked with a series of 0.3 m (1 ft) long white markings and two 0.6 m (2 ft) wide orange bands. The range between the orange bands corresponds with the green pod status lights indicating the fuel transfer position (see Lighting paragraph for description of the pod status lights). To start fuel flowing, the hose must be pushed in at least 1.5 m (5 ft), indicated by the first orange band, and green pod status lights coming on. Receiver pilots should remain within the ideal refueling position between the two orange bands; inner limit 16.4 m (54 ft), and outer limit 21 m (69 ft), thus providing a fore and aft range of movement of 4.6 m (15 ft). If the hose is pushed in too far, the amber pod status lights flash, fuel ceases after the hose is pushed in to less than 15.2 m (50 ft). Fuel flow will start again as the hose is pulled back out past 15.8 m (52 ft). Thus the receiver has a fore and aft range of movement of 5.8 m (19 ft) during which fuel will flow. Added 29.2.2016 ----------------------------------------------------------------------- Also we would like to have new tanker communitaction options, such as: Tanker will inform pilot in precontact or contact position about the TURNS of the tanker. Option to confirm, how much fuel I requrie to recieve would be nice to have. And at last, information from tanker, how much fuel is left in the tanker. (what a waste of time and enegry when finaly connected to almost dry tanker).
- 44 replies
-
- 10
-
-
I ment such a hard landing, without strut damage and tires blown.