

Wrcknbckr
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About Wrcknbckr
- Birthday 02/04/1957
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I just flew the DCS Huey after a long time and indeed the pitch up and down in forward flight raising collective is clearly noticeable. My initial line of thinking was with hover in mind but raising collective for a vertical climb did not lead to a perceivable pitch up/down. So I guess it's something within the flight model that's off for forward flight.
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That's good to know from your operational experience! I'm still looking for a physics-based explanation. Let's stick to a hover case. It's not that the stabilizer area is too small. It's the moment it creates with a down force on it. Assuming the lateral moment caused by fuselage to be zero (forward deck equals out with backward engine deck) than with increasing collective it should lead to a pitch up. Which leads us to the fuselage. Fuselage aerodynamic characteristics may come into play when the airflow comes from above creating a pitch up moment. I wonder to which extend that is modelled in DCS. UH60 horizontal surface is huge indeed, but is placed outside of the rotor disk, with a scheduled angle depending on forward speed, the Huey's stabilizer is placed inside the rotor disk.
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Exactly, because that aft limit was based also on pulling collective, so no need address that specifically in a manual. Since you have flown helicopters (Bell included?), can you say something about pulling collective and notice a pitch up (I supposed OP is referring to pitch up...), are you then compensating automatically?
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Of course the CG envelope is determined including this effect. It's not that this effect is excluded in the design
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I think what you are seeing is that increasing collective in hover, is increasing rotor downwash on the horizontal stabilizer resulting in a pitch up attitude. Unlike other manufacturers Bell puts a this stabilizer under the rotor to compensate pitch down at forward speeds. Other helicopters have the horizontal tail further back.
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Better modeling of pilot's head movement
Wrcknbckr replied to Supernova-III's topic in DCS Core Wish List
Pilot head would move for unanticipated rotation, for instance due to turbulence. That aircraft movement was not anticipated and neck muscles are not strained for upright position 100% of the time, maybe that was what OP meant... (Off topic; turning a bike is initiated by pushing the handle bar in the opposite direction - causing you body to fall inward the intended curve, try it, be careful ;)) -
Dive Toss dropping bombs very very very, really very off
Wrcknbckr replied to leonardo_c's topic in Bugs & Problems
Set the reticle to 45 mills. Set A/G. Take your time. No hurry. With that low pass you probably would have damaged yourself. No need to adjust parameters, 'Tell Jester' to do that. -
For me it's not so much the loudness but the fact it sounds like loud white noise. Same noise as the Tomcat's bleed air (which I switch off almost always). Unfortunately here there is nothing to switch off...
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Basically; for a counter rotating rotor the tail rotor thrust is directed to the right to counteract main rotor torque. To compensate drift to the right the only means is by gravity so the helicopter should be tilted to the left (which is then corrected by collective, cyclic, and pedal again and again, still hovering only...).
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Ouch, was it there the first week already, did I overlook it? Was doing the Dive Toss and AGM65 training 'from the pilot seat' and remember I was clueless as to what to do... maybe because Jester was supposed to be involved. Anyway... thx!
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This would sure save a lot of frustration for those that would rather fly than read manuals (let alone writing one!). Just add a search term 'context' to the related button... Otherwise nothing but praise for the module!
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That would be the instructor in the training lessons...
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Ralt+Num0 will add your favorite viewpoint of F-4E-45MC to SnapViews.lua. Be sure to check 'User snap-view saving' in Option->Misc.
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The aiming point on the HUD is not the pipper but it's the smaller 'x' on the net, slightly lower then the pipper. When you lock the target that target position will remain locked for the GROM. The pipper does not move anymore now. From your replay it looks like the GROM does exactly what you tell it to do.