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cow_art

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Everything posted by cow_art

  1. Interesting, I gotta check this tonight. As I didn't see any related items in the Patch notes, I assumed they didn't have the time to sort this out yet. Curious they would sneak that into the Patch without mentioning it.
  2. I can confirm that it has gotten harder to get ATT hold to keep a hover. Now you need to manually get into a pretty good, stable hover before ATT hold can take over. Otherwise it can easily get into oscillations and the Apache will start to drift all over the place. This may of course be realistic (I don't know), I just wanted to confirm that this has definitely changed with one of the last updates.
  3. .. an option to simply disable the sun glare on all cockpit elements would also be appreciated. I think most folk with lower end computers will prefer an option to disable annoying graphics elements instead of being forced to turn on graphics options that cost additional performance.
  4. Another confirm from me. Loading times have gone up significantly in the last phase (where it counts up from 1/60). Single player.
  5. I second that. Press Rctrl+Enter to bring up the controls indicator while you are still on the ground. Then move your controls around and check if the inputs are correctly matched in the controls indicator. If not, go to the Settings and correct your axis bindings. There is a good chance, that an axis binding is screwed up or some axis is double-bound..
  6. Video here: I face the red house in front of me, then turn right to the tower, stop, turn back to the red house, stop, then left to the silo (and overshoot a bit because I still suck at this), stop, then finally I turn back to face the red house again. As I said, the pedal movements I needed for this are EXTREMELY small (almost invisible in the controls indicator). Edit: DCS Open Beta, no mods. All maneuvers done by pressing and holding FTR at the beginning of the turn, then releasing the FTR once I am facing in the desired direction (because without holding FTR, the heading hold autopilot will cancel out the tiny pedal adjustments and effectively prevent me from turning slowly)
  7. yea exactly! Shame you don't have the controls indicator turned on in this video. When I do this I have to make extremely small pedal inputs (so small they are almost imperceptible in the controls indicator). I'll try to upload a video where you can see what I mean. It just really surprises me that such extremely subtle pedal inputs are required and I wonder if that's realistic. Other sim helicopters sure feel a lot less sensitive in the yaw axis (exept maybe the Gazelle, but let's not talk about the Gazelle ).
  8. Thats a good hover! But could you do the same hover, interrupt the force trim and slowly turn right until you precisely face the house? Without losing balance or overshooting in any direction? Not saying its impossible, but even with way more curves than you have (I have about 50% Y saturation on my pedals) I find such precision maneuvers insanely hard in the Apache. I find I must move the pedals only millimeters and getting that wrong by just a tiny fraction immediately results in a way more violent yaw response than I had been aiming for. If this is indeed how sensitive the Apache's pedals are in a hover, then my highest admiration to everyone who is able to confidently fly this beast in real life.
  9. I can confirm this. This seems to be somehow related to missions with multiple slots. (and for me it's still present in the newest version DCS 2.8.0.33006 Open Beta)
  10. That looks really cool. Do you have instructions on how to do that?
  11. Hm, I get the feeling I just don't always understand what the FMC in the Apache is trying to accomplish. Like for example why does the SAS start applying left yaw at around 2:25 in DoctorVixen's video. It looks like it wants to enforce the spin, for whatever reason. I'm not saying its wrong, but I'd like to better understand why the Apache does what it does. Disclaimer: I have never flown a real helicopter but I have played the sith out of every reasonable helicopter sim that was released in the last 20+ years. And I usually get to a point where I understand why things are happening and everything feels pretty predictable. And when a maneuver doesn't go as planned, I usually understand what _I_ did wrong and what I should have done differently. Just to be sure: I'm not talking about crashing, I' talking more about fine maneuvers like "I am hovering and I want to turn left until I face precisely that tree, without overshooting or losing balance." With the Apache this level of understanding has so far not happened for me (I know about force trim release and heading hold). I mean it's mostly "okay", but it's somehow weird and other DCS helos feel way more predictable to me. The Apache sometimes just does things that confuse me and give me the feeling that my goals and the goal of whatever the flight computer is doing are not aligned.
  12. Yea I noticed that too. It's quite annoying. Possibly related report in the general bugs section:
  13. +1 On my PC I have to sit in the cockpit and wait a good 20 seconds until all the textures are loaded and the mission is playable. Never had this problem before 2.8. The first few times I was sure the game had crashed on me.
