Jump to content

gmangnall

Members
  • Posts

    205
  • Joined

  • Last visited

Everything posted by gmangnall

  1. You need the item in "ground units>fortification" - not "Static objects"
  2. If an AI Harrier has a gun fitted then it seems to fire a single round at a target (tested on a CAS mission with bombs fitted)...this is a bit of a nuisance but not critical FARP operations though are critical....and they simply dont work. An AI Harrier wil take off form a FARP but then fly backwards until it crashes...and it's engines are not turning. As for landing at a FARP the editor simply does not allow it. Also there is no STO form the AI. I love the Harrier...but there is simply no point using it from a FARP when there is no realistic way to have other AI Harriers.
  3. I am trying the same ...and getting the same result...there isn't even an option for an AI harrier to land at a FARP... As for johnv2pt0 suggestion of reducing fuel...there is a more fundamaental problem which you might have noticed....the engines are not even turning. I love the Harrier - but without the AI being able to do what a player can do then what's the point. You might as well get an F18.
  4. Is it possible to get CAS data using the editor? So instead of forexample using the F10 map, or engaging JTAC with the radio, having a trigger which sends you the CAS info? I have tried using the editor to create a markpoint which works but it does not send the data (probably because you only have Mark to group, coalition or all....and not to player).
  5. This is a high priority surely. You cannot use Carrier based AI Harriers as their payload or fuel is massively limited with VTOL only. As a bodge it fix would it be possible to create a script which increases the fuel just after take off so that you could set the fuel to say 5% - do a VTOL and then script the fuel up to 100% or whatever once it's flying?
  6. It seems that the SA11 TELs have a radar azimuth limit of about 110-120 degrees (120 degrees is safe - 100 isnt) so if you kill the SR or the CP you can approach safely from the sides or behind.
  7. It's possible for two launches to happen with virtually no interval and with the ai breaking right from the front two cats a crash is inevitable....there should be a mimimum delay between launches.
  8. AI F5s seem not to resopond to IFF interrogations. I have set up friendly and enemy aircraft and they show up as friendly if friendly as expected but not the F5 which shows up as unknown like an enemy. I have tested this with both the F16 and F18 so its seems to be a problem with the F5 module. I don't know if the same is true for player controlled F5s
  9. When setting up an SA11 site (i.e. at misison start or after movement), approaching aircraft will get a spike from the tracking radar if it happens to be pointing roughly in the right direction even when the search radar isn't fully set up. The launcher can actually fire before the search radar is active. This might be by design, however it seems unlikely that the Tracking radar would ever detect a contact without the search radar. (Also the unit deploys on in mission facing the opposite direction to what's shown on the mission editor.) SA11 bug.miz
  10. I assume this is dead - but wouldn't it be great if they could have given out an AI non flyable mod
  11. The same is true of the KH-35 Anti Ship Missile on the Tu142 - with the missile in zone trigger...would it not be sensible to have a generic "bomb in zone" or "missile in zone"
  12. You can use the MKLink command in windows e.g. mklink /j "C:\Users\<username>\Saved Games\DCS.openbeta_server\Missions\DCSMissions" "d:\DCSMissions" This would allow you to put missionfiles into d:\DCSMissions and DCS would access that from the normal folder. MK Link has several options other than /j - so do google it. I have literally jsut done it so dont know if it will survive a reboot. I assume it will but if not it's easy to script it.
  13. Uninstalled I have just purchased Supercarrier - and as soon as I found out that I cannot disable FLOLS I uninstalled it. So I have paid my £29 or whatever and used it for about 20 minutes. Brilliant plan from Eagle Dynamics.
×
×
  • Create New...