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Sr.

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Everything posted by Sr.

  1. Unless something has changed, I seem to recall reading that it will not work with Reshade. I have confirmed it will work with Simplex shaders and latest 3DMigato.
  2. Sr.

    Seat height?

    Raised my pit about 4" So much more comfortable than sitting like I was in a go cart
  3. I started this build a few months ago while we were doing some junk clean up at work. We tend to accumulate lots of out dated tech stuff and when I look at it in a pile, my inner Macgyver kicks in and my inner voice says "hey, I could use that for____________" It's a curse. The frame is cut and bolted together from an aluminum 2 post server/equip rack, very strong. Later, I used one of the "feet" of the rack to cut out some custom pedals for the Crosswinds. They are about 1/4" thick aluminum as well. The seat was an old, leather office chair. I liked this chair as the back and seat are one piece. Replace the cushion with some thicker memory foam, and made a rough cut out for stick extensions. The side control surfaces are some scrap plywood bolted to the side of the chair covered in 3/16" black foam board. Keyboard slider from an old desk. And an extension type base for the VKB Gladiator made from an old projector ceiling mount. This this is great as it allows for adjustment in any/every direction. Made pattern from the sticks base plate, then used a cut off wheel to make the projector top plate match perfectly to the underside of the NXT, attached using the original screws. When I floored the room that is my office, I installed a 1/4" plywood subfloor and the typical office square carpeting. The floor of the pit is a very thin piece of MDF screw to the plywood subfloor and the crosswind pedals screwed in place. I then cut a few 4x4 blocks to raise it off the floor a bit... for comfort. Still a work in progress.
  4. Another thing I don't think I've seen mentioned. For me at least, the clouds are a lot let jagged than I recall. Especially the F-16 quickstart/take off Caucuses mission.
  5. I'll check again, but I believe the mirror looks pretty stunning too. Try starting with your DCS graphics settings using the "VR" tab, then set the Render slider under OXR Tools to 80 then adjust from there. I have also compared FSR to NIS in the toolkit UI and prefer NIS. Make sure you're not using the Mixed Reality Portal installed under Steam, in fact I'd uninstall it. I am also using the "Launch" button inside the Radeon Software, though I'm not sure if that matters.
  6. I'm still trying to figure how using med textures and low terrain yield just as nice visual cockpit as high/high... I guess that's the magic of up scaling? I hope @speed-of-heat is out there crunching numbers. Wish fpsVR would make an oxr version.
  7. Yep, I stumbled into that yesterday evening too. I switched back to SVR just to do some comparisons. And when I switched back to play with numbers dinner more I noticed first the external bubbly effect around the cockpit in f2 view was gone. And I had much, much less jitter when rolling, and zero while panning my view inside. I was afraid to close it thinking it might revert back.
  8. I would imagine the Index requires Steam VR, considering both are Valve.
  9. Curious if you've tried RSR in the Adrenaline app?
  10. Ok, I think I have my setup nailed...and holy crap it's amazing. OXRTK I'm running 100% with repro Always On. I may be crazy but, it seems though going into the overlay screen and toggling on/off the fps lock causes the repro to stabalize. I have the counter showing a very steady 45fps with flying low, turning etc over Caucuses in the FA-18. I'm not seeing the slight stutters I have seen. I am also launching DCS from within the AMD software adrenaline edition with Radeon Anti-Lag enabled. Any other RX 6900X GPU users try these?
  11. Great work man. I can confirm it works great with OpenXR. The default sharpening is a bit high, but I got it dialed in. I love having back the ability to clear the haze. I didn't see a difference with the rotor off option with repro off. going to try with full repro now. Blades still there with motion repro set to Always On.
  12. So long story short, you've smoothed it out just by displaying the fps counter from the overlay?
  13. I installed using the OvGME method
  14. You may need to add this to the DCS shortcut properties. YOUR INSTALL PATH....."Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR one space after the .exe"
  15. It reminds me of the Vive motion smoothing.
  16. Yep. I try to ignore it until someone puts out a "VR friendly" rotor patch like the Huey. edit: I hate the file merge feature Just FYI: I have successfully used Simplex and DCS VR Shaders mod 2.7.11.21408.1 with OpenXR Haven't done any measurable testing but they do load. As well as these others.
  17. Might try uninstalling WMRP under your Steam library, then get it from the Microsoft Store instead. https://www.microsoft.com/en-us/p/mixed-reality-portal/9ng1h8b3zc7m#activetab=pivot:overviewtab
  18. Now I'm curious if this would help issue. I'll try it out in a few.
  19. AMD recently released RSR (Radeon Super Resolution) driver level upscaling for RX5000 and newer cards. I played with it just enough to see that it actually works. Now I'm curious if there's any further benefit to using in along side OpenXR? Or if their FSR 2 will play nicely. It's due in Q2. Wonder if this includes the kneeboard in Vaicom?
  20. I did for a while until my DS4 battery went south. I will say it has been has been shown that input lag is actually less with BT than cable, at least for the DS4.
  21. That was my clue. After tryin everything else, I set the scale to 50%, then started DCS, press the button to bring up the overlay but saw nothing (in front of me). So I pressed a few more times and caught something in my peripheral way up high, left and almost off my left eye fov. Then I recalled originally having the one LCD slightly off skew and needed to edit my opencomposite.ini to my G2. Then the next day I realize there was a patch. Toggle off in OvGME, extracted patch files to the folder, then toggled it back on in OvGME. It seems that file was maybe still in use and locked by Windows, because I later found that I was still on the original opencomposite.ini missing the very important line: ";Use OpenXR layers to handle GUI overlays and HUDs, if set to false will render internally directly onto swap chain before submitting enableLayers=true" So I called myself an idiot, and moved on. It was late so I only barely poked around with it but, WOW! Now I have to go to work instead of flying in my newly awesome, badass, visually stunning DCS.
  22. Guess not even Revo can get completely rid of it. Before I uninstalled I changed the menu hot keys keys to non defaults, just to see if new install would revert back to the f2, f3 etc keys... Ripped it out by the roots, all files etc using Revo. Reinstalled... interface still configured with the key options I had set.
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