  14. +1 I just got a TotalControls Button Box and was quite surprised to find I can't use my shiny new axes in the Shark. Please ED. This would be a great quality of life improvement for the BS 3!
  15. +1 for staying away from the Gazelle as your first helicopter. Honestly, if you are most interested in the Apache, then just get the Apache and start learning on it. Just be aware that the flight model is not yet finished. It will probably become more stable & predictable (=easier) with future updates. The Huey sure is a cool helicopter but it's definitely not necessary to master the Huey before you can have fun in the Apache. Besides, I think the Apache Flight Model is currently not broken enough for you to notice the subtle problems while you are still learning the basics of flying a helicopter sim.
  16. Well I wasn't just talking about end-users, I was also (and in fact primarily) talking about the stress they put on their dev/support team.
  17. Agreed. As much as I am looking forward to 2.8, but 20+ years of IT experience have painfully taught me that releasing anything on a Friday is a bad idea. Don't do it ED. Take your time, take the pressure out and wait until next week. Chances are, we'll all be much happier with the result
  18. I am referring to the stability of the aircraft in general (I know about the heading hold). It's a bit hard to describe, but for example: Hold modes off. When the aircraft is really slow (either in a manual IGE hover or for example a very slow forward motion) and I just press and hold the FTR (without any additional inputs) it feels like the aircraft's center of gravity immediately starts to shift and the Apache becomes unbalanced. While FTR is not pressed, keeping the aircraft stable feels really easy (only minimal corrections needed like in other helicopters, e.g. the Hind). But as soon as i press and hold the FTR my workload to keep the aircraft stable goes through the roof (again much like the Hind where holding the trim button REALLY completely disables all the AP assists). But I guess that's just how it is in the real life Apache then? Edit: I just tried this again and found my description to be not accurate. The difference in workload I have experienced really might just be due to heading hold getting turned off when FTR is pressed, as you suggested. So disregard plz and thanks again for the feedback!
  19. Thank you very much for the feedback! So if I understand correctly, the current behaviour when holding FTR is already correct and is not expected to change much? I guess a I'll better start to practice then. Thanks!
  20. Do you mean holding down FTR while moving the cyclic? I understand that's how the Apache is meant to be flown in real life. But last time I tried this in DCS, holding FTR completely disabled the SAS, which makes the helicopter really hard to handle. I suspect that's not how it should work and the Apache should go into "damping mode" when FTR is held down (similar to the Ka-50)?
  21. Not sure if it's a consensus around the forums but one thing that helps me with flying (more) smoothly is to turn off the SAS channel for the collective. It's currently bugged and introduces a lot of yaw instability. Edit: disregard the remark below. Raptor yesterday mentioned here that the force trim release (FTR) is already working correctly in the latest build. The FTR is meant to be held down during inputs (not just clicked like I have been doing so far). So the problems I mentioned below might just be user error But even with that, I currently find the Apache to be more unpredictable and frustrating than the Huey/Blackhawk/any other helicopter sim I have tried in the last years. The SAS is still very much work in progress and trying to maneuver smoothly is currently an exercise in frustration for me. As much as I usually love to practice precision flying in helicopters, as long as the flight model is much closer to finished I'll skip that and focus on making things go boom (other things preferably, not my own ride ) .
  22. Threads got merged. The feedback was in the thread title. I guess it's lost now, but if I remember correctly OP found the flight model to be not bad (B+ rating or so if memory serves?).
  23. Good point. A solution that does not need another keybind would be preferable, but it might be harder to get "right". One approach that is slightly less aggressive than the one you suggested would be a logic like this: "If the pedals are trimmed to the left and the user keeps applying full right rudder, then slowly move the trim position towards the center until a.) user stops applying full right rudder or b.) the pedal trim has been moved all the way back to the center" But not sure if that could have any downsides I am forgetting.
  24. Could we please get a separate keybind which resets just the pedal trim? I sometimes find myself in a situation where the AP has moved the pedal trim position far away from the center. Currently this is not always obvious and getting the complete pedal authority back is clumsy. I either need to look at the controls indicator and carefully retrim the pedals to the center, or I need to use the existing trim reset button (which resets ALL axes). Both of these options have obvious downsides. Therefore it would be great if we could have a separate keybind which resets just the pedal trim to center. That way I could always press this "give me my pedals back" button whenever the yaw is acting weird. Thanks!
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