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Kerbo 416

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Everything posted by Kerbo 416

  1. No that will not be possible, the livery is already selectable by all nations ingame to allow for it's use in MP
  2. Hello, livery is now available at: https://www.digitalcombatsimulator.com/en/files/3317235/ what do you mean? have the livery selectable by all nations?
  3. Hello! I'm back again, I've been working on a series of fictional Digi style camouflages for the JF-17 in PLAAF colors, link to livery: https://www.digitalcombatsimulator.com/en/files/3317235/
  4. one more update, this time a Small one Version 3.1: Fixed color mismatch caused by weathering layers between Main 1 and Main 4 Fixed AO making the Main 06 underside Flaps black updated method of upload to make it much easier to push updates
  5. then said friendly locked said contact?
  6. means you've locked the target
  7. Hello, I've come to report an issue with the normals that cause a weird banding effect, particularly visible if the diffuse is more saturated, normal: effect ingame (look near and under the cockpit):
  8. in the special options select MAP ALT in DMAP type
  9. why is the range to SPI not displayed in AG or AA but still visible in NAV mode on the HSD? AG: NAV:
  10. the file was located in saved game\dcs.xxx\config\options.lua
  11. Hello! I think I'm speaking for all the livery creators of DCS when I say normals are desperately needed for FC3 aircraft, to give them more depth and allow a more realistic look. currently only the MiG-29 has normals on the main fuselage files (but missing them on the gun shroud and engines while the Su-33 has normals for the landing gear and Su-27 has for engines but none whatsoever for the fuselage). including normals will bring the rivets and panel lines to life.
  12. unfortunately not, making a template for the pilot is another matter and very difficult
  13. Ver 3.0 Is here! be sure to read the readme file after installing, link will be in the OP shortly Changelog: -added UVs -Fixed issues with wing and added back the Main 07 due to confusion on intended usage -added roughmet template (thanks to Megalax) -redone sample skin to be a default camo -redid weathering -tanks included in the sample livery -bort numbers now enabled by default, to disable replace all instances of "jf-17_numbers01" with "empty"
  14. Update your DTC after rearming
  15. i'm currently working on the hoggit wiki's Jeff page, still very early but keep an eye on it https://wiki.hoggitworld.com/view/JF-17
  16. this is meant in case the GPS fails while you're in a fast alignment
  17. can this be used to correct heading as well or Position only?
  18. Hello, there's very little documentation regarding the Position Update feature, how does it work? could it correct a faulty INS alignment? what's the procedure for using it? does it have a desg mode?
  19. no, it was using @Etten CSV converter to props to him for allowing us to advance our paintkit
  20. a little teaser of next update
  21. hello! is there any update on this? I'd love to know the range I can expect from my current fuel load
  22. I second this, we desperatly need the 250 and 100 especially if they can be double racked @uboatsis there an update on those and the wingless LS-6 variants?
  23. the striker is the one who has to be in LSS, the person lasing has to be lasing, turn it to manual mode and press Laser Designator On/Off to start lasing
  24. yes, make sure both of you guys are on the same code and Press LSS, it will start searching for a laser with the code entered, once it finds one it will slew to it, after that you can lock and use the TPOD normally
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