

AGM2017
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FIXED - Spawn position bugs
AGM2017 replied to Reflected's topic in DCS: P-51D Debden Eagles Campaign
I might be experiencing this in missions 10 and 11. In 10, the letters on the plane to my left don't match the message. After giving the thumbs up he starts to move, but so does every other plane on that side of the field. I was slow to taxi and got blocked in my spot until everyone else took off then forgot to check when in the air, so I don't know if that was a parking spot issue or a livery issue. On mission 11, all the planes near me are fired up and the soldiers in front of them disappear with the thumbs up, but nobody moves even after I take off and fly a couple laps. There was a plane still parked near the hangars with a truck in front of it that I suspect all the other planes were waiting on. -
In the bindings it's called Manual Gravity Drop Selection Thumbwheel.
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If you contact ATC and abort takeoff after you cross the runway, your wingman will start moving again, follow you to the active runway, and take off like normal. Usually. Sometimes he drives into the grass after lining up, but I think that's a separate issue.
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Is it the pull up cue instead of the release cue? I don't think Chuck's guide has been updated since it was added. If that's what you're seeing you can ignore it and a few seconds later you'll get the regular ccrp release cue. You might also be able to get rid of it by going into the CNTL page on the SMS, look for a release angle setting, and change it to 0.
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Thanks for looking into it! I'll skip it for now and come back to it after the next update.
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I don't hear from Cobra in this mission. I did the usual cold start, had the intercom, vhf-1, vhf-2, and every other switch in that row powered up, turned the R828 volume up, tuned it to preset 6, and hit the Tune button. I've tried playing the mission with the intercom selector on both VHF2 and switched to VHF1. In either case, when prompted to check during start up I hear a voice line from my pilot and from the other KA50 flight and nothing else on that radio during the mission. After takeoff I use the enroute autopilot to fly through the waypoints to waypoint 3 (4 in the ABRIS and nav computer) then take up a hover at nav tgt 1. From there I waited long enough for the friendly T90s to finish off the first group of enemy infantry followed by a column of 2 tanks and 2 APCs before flying along the road towards the next waypoint and getting shot down by the next enemy group. I built a simple cold start mission in the editor with a ground unit transmitting on 32MHz FM and was able to hear it after start up and tuning the R828 so I don't think I'm using the radio incorrectly. Could I be missing a trigger?
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It does start with precise alignment without having to go through the process. No drift either, so no need to do updates unless you want to for role playing reasons. It's not mentioned in the pdf briefing document, but if you scroll to the very end of the mission briefing screen in game there's a small note that INU alignment and fix point updates aren't needed.
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Probably this issue. Does it work once you're airborne?
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When you set up the orbit in advanced actions there should be a button for Stop Condition. Click it and choose Flag whatever number is True. It might be a check box, in which case the box being checked = True. Then create a zone anywhere on the map with whatever radius you want. Finally, go to the triggers screen. Add a new One time trigger. The Condition should be Unit In Moving Zone using the player unit, the lead F-14 that you're relieving, and the zone you created. I don't remember exactly what you want in the 3rd column, but I think it's Flag On and use the same number as you used for the orbit stop condition. If Flag On isn't a thing then look for a Set Flag and set flag whatever number = 1. This is also where you could add a Message to All or Message to Group to display text on the screen, play a sound or radio message, or anything else you might want to do so you can tell that you're in the zone and the other flight is leaving the orbit. If you don't need to be that specific with how close you are to the other flight, you could place the zone along your planned flight path and use Unit in Zone with the player plane instead of Unit in Moving Zone.
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In the View Cockpit category for the plane you'll want to map the Cockpit Camera Move xxxxx binds. Note that the Cockpit Camera Move Center bind just puts your point of view back in the original position, it doesn't recenter your headset. So you can use the Right binding to move over in front of the gunsite, then Center to get back to the normal position. I've never been able to figure out how to save positions in VR unfortunately.
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Thanks for this campaign and finally giving me a reason to try out the JF-17! For the first mission the radio presets mentioned in the brief and the campaign kneeboard aren't set. The jet is using the default 108.000, 108.500, 109.000 frequencies so I missed out on a lot of the radio calls until I manually updated them on the communications panel. They were set correctly for the second mission. I'm also having trouble with allied flight reports cutting off the mission transmissions, though I think that is something I can turn off in the game settings. I'm on the latest open beta (March 10, 2023) single thread version.
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need track replay Flaps not working/binding on carrier take off
AGM2017 replied to Wolf1964's topic in Bugs and Problems
I haven't experienced it recently, but in the past I had an issue starting on the carrier where my flaps keybind (the one that cycles through all options, not specifically Up or Down) wouldn't work unless I flipped the switch once with my mouse first. -
I'm not sure if it's what you're looking for because you can't control which song is playing or when it starts/stops unless you add some triggers through the F10 Radio menu, but I sometimes add music to missions by having a unit Transmit Message (I think, I don't remember exactly what the action is called). Tuning to a frequency is slightly more immersive than going through F10.
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Immortal doesn't have a stop condition so I don't think you can do it using the same single waypoint action. I was able to get something to work by using two waypoint actions on the initial waypoint. 1. Immortal box checked, no condition. You could probably use a flag in the condition here, but it sounds like you want them to start as immortal anyway. 2. Needs to be listed after the one above, immortal box unchecked, and use a condition of whatever flag = true. I set my flag to true when my unit left a trigger zone, you should be able to use a moving zone centered on the carrier or "unit speed above" or "unit altitude above" as well.