-
Posts
229 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by PeeJott17
-
[PvE]/[PvP] - Operation Barbagrigia
PeeJott17 replied to leonardo_c's topic in User Created Missions General
Great to hear. The Editing was not hard at all and worked like a charm. Really looking forward to The new release. Another quick-question: Does the edited file has to be The same Name as before or can it have a different name? I renamed it to not confuse edited and unedited files. -
[PvE]/[PvP] - Operation Barbagrigia
PeeJott17 replied to leonardo_c's topic in User Created Missions General
@leonardo_c Finished yesterday The "adding" and replacement of The units and so far everything works pretty good :-) Just one general question: When I attack and destroy those forces attacking the "zones" I get in The debriefing no kills of redfor units, just unit-numbers like nr.0001132 or something like that...is it supposed to be like that? -
[PvE]/[PvP] - Operation Barbagrigia
PeeJott17 replied to leonardo_c's topic in User Created Missions General
YES Really looking forward to it. Great -
[PvE]/[PvP] - Operation Barbagrigia
PeeJott17 replied to leonardo_c's topic in User Created Missions General
@leonardo_c Big thank you for The detailed explanation Will try both ways and see which works best. By The way, is there a tiny-little chance to get a Mission like this on marianas or syria? It is loads of fun and really top-notch -
[PvE]/[PvP] - Operation Barbagrigia
PeeJott17 replied to leonardo_c's topic in User Created Missions General
Hi @leonardo_c I really enjoy this mission. Since I would like to use The F104 in The mission, I might want to change some of The airframes (AI and Client) to more time-appropriate ones. Can I just change them in Mission Editor and keep The unit name (for AI-Units) and everything is good? Do I have to take special care with something? I guess removing or renaming and changeing of Client units is no Problem at all? Cheers, PeeJott. -
Operation Scarlet Dawn - Syria PvE Persistent Campaign
PeeJott17 replied to Surrexen's topic in User Created Missions General
Great, thanks a lot. Regarding that I'm after something different, well not really, just in regards of time frame and units that fit to it Since The Mission is pretty cool and it works perfect, I really "just" have to Swap units and don't break anything in The process On a first look I thought if I just changed units in The ME and let The group-names stay The same it might work...on a second look I thought, that that would be way to easy and decided to ask someone Who should know best -
Operation Scarlet Dawn - Syria PvE Persistent Campaign
PeeJott17 replied to Surrexen's topic in User Created Missions General
Hi @Surrexen The Mission is really great and I enjoyed an earlier Version quite a lot. Since I've been busy working on The F-104g not much MP-Mission flying could be done. And here is a question regarding The changing of units and deleting of client-airframes since I would like to take The Mission back to The 70s: 1. If The group and unit names stay The same, can I change e.g. a T90 to a t55? Sa10 to SA3? KA-50 to UH-1? Do I need to take special care regarding something while doing that? Is reducing The number of group-units o.k. or does it brake the script? 2. Is swapping of client airframes or deleting them possible? Something to keep in mind while doing that? Thanks again for The Mission and all The time you invested in it -
ACES 22-1 By Phoenix Task Force
PeeJott17 replied to Phoenix Task Force's topic in Tournaments & Events
Squad Name: TaktLwG66 Leader: GodFather CoLead: PeeJott Airframes: F-16, F-18, F-14, F-15, JF-17, Mirage independent Time Zone UTC+1 AirBoss: NO By the way, the discord-link is dead...our lead would like to joyn, but I can't create an invite either... *help* please ;-) -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
By The way, a new DLL is out fixing some minor problems. You can get it on The F-104 Discord: https://discord.gg/KMRmhWN -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi. You need to delete every old F104 mid you got installed and an old Folder in DCS/Liveries where liveries for the older F104 had been stored... The next thing is to Update older missions with The new mod. Just Jump into ME and select new weapon loadout for The plane. The Mission not only saves The loadout but with The loadout The Names of The textures and where they can be found. These Differ between The old and The new mod. Ah, just saw it was a description.lua Problem..Sorry for replying late, but somehow The forum does not ping me with this stuff anymore That is a pretty nice shot -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Yes, it does. If you do not have FC3 you can just use the F-104S_AG Version, which only needs the Su-25T. -
Check this out, guys and gals:
-
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi guys. It is the 15th of October, and the reworked F-104G/S mod by VSN is life. Pleas take the time and have a look at the readme and the quickstartGuide, they are there for a reason. If you might be interested in downloading, here is your link: https://filehorst.de/folder.php?key=eYfkKFik And a few photos to keep you entertained: Big thank you(s) go out to Soulfreak and Jocko417 for the liveries, GlobalHawk and VB6 for reworking the cockpit textures, JNelson, TheRealHarold for your invaluable help on the EFM and Yogi for those pretty neat Theme-Pics. Biggest thanks go out to CDPKobra since he made that thing possible. Cheers, PeeJott. -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Sorry to hear that you do not like The cockpit. May be it gets an Update regarding textures... -
Squadron Name: TaktLwG 66 Aircraft Selection: F16; n.n. Time Zone: UTC +2 (until last weekend in october, then UTC +1) Pilot Roster: [TaktLwG66] Brainiac [TaktLwG66] Boomer [TaktLwG66] Forgety [TaktLwG66] Godfather [TaktLwG66] Jimbo [TaktLwG66] NoGear Reserves: [TaktLwG66] DaVinci [TaktLwG66] PeeJott [TaktLwG66] RedButton
-
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I just found another pretty nice vid. Again GrimReapers/Cap-style and of course entertaining and informativ (as always) Cheers, PeeJott. -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi guys, here is the link to the Trailer: It will be aired today at 16h30 UTC Cheers, PeeJott. -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
And here is a bit of NEWS: There will be a rerelease of the VSN_F104G/S Mod with a 3d-cockpit and with an EFM. It will take place in October, so I would advise to just watch this space But before, J.P.Ferrée has a little treat for you On the 17th of september he will air the Trailer for the ReRelease, (which is pretty cool by the way) on his channel. Here is the cover of the Trailer: And here is the link to his channel with lots of other pretty cool cinematics and short-films: https://www.youtube.com/channel/UCencd-epE-gXBElKqQfoyBg So take a look, have fun and watch this space for further news. Cheers, PeeJott. -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi @jacson158 That is a fantastic idea. The F8 will be made by, I think, Letherneck Simulations as a full fidelity module. As it takes time to make the mods (and mostly a bit of money) it might be not that appealing. The next problem is, that if SFM is used, there is a problem with carrier landing with SFM-MODs...of course it might be worth a look or two Your described scenario is one that is appealing to me as well But wouldn't be the F-4 a better fit?? -
Hi there. I'm experiencing, that when I install a mod on a dedicated server and let said mod be a AI, that the custom tanks don't show correctly on the plane. I reworked the weapons.lua a few times but nothig changed, they still don't show the right way. If my client spawns with an AI-Wingman, everything is good and well, the tanks show correctly on the AI-Wingman. In Singleplayer there is no problem at all, whether AI-Wingman or AI-Non-Wingman, the tanks show correctly. Only on a dedicated server (mod is installed there as well) there is said problem... If anybody experienced that problem as well and has a solution, I would be quite happy, but any help is appreciated Cheers, PeeJott
-
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
@seabatgreat stuff. If you'd get around to painting it and you don't mind sending it over, I'll contact cdpkobra to get it into The next version of the Thud -
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
You need to find The right CLSID-Code for the M117 in the weapons.lua in your dcs installation Folder. Use NotePad++ for this. Than you need to copy that to The pylon you want The bombs on...but I Think I habe looked and didn't find 6xM117...so it could be a waste of time... -
Sehr cool das es mit der BO weitergeht. Auf den Hubi freu ich mich auch. Astrein! Ich drücke die Daumen für einen guten Wirkungsgrad :-)
-
Moin und hallo. Ich bin gerade in der Endphase des Erstellens eines EFM für die F-104G (für den VSN-MOD) und würde mich freuen, wenn es hier vielleicht den einen oder anderen echten ehemaligen F-104 Piloten gibt, der Interesse hätte sich das EFM einmal anzuschauen und mir ein wenig Input geben könnte, was völlig daneben ist, was halbwegs passt und was vielleicht auch ganz gut ist. Dazu muss ich sagen, dass es hier nicht um ein EFM geht das "spot-on" ist, sondern eine, sagen wir mal, gute Annäherung um das Gefühl des Fliegens eines Starfighter dem geneigten Interessenten ein wenig näher zu bringen. Dazu bräuchte man eigentlich nur die F15C (besser das ganze FlamingCliffs-3 Paket) und dann könnte es schon losgehen. Natürlich sollte das EFM nicht vor dem endgültigen Release rumgereicht werden, aber das versteht sich ja eigentlich von selbst. Wer also über das KnowHow verfügt und Lust hätte, bitte gerne eine PN an mich LGs PeeJott
-
- 1
-
-
VSN flyable aircraft mods
PeeJott17 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Hi. Great Idea. Would really love to see a good DCS-Movie featuring the F104. The Problem with the NF104 is, that it would need a totally new aircraft model which needs to be animated and everything. So I think that is not too likely. If you need more "thrust" in the F104G, that could be done without problem ;-)