

Mano
ED Translators-
Posts
123 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Mano
-
Ma in che periodo sei entrato in viaf? E con lo stesso nick che hai ora? Perdonami ma non ti ricordo, forse era poco prima che smettessi di volare per poi riprendere... Inviato dal mio SM-G928F utilizzando Tapatalk
- 2932 replies
-
- f/a-18c
- eagle dynamics
-
(and 1 more)
Tagged with:
-
The missile trainer tracks missiles and gives feedback messages with launch detection, bearing and distance. You can choose whether it is offensive or not. For the ai killed I'd like to introduce a walk-around respawning dead ai when killed but I didn't manage to do that yet. Inviato dal mio ALE-L21 utilizzando Tapatalk
-
TUTORIAL - Running and editing scripts without restarting the game
Mano replied to Pikey's topic in Mission Editor
Noob question... Maybe I've missed it in the video... Where do I put the loader script called with the do script assert? Thanks Inviato dal mio ALE-L21 utilizzando Tapatalk -
Thank you for looking into it. I'll try this evening what you suggest. However if I'm not wrong that script will only spawn the Mig once. That is something I already manage to do even launching the scripts at mission load. What I want to do is to respawn the Mig after it's dead... And I don't think it'll do that. Inviato dal mio ALE-L21 utilizzando Tapatalk
-
thank you for your suggestion. I tried it but it doesn't work...if I don't put the :Spawn(), i.e. Spawn_Mig = SPAWN:New("Mig"):InitCleanUp(10) or Spawn_Mig = SPAWN:New("Mig") no mig is spawned in my mission... I have checked the demo missions and it seemed to me that to spawn a plane you needed the spawn() command. Intended you don't want to schedule it. I took for instance the SPA-120 as reference (shortened for convenience here). do -- Declare SPAWN objects local Spawn_A_10C = SPAWN:New("A-10C") -- Choose repeat functionality -- Repeat on enging shutdown (when landed on the airport) Spawn_A_10C:InitRepeatOnEngineShutDown() -- Now SPAWN the GROUPs Spawn_A_10C:Spawn() -- Now run the mission and observe the behaviour. end I tried as well the repeat functionality on engine shut down, but even if it is an event triggered by dead planes as well, it doesn't trigger the respawn. If you like, please check the files I attached. thanks EDIT: my DCS version is 1.5.6.4818 MOOSE framework is 2.0 just downloaded from here testmissiletrn.miz dcs.log.txt
-
I'm learning moose and one of the first thing I wanted to try was to respawn AI planes after they've been shot down, either automatically (ondead event) or by radio command... however it seems not working for me. when the group is dead it doesn't spawn anymore... here's the script I made...nothing too fancy, but for what I read there is no any other solution. do Spawn_Mig = SPAWN:New("Mig"):InitCleanUp(10) Spawn_Mig:Spawn() end the group obviously is named Mig. It spawns correctly at mission start (or if triggered by radio command). However when I kill it, it doesn't respawn anymore. I tried triggering the script via radio command or trigger "group is dead" within the ME. I also tried insied Moose with the InitOnEngineShutdown, but nothing worked... any help is really appreciated.
-
TUTORIAL - Running and editing scripts without restarting the game
Mano replied to Pikey's topic in Mission Editor
there's no video of the missile trainer. but you could download the test mission included in the framework release. https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases search for the MIT mission. -
however the missile trainer works well when a missile is shot at a client (i.e. AI vs Player or Player vs Player). Missiles shot at AI are offensive. Moreover as Looney said, it doesn't work for cannons.
-
Here's mine for saitek x52 pro and saitek pedals.... Not really eye candy, but easy and quick to build...And cheap... Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
I'm sorry if this is a double question but I cannot find this argument in the forum... I have created a little mission with Radio activated AI flights (F10, activate group)... i.e. there is a group of su25, su27, and so on that start unactive (late activation), and gets spawned only when the player wants...for air to air training. I would like that when a group has been cleared, if I call again the radio option the group will be respawned. Is it possible? or I have to create multiple groups of the same type and use the increment flag command? this way however I would have always a limited amount of groups activable (and the mission editor would be a mess)...then I'll have to reload the mission. Thanks
-
How to not superquote this! +1 :) Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
Pokeys was a good choice as well. You can configure up to 50 inputs and map them to keyboard keypresses or macros as well. You can also chain multiple controllers Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
Non le hanno fatte ancora. Il modulo è ancora incompleto. Di sicuro le missioni di training non saranno una priorità. Trovi qualcosa nella sezione missioni o nelle instant. Ma di fatto per ora ti devi arrangiare leggendo il manuale e provando. In ogni caso per il livello di completezza al quale si trova il modulo non c'è granché da imparare...Se non creare gli automatismi specifici richiesti da ogni velivolo. Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
My first question in fact wasn't meant to be rude anyway. I'm not native English so maybe it's that the problem of interpretation. I had a doubt that I think I've explained and has been answered by Zeus and others. No trolling here. It's jojo's answer and others following that changed the tone of the discussion that I continue to think is a legitimate question. I appreciate certainly that the developers answer to users questions. I don't understand the answers of others that pretend to build up defences without any reason. The answer that no data is available at this time only support my supposition that this module has not any real basis or underground for realism like other benchmark modules around here have instead. And I would like to be answered that instead it is not like this, and studies on the real thing have been carried on and maybe can't be published for security reasons... Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
It was that. Thank you Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
I completely agree with you...However I'm not a programmer I don't know at all how to implement a flight model like this...but I think that if you want to program an aircraft module of an existing aircraft you should start from performance data coming from the real aircraft...or you elaborate some studies like the blade element theory (just to say one) or similar. I'm okay with the fact that the data are coming from a BMS study...I'm just a bit surprised about that. At the end, in game, it doesn't make any real difference. As I said I'm not a real pilot so I wouldn't note any particular problem...but for a realistic sim as a AFM module I would expect at least that it should be validated by more solid sources: like official docs or test by real pilots (like the A-10 or the huey). The answer I was expecting was that they worked on other documentation that they're not able to publish for copyright or security reasons...I think that maybe is what they're saying with: If that's the case I'm happy with that...
-
well, I expected this kind of answers...totally on the defensive and out of topic... You tell me to think before I write...but do you read before you answer? Nobody here is questioning the quality of BMS performance charts (I know and I like the BMS Mirage model...in effect it could be an indirect cause for which I bought Razbam module!), nor Razbam actual Mirage's FM. I only want to better know what I've payed for. Indeed I just asked why there are BMS performance charts in a DCS module manual. And if Razbam used other material to work on its FM. Because I would have expected that a company selling a DCS module with a supposed AFM (or EFM) would have worked on other (maybe more) official documentation, instead of (the still great) documentation prepared for another sim. I'm not here to make any rivet count. actually I don't even know how the real life Mirage would fly (I'm not a french fighter pilot, sadly)...so I just wanted to know what those charts were there for (I had my answer), and if they were the only source for Razbam FM (and your defensive answer is a yes for me). no...unfortunately I don't have any. I would have provided if I could...I'm sorry...but anyway hey...here I'm not the one pretending to sell an AFM DCS Module...I'm a customer here...I think I don't have to provide anything...well...I've already provided my money...isn't it sufficient? It's sad that everybody here always take it so personally to make every discussion a fanboy war. I payed for this module...more for any other games I have got...and as a customer I have the right to make this sort of questions, I think. If not, well maybe I will ask for a refund...or otherwise: lesson learned. but guys, if this is your customer service...good luck.
-
So basically you're saying that razbam flight model is actually a porting of bms's mirage fm? or your flight model has been made out of other documents that are not publishable? Have you or is there any possibility that it will be tested by some actual mirage pilots in order to verify it or eventually fine tune it? I don't understand why putting into the manual some information coming from another game...this is a bad move imho . It just discredit your work...for which you ask a bit of money as well. I would have preferred to wait some more time to give you to remake those graphs...or totally avoid publishing them... Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
someone could explain this, please? are you serious? Page 108, Mirage2000C manual included in your DCS World OpenBeta\Mods\aircraft\M-2000C\Doc folder thanks
-
I don't know if it's me or the module, but it seems that the "M" keypress for the Magic2 override selection doesn't work... I expect it does work as the C for the cannon, that quickly switches to the cannon, thus the M switches to the Magic (something like on the F-16 [bms] MRM/DGFT override modes)...but even if the C works, the M doesn't do anything. Note that I'm in Master Arm mode and carrying the Magic2... Same for the HOTAS "O": Ground Avoidance Mode...it doesn't seem working...but I don't actually know what it is for...
-
similar problem for damage model... wing is missing but missile is still attached. moreover the aircraft is still flyable even without a wing missing to the root...seems quite improbable.
-
I'm trying to run DCS as server on my remote machine through tightVNC. Problem is that the screen is cut and I can't access to the menu bar on the right of DCSW. I'm running it as windowed mode (unchecked Fullscreen), but it seems not working. As well the resolution is not possible to reduce (minimum is 1280x...). Is there any workaround? here's a screenshot of what i see. Thanks
-
Mano In merry christmas
-
Here I am. Mano is the callsign! ;) Thank you and merry Christmas! Inviato dal mio Huawei P8 Lite utilizzando Tapatalk
-
Niiice.... Mano here and I'm signing in for the mi-8 Thank you for the kind gesture and merry Christmas to you. Inviato dal mio Huawei P8 Lite utilizzando Tapatalk