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Everything posted by Aries
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Cool... great work... but, how does your HUD fare with two monitors?
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Uf, same here... And I was blaming my sound card or left/right channel... :megalol:
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Same inverted shadow here... just turn cockpit shadows off... But even in 1.1.2.1 that spiderweb thing was too visible on my canopy...
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Downloaded from German HTTP, torrent was kinda slowish... but then copy/pasted the completed files into the torrent... Seeding now... :thumbup: Thanks ED!!! :cheer3nc: And for God's sake stop asking them for the "what's up next" thing... Sorting and getting all this out must have been a hell of an effort, so please ED Team, have a nice relaxing summer, recover your strenghts and wits and see you in november... And now to some DCS Warthog 1.2.0 carnage... hell yeah!!! :punk: EDIT: Just noticed I wrote "hell" two times... here goes the counterpoise: Heaven! Heaven! Heaven!
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I think it's BoneDust's mod just put in the official version... http://files.digitalcombatsimulator.com/en/38342/?sphrase_id=149020 Can anyone confirm...?
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For any of you that forgot... Do the things from this post: http://forums.eagle.ru/showpost.php?p=1448435&postcount=68 I lost like half an hour trying to set up headtracking again after reinstall to 1.2.0 because I forgot this little thing... to modify the "Input.lua"... bah... is it really something that couldn't be changed in 1.2.0? :doh:
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I tried to disable civ. traffic on the server side and in mission settings and it was still there?!?!? How to disable it completely...?
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I had it to 2GB once too... weird stuff...
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Is it possible to make a flag bound to a certain A-10 Client slot and increased if he destroys a certain target unit? So the number of targets destroyed by each pilot could be counted? The score window takes in account all destroyed units, enemy and allied and in a havoc wrecking over a target range on an airfield, damage to friendly structures is very probable... Here is my competition .miz file with just a flag being increased as any of the 50 tanks is destroyed... and a message counting the remaining tanks is displayed consequently... The only solution is to count the destroyed targets in Tacview... I would like a counter window displayed in the end when all targets are destroyed... Any ideas?
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Thx! It's a mod... you can download it from user files: http://files.digitalcombatsimulator.com/en/38348/?sphrase_id=148391
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We had a little competition at our *NOB*Mrcine "Pajceki" squadron tonight... It should have been a simple 6 Hawg gunnery and unguided bombs and missiles run on 50 T-55 tanks spread over Kutaisi airport... but unfortunately 2 squad mates had technical problems and in the end couldn't fly... :joystick: So it was the 4 of us against all those tankies... :huh: Soon we were just 3 against the tank lot due to an low MK-82AIR release... :cry: In the end, we were a little short on ammo (payload was 2x 7 M151, 4x MK-82AIR and 1150 CM) to deal with all fifty cans but nevertheless had lots of fun... :D I've done a little voiceover and triggers that count remaining targets so it should be fun to try out... :smilewink: Here's the track, tacview record and .miz file if anyone wanna give it a try: Pajcekijada Competition Miz File Tacview Record Server Track
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I would need like three wallets to get one... LOL Can you post your frames and PC specs here once you plug it in?
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MP Mission: "FOB Vetka"...intense ECAS
Aries replied to Joyride's topic in User Created Missions General
We played Vetka last night again... nice refreshment the refurbished second part!!! Great first mission for my new squadron rookie, no evil things, just pure, thrilling CAS... :thumbup: -
Do you think they are still in ZMAJ...? Then there's a chance to make a decent DCS module then... ;)
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A warrior poet... :yes: Thanks!
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Wooow, clever little buggers in World eh?
Aries replied to Aries's topic in DCS World 1.x (read only)
I got to the chase... I would usually stick a Mav from longer range and they would actually do their "running man" thing before I could see them little buggers... This time I must have done something different, cause they started the chicken run when I was close enough to have visual on 'em shi***** their pants... :lol: -
Wooow, clever little buggers in World eh?
Aries replied to Aries's topic in DCS World 1.x (read only)
:D:D:D -
Wooow, clever little buggers in World eh?
Aries replied to Aries's topic in DCS World 1.x (read only)
I raen instant action a thousand times... this is the first time they run... ?!!?? -
Just trying the new fire & smoke stuff Kuky made... and then I realize... ...screaming my Hawg through Instant Action Hard, the little bugger infantry guys on WP3 (the first SA-13 one) actually run for their lives when I sprayed some Avenger luuuv over them... and one even dared to shoot his AK-47 towards my guts when I flew a little slow to wave them good bye... This is AWESOME!!! :thumbup: Did anyone notice this?
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Can anyone acquire this motiv in HQ? I would like to print my own shirt... http://www.primeideas.com/fofFlyingTigers.html
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Mee too... :cry:
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"Warthawgs" The skies are our green fields... ...We are the wind divine... Shoulder by shoulder we ride... ...shoulder by shoulder we die... Thy armours shall not withstand our wrath... ...cries will not be heard from the mud... At the tip of our blades your petals will fall... Give me my sword... ...to slay them all... By Aries The Destroyer
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Uuuuf... just think of the all new hi-tech fighters that would be assembled if we enter another cold war era... LV-426, your days have been numbered... :smilewink:
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We all know it'll not be a conventional war if it begins... When the Berlin wall went down, the only plans found in the Warsaw Pact military bases were those of a nuclear strike... Armoured radioactive warfare vehicles ready and filled with fuel, medals and decorations manufactured and ready... First step in plans was nuclear attack on all European NATO bases, then armor straight through it to Spain and France... then deal with UK... So money and conscripts don't really matter... it's gonna be end of days my friends... :cry: