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PeeJott17

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Everything posted by PeeJott17

  1. The rest of the cockpit-changes: And here are the new RADAR-Fucntions: And here you'll find the update 2.8.4.200: https://filehorst.de/folder.php?key=duuqITUb The update is standalone. Please delete the previous version and install this one. You can install the liveries onto this mod (mod-folder), or unzip them and insert them into a folder named VSN_F4B or VSN_F4C in your saved games/dcs/liveries folder.
  2. https://discord.gg/gryfXSjN Did you check your dcs.log (saved games/dcs/logs/dcs.log) for errors regarding the F-4B? Is it in "saved games/dcs/mods/aircraft/VSN_F4" ?
  3. Hi. Well, yes, we at VSN are planning to "upgrade" our F-105D/G mod with an EFM (about 75% done) and a clickable 3d-cockpit (still a way ahead of us) and "want" to get it to standalone-status as well (even further away). But that will not put the 105 "off limits" for a 3rd-party-dev-team. Of course it might make it "not so interesting" since a good free mod could cut into sales. If Grinnelli says the 105 is off-limits, there is a good chance somebody "blocked" it for further developement... Or it is deemed not interesting enough or not makeable due to lack of info...
  4. The Thud is an awesome plane. Just looses to the 104 for me. We at VSN are working on an EFM-Version with custom clickable cockpit but it will need some time since we are just a bunch of guys doing that stuff in ouf free time. If a 3rd-Party Dev would taje on that project, that would be awesome, but I guess from the money-side of things the thud would not sell that good (I still think a lot better than those jet-trainers) but may be not good enough to invest in the developement... Anyway, our Plan is Update F-4B/C, Standalone F-104 V0.9, F105d+g EFM + 3dcockpit Version, may-be already standalone...
  5. Same Problem here and only 1 Mouse(Sharkoon), 1 Stick (VKB Gladiator NXT) and one Throttle (Warthog). I get a freeze of aprox 15-25 seconds which is not so good while in the air.
  6. Hi guys. Again a little tutorial for the Rest of the cockpit. Rather a lot of talking and not so much Info, but anyway
  7. Hi and hallo. Sorry for beeing very quiet on this forum. For everybody interested in the developement of the VSN F-4B/C MOD: An update is approaching with some new stuff in it: - Ripple-Timer-Switch (0.06, 0.1, 0.14) - Cluster-Drop-Mode (kind of pairs in ripple) - clickable Radar and RWR-switches - clickable Warning/Shrike/Sidewinder-tone-volume rotary - Shrike targeting system - Radar-Cues: - DynamicLauncheZone-Circle - Closing-Speed-Circle - IFF-response indication Navigation: - TACAN navigation (only for fixed map-objects like airfields NOT for placeable objects) - ADF navigation - Waypoint-Navigation (12 WP) to name a few. Here are the links to the videos present:
  8. Hi guys. Just seen this post. The Mirage-III mod-package still needs a good amount of work. Exterior is pretty far, as you can see, but we are running into a bit of "too many mods on our plate" right now. Many are Kind of 60-75% ready but still need some major work here and there. Mostly it is efm, systems or cockpit-work that is missing. We are trying to slowly get everything on track, and I think a few good ones will come this year If we get the mirage-III pack release-ready? We will see
  9. @Perseus You are right. There is a problem with the collision-modell. Sadly we seem not be able to fix it. We might have another shot, but who knows if it works out. For the time beeing, use the Forrestal (no such problems) or if you use the supercarrier, go a bit too quick over those JBDs and don't be too heavy A load-out 4xAim7+4x3xHydras should work out. If you take heavy bombs, you might loose a front-gear...
  10. @MikePottenjust saw it. Are you referring to the F-4E (SFM FC3 with F15C cockpit) or the F-4B/C, standalone EFM mod?
  11. Hi. Which Version are you using? Did you Update to 2.8.2.103? What weapons are on the pylon that does not drop? Missile-Selector "OFF"? Cheers, PeeJott.
  12. We are working on the standalone version with a Radar more like the 104...but it will not be at all easy to operate
  13. Hhhhmmmmmm...... May be? I guess you'll never say never
  14. Hi guys. If you are interested, there is going to be a "VSN flyable aircraft mods"-Discord Server where all the new toys, updates, patches and what not will be posted. So if you like Discord, may be you fancy hopping over to that one as well? https://discord.gg/Wk9hUnKcWz Cheers, PJ. P.S.: F-35A/B/C EFM Release is going to take place today (saturday 12.Nov.22 at 18:15h GMT+1) ATTENTION: Check out J.P.'s trailer for the mod at:
  15. Thanks a lot. Right now it is 15/15, 30/30. We'll take a look to increase angle of TE Flap. Cheers PJ
  16. Just saw it in the script that all player units need to have the prefix BLUE PLAYER and no more editing is needed, nice
  17. Wow @leonardo_c. This is exactly what I have been waitung for. Looks really good. Did you test it on a server and if so, what has to be done? I would like to add a few player-aircrafts (VSN F-104 and later on VSN F-4B). Do I need to edit some lua-files as in OP Barbadrigia? Thanks for your time and that you jumped in and made another mission Cheers, Paul.
  18. Alright. So there is some hope it is pretty limited... Are you using AMD + AMD as well?
  19. It happened tha last time, when I was taking a look at the load-out of a jet and (tried) to edit it. Just tried again and some Syria-Missions did not make the ME crash (smaller ones) and the really big Foothold-Mission once again produced the same ctd. Caucasus, NTTR, PersianGulf seem to be o.k. even with bigger missions. Here are my newest crash-files in the hopes, they may shed some light on the problem at hand. Btw. thanks for you help @Flappie Cheers, Paul. dcs.log DxDiag_25Aug22_II.txt This is the one big mission that is causing the problems right now. Foothold_Syria.zip This one had a few ctd yesterday as well. Today it went o.k. without ctd, so it seems to be on the brink of working. Operation_Scorpion_King.miz
  20. Yes, exactly. First normal ME view, then it starts to flicker pretty crazy, DCS does not really respond anymore, then it is directly ctd and mostly even without the collection of data because DCS is already gone from the taskmanager. Honestly, I did only try to load the Syria Map (may be by circumstance, or because I like the map a lot...)and it has been pretty big missions with lots and lots of triggers and objects and groupes.
  21. Hi Eagle-Dynamics Team. Since yesterday I encounter DCS crashes from the mission-editor. Before the game crashes the ME starts to flicker pretty crazy, DCS gets really slow and after all crashes to desktop, some times with and sometimes without collecting aditional data. I'm running an AMD Ryzen 5 5600x on an ASRock B450m-Pro4 with 32gb of ram and an Radeon RX6900XT and a tripple monitor-setup (crash occurs as well in single monitor setup). I removed all mods and repaired DCS and deleted the mission_editor folder from my saved games. Still the same problem. I hope you have an answer for me, because this is pretty new and has never happened before. Cheers, Paul. DxDiag_25Aug22.txt dcs.log dcs.log-20220824-235619.zip
  22. @SOARdid you have that problem on any other mission?
  23. Hi. I've got The exact same Problem with The exact same Mission. I'm running an AMD Ryzen 5 5600x and Radeon 6900xt. It loads o.k. then start flickering and ctd at The end... dcs.log
  24. 7zip sometimes does interesting stuff when you use "extract". Try it with "copy to" instead. Sometimes that solves the problem...if still "no joy" you can send me your dcs.log and I'll take a look if something presents itself as The answer
  25. @tripod3and @phoenix456 Did you install FC3? Just in case, install The free SU25T and SU27 and try The AG-Versions. Cheers, PJ.
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