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Everything posted by Bruce_D
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Thank you gor your help! I will check your mission next week, as soon as I get home. And I will send you the script and the mission. Tks
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Hi, Tks for the answer! I am traveling right now but at soon as I arrive I will send the mission. Let try to answer the questions Yes, it does. The problem is when AI refuels at the tanker, it stops working and the plane just orbits around the tanker and don't go back to the route. My script resets the AI tasks, so the plane starts a new route that I've created. The problem is I am not using the engage func correct (or it is not working). No, all the opponents enter and stay in the zone. No, the enemies are unarmed and the plane that is on the route is armed. It is 1 F-18 against 2 transports and 2 recon planes. Day (8 am) No Excellent You can find a copy of the mission without the script on this thread: https://forums.eagle.ru/showthread.php?t=246853&page=2 Tks for the attention
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Hi, I need some help with “engageTargetsInZone”. This is part of my script: local Mission1 = { id = 'Mission', params = { route = { points = { [1] = { type = 'Turning Point', action = 'Fin Point', x = SPointxL, y = SPointyL, alt = SPointy, speed = 154.333333, task = { id = 'EngageTargetsInZone', params = { point = {x = SPointx, y = SPointy}, zoneRadius = 46300, targetTypes = {'All', 'Air', 'Planes', 'Fighters', 'Bombers'}, priority = 0 }, }, }, [2] = { type = 'Turning Point', action = 'Fin Point', x = SPointx, y = SPointy, alt = SPointy, speed = 154.333333, task = { id = 'Orbit', params = { pattern = 'Circle', speed = 154.333333, altitude = 7620, }, }, }, }, }, } } trigger.action.setUserFlag("2", 1) PlaneController:resetTask() PlaneController:pushTask(Mission1) What is happening: The plane goes to waypoint one and ignores the task task = { id = 'EngageTargetsInZone', params = { point = {x = SPointx, y = SPointy}, zoneRadius = 46300, targetTypes = {'All', 'Air', 'Planes', 'Fighters', 'Bombers'}, priority = 0 }, }, Then the plane goes to waypoint 2 and execute the task orbit. What am I doing wrong? Tks
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reported AI not fully Refueling
Bruce_D replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
Tks for the information, but the situation presented on this thread has nothing to do with the 6,000 pounds limitation in Real Life. Use the mission that I’ve created and test. Even when refueling less than 6,000 pounds, AI will not refuel Drop Tanks. -
reported AI not fully Refueling
Bruce_D replied to Tiramisu's topic in Aircraft AI Bugs (Non-Combined Arms)
I can confirm that AI is not fully refueling. I did a test with F-14, F-18 and AV-8B. I've attached a mission to confirm. AAR Error.miz -
Hi, This is what you have to do to use auto lase. 1- Go to RIO controls and bind the “LANTIRN Slider Laser/Focus” button (I used the 'S' key). 2- Go to RIO controls and bind the “LANTIRN S4 HAT Press (Declutter/Lase Auto-Man/MGC)” button (I used a button on my joystick) 3- After binding the controls, on the RIO seat, after preparing for attack using the LANTIRN you will press the “LANTIRN Slider Laser/Focus” button and the laser code will start to flash. 4- Press the “LANTIRN S4 HAT Press (Declutter/Lase Auto-Man/MGC)” button. The ‘M’ caps will change to ‘A’. After that press the “LANTIRN Slider Laser/Focus” button again so the laser code will stop flashing. Done! Now you can use auto lase. I always use auto lase with no problems, for me is the easier way to use LGBs. Hope I could help.
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[REPORTED] AI ignores tasks?
Bruce_D replied to Reflected's topic in Aircraft AI Bugs (Non-Combined Arms)
Hi, I’ll try to complement this tread with another situation. After air to air refueling AI will ignore the engage task and will only orbit on the waypoint. I’ve created a small mission example to show what’s happening. Tks AA Test.miz -
Well, This is a game, and it is a solution for the problem until they fix it
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Hi guys, I saw this tread and for me the TALD is working, at least for the S-300 (didn't try for other SAMs). Check on ME if you put the SAM to engage weapons, that was my solution on the SEAD mission. For me the problem is to set AI to launch the TALD. F-14 AI always do a diving bomb dropping the 4 TALDs bellow 4,000 feet and hitting the ground. After that the 4 TALDs just fly a few miles before lose speed and hitting the ground.
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Before jump to the backseat open the jester menu go to utilities and select inactivity to jester. After finishing bombimb remember to activate jester again, just open jester menu on the front seat and you see the option.
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I don’t know how to thank you enough!!! I was using first 25, then 19, then 15, but the -14 is perfect for the X52 Pro!!! Thank you!!! I wasn’t having problems with refueling, but now is 10 times easier than before. :thumbup:
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Could you guys be kind and share your curves. I think I need a little bit more of adjustment. Tks
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Do you input dead zones for the throttle?
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I've never tried this set. Does it improve precision? Tks, I'll try it
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I use to have the exactly same problem, and then I adjusted the curve of my X52 Pro to 25 and put a Dead Zone of 4. Now I can easily refuel on the S3. I know that the real F-14 does not have this curve, but my throttle is not the same as the F-14, that’s why I have to adjust. With this adjustment I didn’t have problems during dogfight. Please, don’t take me wrong, but maybe if you increase the curve you will have better results. This is my humble opinion and maybe I’m wrong. Good Luck in your flights and I hope that I could help.
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[NO BUG] TACAN for Tankers not appearing on the Kneeboard
Bruce_D replied to Bruce_D's topic in Bugs and Problems
Hi Eldur, The TACAN for Tankers always worked for me. I always config the tanker on the “Y” channel with no problem and they always show the actual position of the plane. Could you upload a mission that you are having problems so I can see it, please? Tks -
Put your mission where and I'll show you what I have done to solve this problem
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[NO BUG] TACAN for Tankers not appearing on the Kneeboard
Bruce_D replied to Bruce_D's topic in Bugs and Problems
@lunaticfringe, If it’s not asking much, would you be kind enough to show your example on the mission that I’ve attached on the beginning of the post? Tks! -
[NO BUG] TACAN for Tankers not appearing on the Kneeboard
Bruce_D replied to Bruce_D's topic in Bugs and Problems
Super Grove, Thanks for the answer! Don’t worry about that, I always put the TACAN List on the briefing, but I admit that it would be nice if we could see it on the kneeboard. By the way, if you put the AWACS as “Late Activation” or “Uncontrolled” on the ME it appears on the “Tactical Datalink Systems” page on the kneeboard, that’s why I thought the tanker could be a bug. The attached mission has this example. Tks! EDIT: It’s probably a different code to show this information, that’s why is different, isn’t it? -
Hi, I’ve manage to finish the script before my trip. Thank you for the help! Runway.lua
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Yeap, the :getLife() would be perfect! Tks for your help. I'm gonna use your code for destruction and the function repetir(repete) local teste = Airbase.getDescByName("Batumi").life trigger.action.outText(teste, 50) end For a reconnaissance mission for after the attack. Anyway, it was fun to play with this script, hope that ED change the :getLife() I will travel for at least a month, but as soon as I'm back, I'm gonna post the code Tks
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Sorry, I was working. If you use this code before you hit the Runway you will get 3600 as a result: function repetir(repete) local teste = Airbase.getDescByName("Batumi").life trigger.action.outText(teste, 50) end But if you use the same code after you hit the Runway you will get 2 as a result. The problem is once you use it, the mission will generate a table and every time that you use it for the select airbase it will use the data from the table instead of generate a new table.
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It worked!!!!! I discovered that Batumi has a life of 3600 before I hit it with a missile and a life of 2 when it is dead!!!! Give me a few minutes so I can write a code and see if it works
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The function getDesc() generates a Table and this function is accept for airbases. One of the outputs of this table is the life of an object. Question: How can I isolate one of this contents from a table to show as a text on a log? I'm trying to isolate the life from the table.